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TAKE TWO MINUTES OF YOUR PRECIOUS TIME AND WATCH THE VIDEO <3
EDIT: 1 MINUTE SIMPLE COMPARISON VIDEO
EDIT #2:
Mike Townsend, on 08 March 2013 - 07:00 PM, said:
I am pretty sure everyone agrees that MGs (as they are in the game now) are not for direct damage...which is what you proved in your test. Please watch the video.
Mike Townsend, on 08 March 2013 - 07:00 PM, said:
In fact, you do not want to use MGs to deal damage. They are used to kill components.
You use other weapons as the main damage dealers and gain an advantage over your enemy by destroying the components as soon as they are exposed and under MG fire.
The disagreement is that others think using that 2+ tons is better used elsewhere whether it be heatsinks, lasers, equipment, engine, armor, etc. Also, because of this disagreement, others are hating on the 3C, 5K, and 4X.
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A quick video GameGenie and I made in response to all the machinegun hate for the past couple weeks. We have been using them since they were buffed...and we love them. They work really well when stacked in a scout mech for destroying weapons.
Taken from the patch notes:
- The Machine Gun has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times. - When the Machine Gun crits, it will deal 12.5x the amount of normal damage per bullet to an internal item. - The Machine Gun crit damage is 12.5 x 0.04 = 0.5 per crit. Max crit of 3 times = 1.5. - Due to the rate of fire, the Machine Gun is now a heavy crit seeker and will be VERY effective vs. items on non-armoured locations.
GameGenie brought up a great point in the video: having 4 machineguns on a loadout is what makes them viable for disarming purposes. Results will be reduced the less you stack (duh).
Try them out in your scout
Edited by coolnames, 11 March 2013 - 12:29 AM.