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Eject Sequence In Mwo


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Poll: Would an eject sequence similar to the one from the video be a good addition to the game? (97 member(s) have cast votes)

Would an eject sequence similar to the one from the video be a good addition to the game?

  1. Yes, add the eject sequence (16 votes [16.49%])

    Percentage of vote: 16.49%

  2. Yes, add the eject sequence, but NOT if a mechs cockpit is destroyed (67 votes [69.07%])

    Percentage of vote: 69.07%

  3. No, don't like it. (14 votes [14.43%])

    Percentage of vote: 14.43%

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#1 Walk

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Posted 10 February 2013 - 05:50 PM

Here's the video


I don't care about the rest of the video, but go to 2:05 and watch onwards. The eject sequence is phenomenal and something I think would be incredibly awesome to add to MWO instead of the current death screen, which is just a 3rd person view of your mech falling over. Instead of having this lame death screen, which breaks immersion, why not have an eject sequence similar to the one shown in the video? Besides the fact it is pretty awesome, it would stick with the first person view, and keep the immersion going. What's your opinion?

#2 redreaper

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Posted 10 February 2013 - 06:02 PM

idd prefer if u could eject whenever u wanted but that leads to few problems with who gets the kill etc

#3 FrostCollar

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Posted 10 February 2013 - 06:06 PM

Your poll lacks a number of options. The fact is, the automatic eject sequence on death won't work. The reason the pilot in the video ejects is because his reactor is about to explode, yet there are no plans in the game to go the Stackpole route and have all reactors go critical on death. Once your mech gets cored and falls over, it's a bit late to put in the eject sequence anyways.

If an ejection mechanic was added to the game, I think it should be optional. Maybe there'd be some sort of incentive to eject before death or something. It definitely shouldn't be automatic though. Something will not look cool if you see it every single game you die in, instead of it being a rare event.

#4 Vasces Diablo

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Posted 10 February 2013 - 06:15 PM

I said "No" just because there are a lot of things I would like to see them work on before this.

#5 PapaKilo

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Posted 10 February 2013 - 06:15 PM

They have already said "No plans" to this multiple times.

MechWarrior Reboot was a different game from years ago. It was in the same vein as previous MechWarrior games, with a single-player campaign as the main draw and multiplayer added as an afterthought. No publishers wanted to take a chance on that game, so it was scrapped. MW:O is a new game, built from the ground up to be a multiplayer game.

As for "breaking immersion" ... you KNOW you're playing a computer game. If your suspension of disbelief is fragile enough that not having an eject sequence breaks it, there's something wrong.

Besides, it's better to not have a cool-looking eject sequence -- after all, you don't actually ever want to see it. Better to have those resources for something you DO want to see.

#6 Lokust Davion

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Posted 10 February 2013 - 06:18 PM

View PostWalk, on 10 February 2013 - 05:50 PM, said:

Here's the video


I don't care about the rest of the video, but go to 2:05 and watch onwards. The eject sequence is phenomenal and something I think would be incredibly awesome to add to MWO instead of the current death screen, which is just a 3rd person view of your mech falling over. Instead of having this lame death screen, which breaks immersion, why not have an eject sequence similar to the one shown in the video? Besides the fact it is pretty awesome, it would stick with the first person view, and keep the immersion going. What's your opinion?


a lil off topic but man... looking thru that trailer again reminds me how awfully bland river city is. our river city has no neon or shop signs, not enough sky scrapers, not enough details on road pavements etc. basically, the river city we have now does not look like a real city especially if you were to play it in a human sized perspective (ex: view the mwo map as it were a battlefield 3 map).

on topic: yeah i would love to have eject animation just when youre about to die but some kills/death are too sudden to allow any time for eject animation to proceed.

#7 h00n

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Posted 10 February 2013 - 06:22 PM

View PostWalk, on 10 February 2013 - 05:50 PM, said:

Here's the video


I don't care about the rest of the video, but go to 2:05 and watch onwards. The eject sequence is phenomenal and something I think would be incredibly awesome to add to MWO instead of the current death screen, which is just a 3rd person view of your mech falling over. Instead of having this lame death screen, which breaks immersion, why not have an eject sequence similar to the one shown in the video? Besides the fact it is pretty awesome, it would stick with the first person view, and keep the immersion going. What's your opinion?



I just want an AC/20 that shoots that fast.

#8 Mr Mantis

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Posted 10 February 2013 - 06:35 PM

as long as it cannot be player controlled due to abuse, ejecting is something they should definitely put in. Not the most important thing to implement, but would help immensely with immersion.

#9 Trev Firestorm

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Posted 10 February 2013 - 06:37 PM

Would like it, but low priority...

#10 FrostCollar

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Posted 10 February 2013 - 07:00 PM

View Posth00n, on 10 February 2013 - 06:22 PM, said:



I just want an AC/20 that shoots that fast.

What about a "Mach Gun?"

#11 Praehotec8

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Posted 10 February 2013 - 07:04 PM

Heck yes, would love to have an eject sequence, especially if you only have the OPTION to use it (you can go down with your mech or bailout before it gets cored...). And remember, "The 'Mech is also unique for having a sideways ejection system which, while generally safe, can be quite a surprise to new Catapult pilots." http://www.sarna.net/wiki/Catapult

#12 h00n

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Posted 10 February 2013 - 07:05 PM

View PostFrostCollar, on 10 February 2013 - 07:00 PM, said:

What about a "Mach Gun?"


Well the ones we have now are about as useful as in the video....

#13 Mazzyplz

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Posted 10 February 2013 - 07:15 PM

you could make it so that Typing: "/disconnect" would trigger an "easter egg" animation of the character pulling the eject lever.
it would count as a normal disconnect which you can do already and if someone destroys your cockpit they get the kill (don't measure the pilots death but rather the mechs destroyed)

#14 Adrius ADI Manthays

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Posted 09 March 2013 - 01:27 AM

I hope for EJECT Feature in MWO in the Future. I don't think its very Hard to do this for PGI. It's be Cool to have this Option Auto or not is not Importent. Maybe this is no Important now, but for me a must have thing in a Simulation Game. For Cool Feelings of the Battlefield, only DEAD or ALIVE Status in Mech is Boring. We need also EJECT Status ;D

rgr&out

Edited by Adrak Manta, 09 March 2013 - 01:27 AM.


#15 Hawks

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Posted 09 March 2013 - 01:47 AM

Watching that trailer makes me sad. I would pay $120 again for a 3rd or 4th SW-era SP game with Unseen, and MP Co-op and PvP modes. Hell, I would probably pay $240.

#16 hashinshin

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Posted 09 March 2013 - 02:11 AM

View PostHawks, on 09 March 2013 - 01:47 AM, said:

Watching that trailer makes me sad. I would pay $120 again for a 3rd or 4th SW-era SP game with Unseen, and MP Co-op and PvP modes. Hell, I would probably pay $240.

Mechwarrior 4 did okay. Mechassault 1 did really well. Mechassault 2 did terrible. Publishers since MA2 have looked at the entire mechwarrior universe as if it was hot lava.

The side effect of decrying anything that doesn't fit your personal vision of what mechwarrior is.

Mechwarrior is, at its heart, a simulation game. Those are not popular.

If MWO is anything less than a success you might as well just call the Mechwarrior universe dead as nobody will touch it again. Ever.

Edited by hashinshin, 09 March 2013 - 02:18 AM.


#17 Anony Mouse

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Posted 09 March 2013 - 03:23 AM

View PostAnony Mouse, on 17 February 2013 - 01:09 AM, said:

This ones pretty simple guys, we can have our cake and eat it too. Make eject an action the player HAS to perform (as in NOT automated) but can ONLY do, in a specific manner. For exmaple Your mech has to be at 15% or less and/or other stipulations, than Betty chimes in with "Eject Eject Eject" at which point you can mash a magic button and bail out. No one can exploit it, it wouldn't be an every game occurence adding to the experience for everyone when it happens, you can give a salvage bump to whoever gets the kill and an EXP bump to the pilot who successfully ejected cause style points.


http://mwomercs.com/...on/page__st__20

#18 Bromineberry

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Posted 09 March 2013 - 03:55 AM

View PostWalk, on 10 February 2013 - 05:50 PM, said:

Here's the video




I just want that Warhammer. I want it sooo bad and I want it NOW. Why must this one be an unseen? Why is the world so cruel? Why, WHY?

#19 xRatas

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Posted 09 March 2013 - 05:54 AM

View PostBromineberry, on 09 March 2013 - 03:55 AM, said:



I just want that Warhammer. I want it sooo bad and I want it NOW. Why must this one be an unseen? Why is the world so cruel? Why, WHY?


Because FASA had no decent artists, all the good looking old mechs are copied from other sources. If it was not unseen, it would be so ugly you wouldn't care it at all...

Edit: and the original question. I would like to have eject animation. It worked in MW4 too, why shouldn't it work here..?

Edited by xRatas, 09 March 2013 - 05:57 AM.


#20 OneEyed Jack

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Posted 09 March 2013 - 05:59 AM

View PostFrostCollar, on 10 February 2013 - 06:06 PM, said:


Your poll lacks a number of options. The fact is, the automatic eject sequence on death won't work. The reason the pilot in the video ejects is because his reactor is about to explode, yet there are no plans in the game to go the Stackpole route and have all reactors go critical on death. Once your mech gets cored and falls over, it's a bit late to put in the eject sequence anyways.


Stackpole was by far the best of the BT novel authors, and he did not have every reactor go critical. If I recall correctly, in all the books he wrote there were a couple that melted down after taking massive damage faster than their safeties could override. The only one I can even think of that actually exploded was Kai's Hatchetman, and that required intentional sabotaging of the safeties and the reactor itself. :unsure:





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