Jump to content

How About Some Simple, Logical Changes That Should Have Been Done Long Ago


62 replies to this topic

#61 Moromillas

    Member

  • PipPipPipPipPipPipPip
  • 943 posts
  • LocationSecret **** moon base

Posted 08 March 2013 - 03:54 PM

View PostDr Warp Effect, on 08 March 2013 - 07:39 AM, said:

Playing this game for 3 matches (yes ok I have played a great many matches, but only 3 would get all the following) makes clear the following even to rank amateurs:

1. Color code chat so that you know what team someone is on, especially kill spam
2. No futuristic war machine would be vulnerable because a light mech ran up under its guns (more depression in weapons systems, guided munitions, weapons in legs, etc.)
3. No targeting system could be defeated by coming up from behind, radar is 360, cameras in back, whatever (heck even a rearview mirror system would prevent that)
4. ECM as effective as in this game now would mean the end of battle by such machines
5. Vision systems such as night vision would have filters so that bright weapons flashes would not blind you
6. The heat monitor in the HUD would NOT be uselessly at the bottom but would be a circle around your reticle that you could constantly monitor without taking eyes off targets, this is not a matter of convenience, it is a matter of life and death.
7. Chat should be T for team and y (yell) for all (yes I know those keys can be reassigned)

I would be interested in responses that show why the game does not have the features listed above.

Some good ideas. I don't quite understand 2 and 4 though. Number 7 isn't really a problem because it's configurable.

#62 Dr Warp Effect

    Member

  • PipPipPip
  • 90 posts

Posted 08 March 2013 - 05:34 PM

As a general response to those that point out I should not look for logic in a game with giant battle mechs, your point is well taken, but only to a degree. Even fictional worlds need to have internal consistency. The best model for worlds with internal consistency is reality. Games should mimic reality to the point that they can, only diverging for telling the game's storyline and for playability's sake.

I was somewhat mistaken about ECM, it turns out that I was underestimating how many teammates fail to lock targets.

#63 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 09 March 2013 - 04:46 AM

View PostMercules, on 08 March 2013 - 02:05 PM, said:


You realize that ECM in the timeline we are dealing with is experimental, right? Like they JUST figured out how to engineer it again after centuries of civilization's decline and loss of most of their knowledge about Battlemechs and some other technology? The number of mechs that don't have ECM is like 200 to each 1 that does... but customization and simple gameplay leads to the opposite when players are involved. :unsure:

You realize that ECM did not provide stealth, right? That stealth tools weren't developed until over 10 years in the future. MWO's version of ECM is not canon. My point is in this "new" universe, no one would be stupid enough to field a non-ECM mech.

Edited by StalaggtIKE, 10 March 2013 - 09:11 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users