Budor, on 06 March 2013 - 02:46 PM, said:

- We got better netcode and im sure they will improve upon this even more.
- HSR lets us hit stuff we didnt earlier and its not even in for ballistics yet.
- The FPS are getting better.
- Modules are being introduced that add additional sources of damage.
- People are getting better at the game and thus kill robits faster.
The damage in this game is getting progressively higher as developement goes on. While this is not a bad thing per se i certainly wouldnt like the ttk to become even shorter. It somehow doesnt fit a battletech/mechwarrior game to me. The fights should have some sense of "weight" and "attrition" to them and a higher ttk helps with this.
My question is: How will the devs achieve this? Do they even want to or is a lower ttk the desired goal?
- They could up heat generation (not seeing this when i read about flushing or troll the bazillion "we need true dubs!" threads)
- They could lower every weapons dmg/dps (it takes a lot of work and testing to alter even 1 so how would the manage to do a complete pass)
- They could up armor (im not good at math or even theorycrafting complex game-mechanics but it seems this would cause similar problems to the weapon balance changes)
TLDR:
What will the devs do to not lower the TTK even more. Will they do anything? Is anyone but me worried that we will be (or are) past the sweet spot on how long a robit brawl should last?
Just quoted myself, noone cared abput the topic i made about it a few days ago
