

Ecm Acts Like Aecm
#21
Posted 08 March 2013 - 06:01 PM
MWO ecm blocks out everything within its umbrella range
streaks,lrms,targeting,narcs and its annoying to have some 3L come behind you sporting
streaks and medium lasers and you can only fire medium lasers which don't do much on a very fast light mech
while your streaks or lrms cannot get a lockon on this booger
now about that tag
tag is considered a laser weapon
and you cannot put tag with full medium laser bays
#22
Posted 08 March 2013 - 06:12 PM
(PSA: There is an area between predator weapon harbinger of doom.. and shiny useless objects..)
#23
Posted 08 March 2013 - 06:13 PM
ForgedByFire, on 08 March 2013 - 04:27 PM, said:
honestly i think ecm should work like TT ecm not the angel ecm suite.
also; angel isnt out even as experimental (DCMS only) tech for three years. Putting in ECM that works as Angel now breaks the timeline.
So why cant we have any mech we want the timeline thing is out the window after all, I want a Longbow!
Edited by Mechwarrior Buddah, 08 March 2013 - 06:14 PM.
#24
Posted 08 March 2013 - 06:32 PM
How do you want to be Angel ECM implemented?It will block lasers?And will be impenetrable by TAG.
And null-point will block missiles,lasers and balistics too+ will not be penetrable by TAG and we can not shut it down by PPCs right?
Think about that.Our ECM is way more advanced and better than any kind of ECM in TT...how do you want to improve it with better models?
#25
Posted 08 March 2013 - 06:34 PM
JudgeDeathCZ, on 08 March 2013 - 06:32 PM, said:
How do you want to be Angel ECM implemented?It will block lasers?And will be impenetrable by TAG.
And null-point will block missiles,lasers and balistics too+ will not be penetrable by TAG and we can not shut it down by PPCs right?
Think about that.Our ECM is way more advanced and better than any kind of ECM in TT...how do you want to improve it with better models?
MWO is not TT.
TT rules were never going to translate to a real time game, just the same was WH40k rules don't translate to the Dawn of War or Space Marine games.
#26
Posted 08 March 2013 - 06:42 PM
Pater Mors, on 08 March 2013 - 06:34 PM, said:
MWO is not TT.
TT rules were never going to translate to a real time game, just the same was WH40k rules don't translate to the Dawn of War or Space Marine games.
We Know TT is not MWO
but MWO is largely based on TT but its modified
armor is double...weapons are same damage....heat is same but modified by 1 point or 2
we need ecm to not act like aecm like said at top of this page
ecm needs reduce things and blocka few but not block out ALL like aecm
Edited by Cementblade, 08 March 2013 - 06:44 PM.
#27
Posted 08 March 2013 - 06:45 PM
Pater Mors, on 08 March 2013 - 06:34 PM, said:
MWO is not TT.
TT rules were never going to translate to a real time game, just the same was WH40k rules don't translate to the Dawn of War or Space Marine games.
Yes I understand you but I am asking how you want to improve current ECM to fit into AECM or null-point...
#29
Posted 08 March 2013 - 06:54 PM
#30
Posted 08 March 2013 - 07:04 PM
Noobzorz, on 08 March 2013 - 06:54 PM, said:
this is why you never go out into the open
lrms were always a open field problem
always hide behind a hill
Edited by Cementblade, 08 March 2013 - 07:05 PM.
#31
Posted 08 March 2013 - 07:27 PM
usually the people who are fine with ECM now.. are the former LRM criers.. (didn't know how to take cover and not charge like an ***** into the open...and therefor got f'd up because they couldn't handle it.)
ECM is now their god.
#32
Posted 08 March 2013 - 07:31 PM
#33
Posted 08 March 2013 - 07:45 PM
Livewyr, on 08 March 2013 - 07:27 PM, said:
usually the people who are fine with ECM now.. are the former LRM criers.. (didn't know how to take cover and not charge like an ***** into the open...and therefor got f'd up because they couldn't handle it.)
ECM is now their god.
these are the ones who exemplify the following statement:
It is far easier to go to the forums and QQ to get a weapon system damaged to uselessness than it is to go into the game and learn to counter it. And PGI has proved in the past that they fall apart in the face of that Q so fast people are hurt by the shrapnel.
Edited by Mechwarrior Buddah, 08 March 2013 - 07:45 PM.
#34
Posted 08 March 2013 - 10:25 PM
Edited by hammerreborn, 08 March 2013 - 10:25 PM.
#35
Posted 08 March 2013 - 10:39 PM
Livewyr, on 08 March 2013 - 07:27 PM, said:
usually the people who are fine with ECM now.. are the former LRM criers.. (didn't know how to take cover and not charge like an ***** into the open...and therefor got f'd up because they couldn't handle it.)
ECM is now their god.
Because nobody complains about LURMZ anymore *cough*
#36
Posted 08 March 2013 - 11:07 PM
#37
Posted 08 March 2013 - 11:35 PM
Also, a big discrepancy is only spotting units inside ECM's bubble should have their sensors fail to detect targets; more or less MWO has it backwards where you can't target 'Mechs inside a bubble from the outside, yet you can target them on sensors within 200 meters (or more with advanced sensors).
#38
Posted 08 March 2013 - 11:41 PM
Pater Mors, on 08 March 2013 - 06:34 PM, said:
MWO is not TT.
TT rules were never going to translate to a real time game, just the same was WH40k rules don't translate to the Dawn of War or Space Marine games.
Actually, it'd be pretty simple to translate into real time. And all the balance has already been done. In the table top, Disrupt mode serves to disrupt advanced technologies like Beagle, Narc and Artemis. It also shrouds sensor probing and makes it harder to identify a target, and the damage to the target. Portraying that in real time would be as simple as allowing someone to target an enemy 'Mech, but not display anything beyond "Target A" or "Target B."
ECM is suppose to have a third mode we don't have called Ghost Target mode. It confuses targeting systems by flooding them with false signatures. Easy way to portray that would be to put a bunch of fake targets on an enemies radar that show up like "Target A" or "Target B" -- it makes them cycle through fake targets or even get confused by the Ghost Target and attack something that isn't there. In addition the board game gives a +1 modifier to hit, which could easily be implemented as increased lock on time.
One of the best parts about Ghost Target mode is it was balanced by Beagle; when ECM is running Disrupt, it kills Beagle's abilities. When running in Ghost Target mode, Beagle Active Probe can detect false targets. Instead of countering a 1.5 ton passive system with a skill-based system like shooting it with a PPC, we could have another 1.5 ton passive system counter one of ECM's modes while being countered by it in another. Just a little thing called "balance."
#39
Posted 09 March 2013 - 12:16 AM
#40
Posted 09 March 2013 - 01:39 AM
Reasonable Person: I think that ECM needs adjustment, because...
Herp-a-Derp Remtards: *BLAH BLAH STRAWMAN REDUCTO AD ABSURDUM*
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