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(Updated) Why You Should Use Machineguns!


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#301 Sifright

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Posted 10 March 2013 - 11:44 PM

Spider 5k build that is absolutely awful long term and still better than a 4MG setup.

http://mwo.smurfy-ne...7b28b0c9bf8219]

View Postcoolnames, on 10 March 2013 - 11:42 PM, said:


Great video bro!



His video is 7 min long...you did not watch it :) BM nonstop from you, hommie G. Give it a rest.



there is literally nothing that will convince me mgs aren't a waste of space.

The mathematics behind the weapon describe what it does perfectly. It is not useful.


Edit:

lol that cicada how long did it take him to strip the weapons from it? a decent cic pilot would have murdered him with that six laser setup in that time frame. Cicada pilot couldn't hit him at all.

So video evidence proves bad pilots can't kill chasing spiders. not exactly useful as proof of the 'leet awesome sauce mgs'

Edited by Sifright, 11 March 2013 - 12:00 AM.


#302 GameGenie

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Posted 10 March 2013 - 11:58 PM

View PostSixart, on 10 March 2013 - 11:34 PM, said:

Machine guns are not for doing damage to armor or structure. They are for doing damage to components. Other weapons do a much better job of armor and structure but not components. Apples and oranges.

Watch my video's of my 5K and tell me I'm not helping: http://youtu.be/AbadgNUI7OY


Its a great example- Having tons of speed and the ER Large laser you get to tag up some early game damage from behind and pull off some of the enemy in the early stages of the fight with your team. When running ER large laser and such a heavy engine for that great top speed- there really isn't anything that you can run to support the ER Large laser from a WEAPON stand point other than MGs. You can control your heat by using the laser to DEarmor and the MGs to disarm. It works with a Speed scout distract mech. Anyone who can't appreciate what you are doing for your team is their loss.

You out damaged 50% of the people you played with, and some of them are big mechs. Now most of these forums BMers are gonna talk **** about them as pilots and how they should have done better, but I would say that its your build that gives you the opportunity to do the damage you did. As well as got the opponents to fight on your terms. If they left you alone you could simply range them with your ER LL.

Great job, good video, and good luck. This is what they are for.

#303 Sifright

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Posted 11 March 2013 - 12:03 AM

View PostGameGenie, on 10 March 2013 - 11:58 PM, said:


Its a great example- Having tons of speed and the ER Large laser you get to tag up some early game damage from behind and pull off some of the enemy in the early stages of the fight with your team. When running ER large laser and such a heavy engine for that great top speed- there really isn't anything that you can run to support the ER Large laser from a WEAPON stand point other than MGs. You can control your heat by using the laser to DEarmor and the MGs to disarm. It works with a Speed scout distract mech. Anyone who can't appreciate what you are doing for your team is their loss.

You out damaged 50% of the people you played with, and some of them are big mechs. Now most of these forums BMers are gonna talk **** about them as pilots and how they should have done better, but I would say that its your build that gives you the opportunity to do the damage you did. As well as got the opponents to fight on your terms. If they left you alone you could simply range them with your ER LL.

Great job, good video, and good luck. This is what they are for.


lol 299 damage is awful.

thats my break even point in my jenner.

if I do less than that with only 1 kill I feel I didn't contribute to the team properly.

The fact the rest of his team did even less is just shocking.

#304 Thirdstar

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Posted 11 March 2013 - 12:03 AM

16 pages and OP still thinks MGs are viable.

You're not a Flatearther or Creationist are you?

#305 Sifright

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Posted 11 March 2013 - 12:06 AM

Mech' Matches Played Wins Losses Ratio Kills Deaths Ratio Damage Done XP Earned Time Played
JENNER JR7-D 101 63 38 1.66 167 53 3.15 42,306 71,557 07:49:23

average damage per match 400. if you are doing less than 300 you did almost nothing.

Edited by Sifright, 11 March 2013 - 12:07 AM.


#306 SPencil

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Posted 11 March 2013 - 12:13 AM

View PostMustrumRidcully, on 10 March 2013 - 11:30 PM, said:

View PostSPencil, on 10 March 2013 - 10:38 PM, said:

I guess this belongs here:
Spoiler


The OP will just point that he is not saying the MG is useful against armour, but it's useful for its specialized role of "crit-seeking".


Not what I was really saying. It just says 'this is how long it will take to kill an Atlas with MGs'. It actually supports the OP, showing that using MGs against armour is a terrible idea and if you watch when the armour is all gone, the two MLs in the CT go 'poof' pretty damn fast.

#307 coolnames

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Posted 11 March 2013 - 12:14 AM

View PostThirdstar, on 11 March 2013 - 12:03 AM, said:

16 pages and OP still thinks MGs are viable. You're not a Flatearther or Creationist are you?


I am a Thirdstar lover. Does that count? :)

Check out Sixart's video...

#308 Sixart

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Posted 11 March 2013 - 12:15 AM

Sir Fright, I don't know why but lights take forever to strip components out of. Maybe someone who knows crits better could explain?

You can watch my other videos. I believe I play against above average opponents and with above average teammates. This build can do nothing without a team distributing damage across the enemy mechs.

Dude's obviously not seen Gimpo's cosplay paintjob:
Posted Image

Edited by Sixart, 11 March 2013 - 12:21 AM.


#309 coolnames

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Posted 11 March 2013 - 12:22 AM

View PostSixart, on 11 March 2013 - 12:15 AM, said:

Sir Fright, I don't know why but lights take forever to strip components out of. Maybe someone who knows crits better could explain?

You can watch my other videos. I believe I play against above average opponents and with above average teammates. This build can do nothing without a team distributing damage across the enemy mechs.

Dude's obviously not seen Gimpo's cosplay paintjob:
[hide]Posted Image[/hide]


OH SNAP, sick!

PS - Check your message inbox bro :)

#310 Thirdstar

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Posted 11 March 2013 - 12:31 AM

View Postcoolnames, on 11 March 2013 - 12:14 AM, said:


I am a Thirdstar lover. Does that count? :)

Check out Sixart's video...


1/10, would not read again. Long way to go grasshopper.

#311 Sifright

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Posted 11 March 2013 - 01:41 AM

View PostSixart, on 11 March 2013 - 12:15 AM, said:

Sir Fright, I don't know why but lights take forever to strip components out of. Maybe someone who knows crits better could explain?

You can watch my other videos. I believe I play against above average opponents and with above average teammates. This build can do nothing without a team distributing damage across the enemy mechs.

Dude's obviously not seen Gimpo's cosplay paintjob:
Posted Image


lol Shinji evangelion nice.

As for the crit system it's a mix of having lots of structure and armour crits with the how tight the hit boxes are.

tl;dr lotsa small crit items in lights and cicada damage spreads.

#312 Buckminster

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Posted 11 March 2013 - 02:34 AM

View PostSifright, on 10 March 2013 - 11:38 PM, said:



http://mwo.smurfy-ne...5dfa06a221b165e

You only need the one mg for the crit effect at 5DPS to strip internal components.

build changed to give you full CT armour and an extra dub.

you end up with .31 tonnage free.
at the cost of a MG tonne of AMS ammo.


I did have a goof - my legs are at 57 and CT is at full armor.

And I suppose one MG would allow me to get that extra DHS in. Part of me is kind of a dork about mounting things in pairs. :-)

#313 Sifright

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Posted 11 March 2013 - 02:36 AM

View PostBuckminster, on 11 March 2013 - 02:34 AM, said:

I did have a goof - my legs are at 57 and CT is at full armor.

And I suppose one MG would allow me to get that extra DHS in. Part of me is kind of a dork about mounting things in pairs. :-)


I have the very same problem I almost always try and make my mechs symmetrical.

#314 Tarman

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Posted 11 March 2013 - 02:43 AM

View PostSifright, on 11 March 2013 - 02:36 AM, said:

I have the very same problem I almost always try and make my mechs symmetrical.



I think OCD is a critical component for arranging critical components, for a critical component of this playerbase.

#315 Sifright

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Posted 11 March 2013 - 02:52 AM

View PostTarman, on 11 March 2013 - 02:43 AM, said:



I think OCD is a critical component for arranging critical components, for a critical component of this playerbase.


*shiver* looks at the dragon weapon hard points!! *shiver* so... asymmetrical...

#316 rgreat

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Posted 11 March 2013 - 03:08 AM

View PostSifright, on 11 March 2013 - 02:52 AM, said:

*shiver* looks at the dragon weapon hard points!! *shiver* so... asymmetrical...


View PostSifright, on 11 March 2013 - 02:36 AM, said:

I have the very same problem I almost always try and make my mechs symmetrical.

Ha! Check out Awesome Pretty Baby.

Now, that's just awful layout.

Energy: R Arm, L Torso, Head.
Missile: R Torso (15), 2 x L Arm (4)

WTF?!

Edited by rgreat, 11 March 2013 - 03:17 AM.


#317 General Taskeen

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Posted 11 March 2013 - 03:58 AM

A reliable test starts with the following:

2 Machine Guns vs. 2 Small Lasers at Effective Range

A test does not start with customizing a Mech to carry 4 Machine guns and some other bigger weapon. It starts at the equivalent of a Stock or Trial Mech.

In the testing ground video below, and like many others, its not very reliable due to real game factors such as facing skilled opponents, moving targets, and over all better load-outs that kill faster. But under the condition that a target is stationary, its easier to show raw damage output.



I am not disputing that an MG is good at crit-seeking. It is however, horribly in-efficient for .5 tons compared to an equivalent weight weapon. It should have never been made a crit-seeker to begin with and instead do damage output or DPS almost similar to a Small Laser. I'd rather MWO have all of its equipment reliably competitive, rather than remain in the lowest bracket where MG's, Flamers, NARC, and LB 10-X reside.

#318 MustrumRidcully

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Posted 11 March 2013 - 04:09 AM

View PostSifright, on 11 March 2013 - 02:52 AM, said:


*shiver* looks at the dragon weapon hard points!! *shiver* so... asymmetrical...

No, that's okay. At least it looks assymetrical from the outside.

But taking a symmetric mech and putting an assymetrical loadout in it? That's just wrong.

#319 Buckminster

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Posted 11 March 2013 - 04:31 AM

View PostGeneral Taskeen, on 11 March 2013 - 03:58 AM, said:

A reliable test starts with the following:

2 Machine Guns vs. 2 Small Lasers at Effective Range

I am not disputing that an MG is good at crit-seeking. It is however, horribly in-efficient for .5 tons compared to an equivalent weight weapon. It should have never been made a crit-seeker to begin with and instead do damage output or DPS almost similar to a Small Laser. I'd rather MWO have all of its equipment reliably competitive, rather than remain in the lowest bracket where MG's, Flamers, NARC, and LB 10-X reside.


The thing about the direct comparison is that you are comparing apples and oranges. In their current state, MGs are *not* going to match evenly to other weapons. Sure, a pair of small lasers may be more effective than a pair of MGs. But when matched up on a real world (lol, I know it's not real) mech, it may not be. With my play style, I love PPCs. Plain and simple, they just work best for me. So as a secondary weapon, matched with a pair of ERPPCs, the MGs are a better fit. I already have the damage output of the PPCs, so the crit ability of the MGs is a nice compliment. The additional damage that a small laser would do isn't worth the heat.

Sure, this is a fairly specific case, but it still applies.

As far as MWO balancing all of their weapons - that went out the window a long time ago.

#320 Thirdstar

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Posted 11 March 2013 - 04:45 AM

View PostBuckminster, on 11 March 2013 - 04:31 AM, said:

As far as MWO balancing all of their weapons - that went out the window a long time ago.


And that's a shame.





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