Khobai, on 10 March 2013 - 10:44 AM, said:
It wasnt pointless. Doubling armor was necessary because of pinpoint aiming.
But would you say that tripling the rate of fire of weapons was sensible? All while not having an actual heat scale with penalties and adding heat sinks to your heat capacity.
That change allowed people to front load a lot of damage.
Table Top: K2 with 2 PPCs firing over 10 seconds: 20 damage against 2 randomly determined hit location with normal armour.
MW:O: K2 with 2 PPCs firing over 10 seconds: 60 damage against against player-chosen, mouse aimed hit location with double armour. Sure, the MW:O K2 is now overheating and shutdown, but it still got to deal that 60 damage.
Now imagine you have 2 K2s.
40 damage in Battletech after 10 seconds against 4 randomly determined hit locations. Worst Case for defender. 40 damage to one location.
120 damage in MW:O against (2) player-chosen mouse aimed hit location. Worst Case for Defender: 120 damage against one location.