ISN News Flash
#1
Posted 06 November 2011 - 03:12 PM
#2
Posted 06 November 2011 - 03:14 PM
#3
Posted 06 November 2011 - 05:47 PM
InnerSphereNews, on 06 November 2011 - 03:12 PM, said:
Hrm, this has me wonder what would the equivalent of a 'Spectre' would be in here as a support platform.
Small dropship with the pod/mech bays converted into fire platforms?
#4
Posted 06 November 2011 - 06:52 PM
#5
Posted 06 November 2011 - 10:50 PM
#6
Posted 07 November 2011 - 12:11 AM
#8
Posted 07 November 2011 - 08:57 AM
The Warrior H-8 - First proposed in July 3048, the H-8 upgrade uses recovered technology to enhance the Warrior's performance. The main change is replacing the old ICE with a lighter Lockheed 105 Micro Fusion Fusion Engine, with the autocannon replaced by a Longfire V LRM-5 and two Hovertech Streak SRM-2 launchers in place of the older SRM-4. Protection is improved with a switch to Ferro-Fibrous plating, originally Kallon Unity Weave sourced from the Kallon Industries facility in the Wernke-Talon system.
I think a lot of people underestimate the usefulness of vehicles. The Warrior is a fragile but useful fast-attack scout.
#9
Posted 07 November 2011 - 09:31 AM
#10
Posted 07 November 2011 - 11:05 AM
#11
Posted 07 November 2011 - 12:02 PM
Oh, and the login for this site needs to be fixed. Getting real old having to log in every ten minutes or so.
#12
Posted 07 November 2011 - 01:19 PM
#13
Posted 10 November 2011 - 08:27 AM
Kay Wolf, on 07 November 2011 - 12:02 PM, said:
Hellooooo off topic.Odd even with all my security stuff I have zero login timeout issues.
Even forbidding the mwomercs.com scripts and cookies lets me stay logged in.
Anyhoo back to on topic.
I really do hope this is a precursor to players being able to use vehicles either at start or later on.
I could see leaving them outbecause of lag or network issues, but if possible... yay!
Edited by Spice, 10 November 2011 - 08:28 AM.
#14
Posted 10 November 2011 - 08:43 AM
Spice, on 10 November 2011 - 08:27 AM, said:
Anyhoo back to on topic.
Quote
I could see leaving them outbecause of lag or network issues, but if possible... yay!
#15
Posted 11 November 2011 - 03:40 PM
#16
Posted 12 November 2011 - 02:34 PM
Kay Wolf, on 10 November 2011 - 08:43 AM, said:
That was always our problem in the past. Not to mention it pulled programmer time from other projects that would then back burner them. On the white board it would be 2-3 vehicles and the code to work them in, or 4-5 new mech/variants and a map or two. After a while it became a decision on which variant types and the vehicles just left the board.
Now a new company and series of developers have it, and we'll see where their vision takes it. We will see how much these ISN bits are other than flavor. When there is more out with details than just the show off stuff that exists, we will know for sure. Any guessing ahead of time is just that, guessing.
Edited by Spice, 12 November 2011 - 02:34 PM.
#17
Posted 13 November 2011 - 12:46 PM
#18
Posted 28 January 2012 - 01:23 PM
InnerSphereNews, on 06 November 2011 - 03:12 PM, said:
I hope they'll put serious effort into integrating support units such as artillery and air support in a meaningful way.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users