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Arm Lock


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#1 Naduk

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Posted 08 March 2013 - 04:23 PM

i fail to see why this is being added
why bother having two crossairs at all
why build the entire games balance systems around using those two cross hairs

then just let people turn it off

#2 Psikez

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Posted 08 March 2013 - 04:25 PM

This is straight trolling right?

#3 Shiinore

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Posted 08 March 2013 - 04:27 PM

In what way is the game balanced around the two-crosshair system?

The arms can aim faster and have a larger reach than the torso. If you want to concentrate all your power on a focused spot, then you can lock your arms. I don't see the point you're trying to make.

#4 Mazzyplz

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Posted 08 March 2013 - 04:28 PM

i appreciate the concerns, but separate arm crosshairs is actually useful, since your arms often move faster than the torso.
people locking arms will have better convergence but slower arms.

it will work very well for noobs until they realize they could have faster targeting without the lock

#5 Redshift2k5

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Posted 08 March 2013 - 04:29 PM

It's being added to make the game more accessible to new players.

Just turn it off if you don't like it.

#6 Tikkamasala

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Posted 08 March 2013 - 04:31 PM

View PostMazzyplz, on 08 March 2013 - 04:28 PM, said:

it will work very well for noobs until they realize they could have faster targeting without the lock


And then they realize the shift-key (or whatever key you choose) (un)locks the arm reticle temporarily.

#7 Alto

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Posted 08 March 2013 - 04:32 PM

I'm hoping it is an On/Off key stoke function. I'm very interested to see how it turns out.

#8 Tikkamasala

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Posted 08 March 2013 - 04:33 PM

View PostAlto, on 08 March 2013 - 04:32 PM, said:

I'm hoping it is an On/Off key stoke function. I'm very interested to see how it turns out.


It's an on/off setting in the options menu and a temporary override bound to shift iirc.

#9 Kinilan

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Posted 08 March 2013 - 04:34 PM

View PostShiinore, on 08 March 2013 - 04:27 PM, said:

In what way is the game balanced around the two-crosshair system?

The arms can aim faster and have a larger reach than the torso. If you want to concentrate all your power on a focused spot, then you can lock your arms. I don't see the point you're trying to make.


In one of the early Dev Blogs it was mentioned that the reason for split cross-hairs and weapon slots split between the arms and torso sections, something not done in previous games, was to limit the viability of builds that do nothing but alpha strikes, a common practice in other Mechwarrior games.

#10 Gandalfrockman

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Posted 08 March 2013 - 04:34 PM

<------------------Desperatley wishes he had a .gif recording of the time he cored two mechs at the same time by hitting one with his shoulder mounted weapons and another with his arm guns....

#11 Tarman

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Posted 08 March 2013 - 04:40 PM

So a tradeoff of targeting versatility for ease of use? Sounds fine to me as an option. I'm sure the stub-eared dudes will go permalock, while the arm-aimers are going to continue to keep their ability to shoot at things on steep slopes.

#12 warner2

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Posted 08 March 2013 - 04:57 PM

View PostTarman, on 08 March 2013 - 04:40 PM, said:

So a tradeoff of targeting versatility for ease of use? Sounds fine to me as an option. I'm sure the stub-eared dudes will go permalock, while the arm-aimers are going to continue to keep their ability to shoot at things on steep slopes.

Did you read the whole post?

Whatever default you have, there is also a toggle switch that you can use to reverse the default in-game, whilst the toggle switch is pressed.

So you can use either, perhaps if you feel one or the other is better in a particular circumstance. I can certainly see myself having it off by default by turning it on in particular scenarios.

#13 Tarman

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Posted 08 March 2013 - 05:04 PM

View Postwarner2, on 08 March 2013 - 04:57 PM, said:

Did you read the whole post?

Whatever default you have, there is also a toggle switch that you can use to reverse the default in-game, whilst the toggle switch is pressed.

So you can use either, perhaps if you feel one or the other is better in a particular circumstance. I can certainly see myself having it off by default by turning it on in particular scenarios.



Duh, I read it.

Did you read my post?

"Fine as an option" must mean something else to you. Or my examples of how they may get used may be overly complex. Not sure what you're getting at here. A mech with no arms and a highly reduced range with their stubs will benefit from running in armlock more consistently. Guys with good arm reach and aim are less likely to use it consistently because of the limitations on torso-shooting on steep elevations and the speed of arm-shooting. I did not miss the fact that there are situational controls for this feature.

We on the same page now?

#14 Lukoi Banacek

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Posted 08 March 2013 - 05:22 PM

Competent arm pilots will likely outperform pure armslock pilots in reality, so I think it's ok to add to make the game more accessible to new players.

#15 Oy of MidWorld

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Posted 08 March 2013 - 05:30 PM

Have arm lock for poorly trained AgroMech pilots dragged into BattleMech cockpits in a last ditch effort to stop the invaders...

It's just another option. Options are cool.





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