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Double Armor Again! / Make The Fights Last Longer (Let Me Explain Why)


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#1 TexAce

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Posted 09 March 2013 - 07:04 AM

read this first, before commenting about my double armor suggestion:

- Hit State Rewind (HSR)
- Consumables
- Clans and Clan-Tech
- Fixed Hitboxes
- Reduced lags
- Lower pings due to more servers worldwide
- Players getting more experienced, finding better layouts
- Many more critslots/hardpoints than 'needed' (I know this is wonky)
- No speed-cap anymore when netcode is fixed completely

...all this leads to fights getting quicker and quicker. Many brawls are done in seconds, many have proven you can already destroy a mech in 3-4 seconds and it will get faster and faster.

For me mechwarrior is a game, that should not be twitch-like. But the "better" the game performance gets, the more twitchy it gets.

And to be honest I don't like this.
I like games where it takes minutes to destroy each other (and not because you need 10 minutes to reach the opponent like on huge maps).

I think when the devs made the numbers (cooldown timers, armor points) for the game, they did them not under perfect conditions but under the ones they had back then, and it made sense.

But now with all the points up there it kinda doesn't fit anymore. Think about this.

I don't know what the solution for this is.

Double armor points again? This would certainly lead to more balance problems.
Or just make them "soak up" more damage than now?
Double Structure Points?
Or limit hardpoints?
Punish high heat?
Double cooldown timers?
Pump up heat?
Change weapon convergence (no pinpoint damage)?

I don't know, I just can say (and I know its not only my opinion) that the game is getting too fast and nothing we have planned for the future counters that.

I'm pretty bad with ballistics (58% accuracy with AC20, 49% with Gauss according to my stats, mostly due to lag) but when ballistics get state-rewinds, you can imagine how much more damage everyone will do!

And that 60 point alpha of the PPC Stalker that missed you because of a tiny tiny lag, will hit you right in your face.

Edited by TexAss, 17 April 2013 - 06:39 AM.


#2 MadSavage

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Posted 09 March 2013 - 07:11 AM

No...just no. If anything they NEED TO HALF THE ARMOR.

#3 TexAce

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Posted 09 March 2013 - 07:11 AM

View PostMadSavage, on 09 March 2013 - 07:11 AM, said:

No...just no. If anything they NEED TO HALF THE ARMOR.


For what? To insta-kill everyone?

Go back to COD. I wanna see you saying that after you've been hit by a UAC20 or 2 Clan-LRM20 or ripped in pieces by Tier 3 Airstrikes+Artillery

Edited by TexAss, 09 March 2013 - 07:14 AM.


#4 AnnoyingCat

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Posted 09 March 2013 - 07:14 AM

I like my splat cat to do 1 hits

#5 Levon K

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Posted 09 March 2013 - 07:14 AM

Right now there's only one thing to do: blow each other up. If we had more things to do, like real objectives, you would find that the game wouldn't be as twitchy.

#6 MadSavage

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Posted 09 March 2013 - 07:14 AM

View PostTexAss, on 09 March 2013 - 07:11 AM, said:


For what? To insta-kill everyone?

Go back to COD.


Halfing the armor would make unequal fights more balanced. A team with more mechs than their enemies wouldn't have as much of a tanking advantage as the other team. I don't expect you to understand because you're to ignorant. "Go back to COD" Screw that.

#7 Ralgas

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Posted 09 March 2013 - 07:14 AM

View PostMadSavage, on 09 March 2013 - 07:11 AM, said:

No...just no. If anything they NEED TO HALF THE ARMOR.

hells no, the one shotting by snipers and lrm/srms would create qq oceans unseen since the dawn of forums

#8 Stimraug

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Posted 09 March 2013 - 07:18 AM

OP is tired of getting shot to pieces time and time again.

#9 TexAce

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Posted 09 March 2013 - 07:19 AM

View PostLevon K, on 09 March 2013 - 07:14 AM, said:

Right now there's only one thing to do: blow each other up. If we had more things to do, like real objectives, you would find that the game wouldn't be as twitchy.



the game already progressed to far to make everyone "hey you know how to run to the other side of the map and get a beacon and come back, try not to be seen".

Fact is: as soon as you face another mech. If no one of you runs away (most don't since they are used to and WANT to fight) one of you will be dead in 20 seconds max.

THAT's why I don't like.


View PostStimraug, on 09 March 2013 - 07:18 AM, said:

OP is tired of getting shot to pieces time and time again.


I do the same to others with my brawlers and ppc snipers, my K/D ratio is far in the green land (and no I don't use a splatcat).

Of course I expected narrow minded people like you to say exactly that.



Hell I already know how to kill most mediums and lights with one alpha of my 8R.
When everybody starts doing that we don't have mechs anymore, we have paper-mechs. You could also just replace all mechs with humans.

Edited by TexAss, 09 March 2013 - 07:22 AM.


#10 MadSavage

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Posted 09 March 2013 - 07:19 AM

View PostRalgas, on 09 March 2013 - 07:14 AM, said:

hells no, the one shotting by snipers and lrm/srms would create qq oceans unseen since the dawn of forums


Jump snipers would have half their current armor as well, so they wouldn't be any more effective than they are now. Jumping would be a huge risk due to the fact that they can die in one volley.

#11 TexAce

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Posted 09 March 2013 - 07:24 AM

View PostMadSavage, on 09 March 2013 - 07:19 AM, said:


Jump snipers would have half their current armor as well, so they wouldn't be any more effective than they are now. Jumping would be a huge risk due to the fact that they can die in one volley.


I'd rather approach them knowing I have enough armor to reach them and get face to face than to worry I'll get one-shotted.

#12 Ralgas

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Posted 09 March 2013 - 07:26 AM

View PostMadSavage, on 09 March 2013 - 07:19 AM, said:


Jump snipers would have half their current armor as well, so they wouldn't be any more effective than they are now. Jumping would be a huge risk due to the fact that they can die in one volley.


anything with a 35+ alpha would be able to one shot all mechs short of assaults, and atm that's not too hard to cram onto a most chassis with a bit of creative tweaking. This was the reason we got double armor in the 1st place

Edit: I don't believe in upping it again but winding it back would be a disaster

Edited by Ralgas, 09 March 2013 - 07:31 AM.


#13 Treckin

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Posted 09 March 2013 - 07:28 AM

I agree, I think that battles are a bit too short atm.

Much of this appears to be due to changes in netcode and the fact that the devs are incompetent.

Given that, I doubt we will see some meaningful increase to the combat engagement length. They're too busy milking P2W schemes to notice the rest of their "game" is broken/not fun.

#14 Nonsense

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Posted 09 March 2013 - 07:31 AM

Increasing armor just makes longer range weapons useless due to extra heat generation. Since it reduces the punishment for carrying short-range weapons only, you're asking for the combat to all degenerate into short range brawls.

The recent buffs to long range weapons (ppc heat and projectile speed, large laser heat, artemis grouping, etc) have gone a long way to reducing brawls and making the game more tactical. Adding more armor would be an indirect buff to medium lasers, streaks, and normal SRMs...as if we need to see more of that in the game....?

Terrible idea.

#15 Stimraug

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Posted 09 March 2013 - 07:32 AM

View PostTexAss, on 09 March 2013 - 07:19 AM, said:


Fact is: as soon as you face another mech. If no one of you runs away (most don't since they are used to and WANT to fight) one of you will be dead in 20 seconds max.

THAT's why I don't like.


You're correct, if both just keep slugging at each other, then yes, a mech's armament is so powerful that it doesn't take more than 20 seconds to destroy one or the other. Which is a lot. Mechs have a finite layer of armor so that they can move with ease, and those weapons they have are very advanced and can funnel the immense amount of energy of a fusion reactor into flaming plasma death. This is the "logical" response from me. Now, game-wise, if the mechs had so much armor / so weak weapons to make fights last minutes there would be no role for burst, just cold calculated sustainable DPS. That's only one reason.

View PostTexAss, on 09 March 2013 - 07:19 AM, said:

I do the same to others with my brawlers and ppc snipers, my K/D ratio is far in the green land (and no I don't use a splatcat).

Of course I expected narrow minded people like you to say exactly that.



And now, on my personal reply. I don't take offence on that insult, it's common on any forum, so np. However, would you like to post your KDR here to show how green it is? Also, this is a generalization, but many times when people say they don't like twitchy, it is simply because they don't have the reflexes or aim to play twitchy. Is this the case now?


View PostTreckin, on 09 March 2013 - 07:28 AM, said:

I agree, I think that battles are a bit too short atm.

Much of this appears to be due to changes in netcode and the fact that the devs are incompetent.


I'm sorry, but that the latter is a ridiculous statement. Are you seriously blaming the devs for you not being able to dodge enemy fire? Haha.

Edited by Stimraug, 22 April 2013 - 02:21 AM.


#16 Coolant

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Posted 09 March 2013 - 07:33 AM

Already fights last longer than they did in MW4:Mercs. Could easily kill a mech regularly thru torso's in 3 shots. Even with the clan tech arriving, I would expect fights to still last longer than they ever did in the previous installment...

#17 Chavette

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Posted 09 March 2013 - 07:34 AM

The guy has a point, if consumables, clans, and manufacturer specific weapons come, armor will be melted in much shorter time than it is now.

You cant argue with that.

#18 Mechwarrior Buddah

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Posted 09 March 2013 - 07:35 AM

View PostCoolant, on 09 March 2013 - 07:33 AM, said:

Already fights last longer than they did in MW4:Mercs. Could easily kill a mech regularly thru torso's in 3 shots. Even with the clan tech arriving, I would expect fights to still last longer than they ever did in the previous installment...


you can one shot mechs now - splatcat

#19 Super Mono

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Posted 09 March 2013 - 07:37 AM

The problem is all weapons converge and hit the same component. Battletech was never designed to run this way, all the weapons have to be rolled separately and hit or miss independently. Doubling armor initially was a band-aid to compensate for this and doubling armor again would just compound the issue.

#20 Broceratops

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Posted 09 March 2013 - 07:38 AM

There is some merit to this. Brawls between organized teams are decided in 15 seconds. It's okay i guess, but I'm not sure it's what the devs were going for.





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