Cenrurion: Why Is There No Love For It?
#21
Posted 09 March 2013 - 04:23 PM
#22
Posted 09 March 2013 - 04:47 PM
CN9-A the gun arm takes up to much tonnage to be utlized, and its a huge target. With the recent speed and movement buffs the 3-6pack dive bomber has become even more powerful. It can manuever to flank assaults and run away faster than a splat can, and the cent doesn't have those blaring ears to shoot off. With it's new Torso Twist rates it can keep pace with circling lights, delivering deadly blows with the 6-packs
CN9-D I just... I just can't do it! I've tried all types of builds but really I can't find one a like. However the old 130kph 2-6pack, 2med lasers is a good bulid to fall back on
Yen-Lo-Want Does your Lo-Wang hang low? Mine sure as hell does! It's armor and ENTIRE left side give me enough time to really pick my shots with the AC-20. With him every shot counts and man i'll say that It will rip the enemy out a new one. When the right arm is gone, people tend to ignore it. Bad idea 2M-lasers can still kill, and that damage starts to add up
CN9-AL In my eyes the most versitile, most balanced and BEST meduim in the game
Any build you make ALWAYs goes 90-98 KPH
Your right arm delivers the range
PPC's Large Lasers
Your Left Torsos give you the punch
2-6 Packs
Your CT gives you the... the... BRAAAAINNNNNSSSSSSSSS..........
2-Medium lasers
You can even Fit AMS on the damn thing!
The Treb's make great skirmisers and niche loudouts, but they don't have the staying power of the zombe cent
Hunchbacks deliver the hurt, BUT most of it is at close damage, and that hunch is a bigger target that then right arm
Cicadas... Arn't mediums
#23
Posted 09 March 2013 - 04:53 PM
#24
Posted 09 March 2013 - 04:53 PM
Peter von Danzig, on 09 March 2013 - 05:19 AM, said:
I don't see many of centurions in the battlefields and I wonder why. The tripple missiles set of the Cent A makes him a perfect assassine. His center torso lasers make him dangerous to damaged mechs even if he lost his arms and torsos. I use a STD 275 which gives him a top speed of 98 kph. Pretty fine even if you want to hunt some fail lights.
My K/D ratio is 3.05, damage per game is around 400 and I made it #83 in the top gun event (Kills) on friday.
Why is there no love for the centurion?
This just really, really came off to me as a toot your own horn post.
I see cent's all the time, so do all these other people, and everyone here likes them. GJ on your supah awesome KD ratio.
#25
Posted 10 March 2013 - 12:01 AM
Eldagore, on 09 March 2013 - 04:53 PM, said:
This just really, really came off to me as a toot your own horn post.
You are wrong. I am not bragging.
I am just wondering why there are so many trebuchets, dragons and especially hunchbacks. Compared to those numbers the centurion is pretty seldom.
#26
Posted 10 March 2013 - 12:42 AM
Got, Laser, PPC and head hunting Cicada's. Got my slugger hunchies, and my nimble sniper/close range brawler Trebie's. The Cent's get a different treatment, my 9A is all about the speedy SRM boat, the 9AL is a large laser sprayer with close range support for heavy and assualts, then the 9D is stock more or less in load-out as it's quite effective in hit and run once the LRM is replaced with twin SRM4's.
You just need to find your balance between load-outs and gameplay style in each chassis as they are all really unique from the other.
#27
Posted 10 March 2013 - 01:36 AM
For the 9A, a LMBoat Build could be handy. 2 LRM15+Atremis and TAG. 1Medlaser, Beagel and AMS.
The 9AL can be funny with 3 LPLasers, but i usualy play it with 2 ERLLasers and 2 Medlasers. AMS inculded.
With some creative, the Cent is a verry usefully Mech, imho. But i guess, many ppl wantin more to play the Big Dude, or the Ligth Troll.
Edited by Revorn, 10 March 2013 - 01:44 AM.
#28
Posted 10 March 2013 - 02:14 AM
FrozenAnt, on 09 March 2013 - 04:47 PM, said:
CN9-A the gun arm takes up to much tonnage to be utlized, and its a huge target. With the recent speed and movement buffs the 3-6pack dive bomber has become even more powerful. It can manuever to flank assaults and run away faster than a splat can, and the cent doesn't have those blaring ears to shoot off. With it's new Torso Twist rates it can keep pace with circling lights, delivering deadly blows with the 6-packs
CN9-D I just... I just can't do it! I've tried all types of builds but really I can't find one a like. However the old 130kph 2-6pack, 2med lasers is a good bulid to fall back on
Yen-Lo-Want Does your Lo-Wang hang low? Mine sure as hell does! It's armor and ENTIRE left side give me enough time to really pick my shots with the AC-20. With him every shot counts and man i'll say that It will rip the enemy out a new one. When the right arm is gone, people tend to ignore it. Bad idea 2M-lasers can still kill, and that damage starts to add up
CN9-AL In my eyes the most versitile, most balanced and BEST meduim in the game
Any build you make ALWAYs goes 90-98 KPH
Your right arm delivers the range
PPC's Large Lasers
Your Left Torsos give you the punch
2-6 Packs
Your CT gives you the... the... BRAAAAINNNNNSSSSSSSSS..........
2-Medium lasers
You can even Fit AMS on the damn thing!
The Treb's make great skirmisers and niche loudouts, but they don't have the staying power of the zombe cent
Hunchbacks deliver the hurt, BUT most of it is at close damage, and that hunch is a bigger target that then right arm
Cicadas... Arn't mediums
While i have YLW, CN9-A and CN9-AL, the AL has always been the oddball for me. Motivated by your post i went to make CN9-AL build with large laser, 3xmed laser, 2xSRM6 and AMS with STD 250 engine and the very first match i played i got 700 damage done with 6 kills and one assist. The second match wasn't very different from the first, think i found my new favorite variant.
#29
Posted 10 March 2013 - 02:22 AM
They mostly become harmless after the arm is gone though.
#31
Posted 10 March 2013 - 07:20 AM
Tahribator, on 10 March 2013 - 02:22 AM, said:
I dont think harmless is the right word for something that still goes 98 kph and has alpha of 55 and still has enough heat for delivering 7-10 alphas in somewhat short window of time.
#32
Posted 10 March 2013 - 01:32 PM
Darwins Dog, on 09 March 2013 - 08:14 AM, said:
I almost never lose my RA. The only time it happens is when I'm the last guy on my team being swarmed by a pack of cravens. Anyone that loses their arm early is doing something very wrong. If you're putting anything in that arm you need to protect it and play smart. Even if you're using SRMs without arm weapons you still want to preserve your shield arms for as long as possible. If you lose your arm often you need to get better at piloting or reevaluate your choice of mech.
#33
Posted 10 March 2013 - 02:49 PM
Darwins Dog, on 09 March 2013 - 08:14 AM, said:
[Grenadier.A] UAC/5 + 2t ammo, it burns though ammo before the enemy can burn though the arm. Jamming gives you room to use that shield arm. SRMs to punch someone before twisting.
#34
Posted 10 March 2013 - 04:11 PM
#35
Posted 10 March 2013 - 10:43 PM
#36
Posted 10 March 2013 - 10:53 PM
My CN9-D is still using the stock 300 XL. And I've yet to settle on a configuration I really like. I could turn it into a faster version of my A's load out, but there isn't much point to that. If I did that I'd probably have to change the A over to the 18SRM/2 ML build, and that really doesn't do anything for me.
Long story short: the D just feels like a red headed step child instead of a hot rod.
Edited by Escef, 10 March 2013 - 10:53 PM.
#38
Posted 11 March 2013 - 04:11 AM
What's stopping me from considering Centurion for my second chassis is that I just don't quite see where its role lies when I also have 3 8/8 or more HBKs, and when Dragons can effectively run XLs, letting them provide a similar punch with better armor and generally more mobility. Although since the Cent is a lot cheaper, and pretty badass IMO, I'm open to persuasion.
#39
Posted 11 March 2013 - 04:30 AM
Lyoncet, on 11 March 2013 - 04:11 AM, said:
Med-close range fighter that won't die, using all 3 hardpoint locations means the opponent will have a hard time stopping you.
The Hunch gets it's hunch blown off, mostly harmless. Cent's arm blown off, missile pack still hurts.
Unless you really value speed, don't use an XL in a Centurion. Snipers really like blowing off my missle-torso.
Dragons have to run XLs, with their gigantic CT and extra 10 tons to compete with a 50t Centurion. I've gotten to elite, and sold my DRG-1C. The mech is just too heavy and undergunned.
Edited by Stingz, 11 March 2013 - 04:36 AM.
#40
Posted 11 March 2013 - 09:39 AM
Lyoncet, on 11 March 2013 - 04:11 AM, said:
What's stopping me from considering Centurion for my second chassis is that I just don't quite see where its role lies when I also have 3 8/8 or more HBKs, and when Dragons can effectively run XLs, letting them provide a similar punch with better armor and generally more mobility. Although since the Cent is a lot cheaper, and pretty badass IMO, I'm open to persuasion.
The great thing about the centurion is that its role is whatever you want it to be. While it is one of the more challenging mechs to pilot it is also the most versatile. The CN9-A for example, can be a great SRM brawler, LRM support, Gauss sniper, UAC/5 or AC/10 fire-support escort, or a speedy light hunter. It is a "jack of all trades", and while the rest of the saying is, "master of none" it can do each job admirably. If you're not sure what you want to do you should get a centurion. It will allow you to play around with different roles rather than picking a more focused mech like the cataphract only to find out you don't like it.
Also because the centurion is a bit of an underdog and more difficult to pilot you will learn to play at a much higher level. Then when you decide to pilot something else you can apply the skills you've learned while using the centurion.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users