Eject Sequence In Mwo
#1
Posted 10 February 2013 - 05:50 PM
I don't care about the rest of the video, but go to 2:05 and watch onwards. The eject sequence is phenomenal and something I think would be incredibly awesome to add to MWO instead of the current death screen, which is just a 3rd person view of your mech falling over. Instead of having this lame death screen, which breaks immersion, why not have an eject sequence similar to the one shown in the video? Besides the fact it is pretty awesome, it would stick with the first person view, and keep the immersion going. What's your opinion?
#2
Posted 10 February 2013 - 06:02 PM
#3
Posted 10 February 2013 - 06:06 PM
If an ejection mechanic was added to the game, I think it should be optional. Maybe there'd be some sort of incentive to eject before death or something. It definitely shouldn't be automatic though. Something will not look cool if you see it every single game you die in, instead of it being a rare event.
#4
Posted 10 February 2013 - 06:15 PM
#5
Posted 10 February 2013 - 06:15 PM
MechWarrior Reboot was a different game from years ago. It was in the same vein as previous MechWarrior games, with a single-player campaign as the main draw and multiplayer added as an afterthought. No publishers wanted to take a chance on that game, so it was scrapped. MW:O is a new game, built from the ground up to be a multiplayer game.
As for "breaking immersion" ... you KNOW you're playing a computer game. If your suspension of disbelief is fragile enough that not having an eject sequence breaks it, there's something wrong.
Besides, it's better to not have a cool-looking eject sequence -- after all, you don't actually ever want to see it. Better to have those resources for something you DO want to see.
#6
Posted 10 February 2013 - 06:18 PM
Walk, on 10 February 2013 - 05:50 PM, said:
I don't care about the rest of the video, but go to 2:05 and watch onwards. The eject sequence is phenomenal and something I think would be incredibly awesome to add to MWO instead of the current death screen, which is just a 3rd person view of your mech falling over. Instead of having this lame death screen, which breaks immersion, why not have an eject sequence similar to the one shown in the video? Besides the fact it is pretty awesome, it would stick with the first person view, and keep the immersion going. What's your opinion?
a lil off topic but man... looking thru that trailer again reminds me how awfully bland river city is. our river city has no neon or shop signs, not enough sky scrapers, not enough details on road pavements etc. basically, the river city we have now does not look like a real city especially if you were to play it in a human sized perspective (ex: view the mwo map as it were a battlefield 3 map).
on topic: yeah i would love to have eject animation just when youre about to die but some kills/death are too sudden to allow any time for eject animation to proceed.
#7
Posted 10 February 2013 - 06:22 PM
Walk, on 10 February 2013 - 05:50 PM, said:
I don't care about the rest of the video, but go to 2:05 and watch onwards. The eject sequence is phenomenal and something I think would be incredibly awesome to add to MWO instead of the current death screen, which is just a 3rd person view of your mech falling over. Instead of having this lame death screen, which breaks immersion, why not have an eject sequence similar to the one shown in the video? Besides the fact it is pretty awesome, it would stick with the first person view, and keep the immersion going. What's your opinion?
I just want an AC/20 that shoots that fast.
#8
Posted 10 February 2013 - 06:35 PM
#9
Posted 10 February 2013 - 06:37 PM
#11
Posted 10 February 2013 - 07:04 PM
#13
Posted 10 February 2013 - 07:15 PM
it would count as a normal disconnect which you can do already and if someone destroys your cockpit they get the kill (don't measure the pilots death but rather the mechs destroyed)
#14
Posted 09 March 2013 - 01:27 AM
rgr&out
Edited by Adrak Manta, 09 March 2013 - 01:27 AM.
#15
Posted 09 March 2013 - 01:47 AM
#16
Posted 09 March 2013 - 02:11 AM
Hawks, on 09 March 2013 - 01:47 AM, said:
Mechwarrior 4 did okay. Mechassault 1 did really well. Mechassault 2 did terrible. Publishers since MA2 have looked at the entire mechwarrior universe as if it was hot lava.
The side effect of decrying anything that doesn't fit your personal vision of what mechwarrior is.
Mechwarrior is, at its heart, a simulation game. Those are not popular.
If MWO is anything less than a success you might as well just call the Mechwarrior universe dead as nobody will touch it again. Ever.
Edited by hashinshin, 09 March 2013 - 02:18 AM.
#17
Posted 09 March 2013 - 03:23 AM
Anony Mouse, on 17 February 2013 - 01:09 AM, said:
http://mwomercs.com/...on/page__st__20
#19
Posted 09 March 2013 - 05:54 AM
Bromineberry, on 09 March 2013 - 03:55 AM, said:
I just want that Warhammer. I want it sooo bad and I want it NOW. Why must this one be an unseen? Why is the world so cruel? Why, WHY?
Because FASA had no decent artists, all the good looking old mechs are copied from other sources. If it was not unseen, it would be so ugly you wouldn't care it at all...
Edit: and the original question. I would like to have eject animation. It worked in MW4 too, why shouldn't it work here..?
Edited by xRatas, 09 March 2013 - 05:57 AM.
#20
Posted 09 March 2013 - 05:59 AM
FrostCollar, on 10 February 2013 - 06:06 PM, said:
Your poll lacks a number of options. The fact is, the automatic eject sequence on death won't work. The reason the pilot in the video ejects is because his reactor is about to explode, yet there are no plans in the game to go the Stackpole route and have all reactors go critical on death. Once your mech gets cored and falls over, it's a bit late to put in the eject sequence anyways.
Stackpole was by far the best of the BT novel authors, and he did not have every reactor go critical. If I recall correctly, in all the books he wrote there were a couple that melted down after taking massive damage faster than their safeties could override. The only one I can even think of that actually exploded was Kai's Hatchetman, and that required intentional sabotaging of the safeties and the reactor itself.
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