KingCobra, on 09 March 2013 - 07:50 AM, said:
I agree the mechs are like butter and 3-5 minute matches are a joke but you have to remember the DEVS are the old NHUA=NO HEAT UNLIMITED AMMO players that like one shot kills and mechs that melt in a few seconds.Its more like playing Planetside2 than mechwarrior.

you're kidding, right?
they already doubled the armor from TT values... double it YET AGAIN?
so each weapon essentially does 1/4 it's original damage?
i don't get it... this game is perfectly paced as it is, if anything it's a bit SLOW (ie, too much armor) sometimes.
if they increased armor dramatically, i'd probably quit.
this is the first time i've ever said that, also.
also, judging by your "NHUA" comment, i'm going to guess you didn't play MW4. at all.
MW 4 had some ridiculous amounts of firepower that could core out an assault mech pretty much instantly.
the only build that even comes CLOSE is the 6SRM a1 catapult, and even then it's totally possible to kill them before they kill you.
doubling current armor, IE QUADRUPLING original armor values would make this game unbearably slow...
why would you WANT to play this way?
Runenstahl, on 09 March 2013 - 09:49 AM, said:
My opinion is that instead of making armor better they should make aiming worse. What about something like in World of Tanks where your shot lands somewhere in the general area you aim at, but definitely NOT with pinpoint accuracy. That should automatically "cure" weapon convergence AND make for better survivability.
oh this is a fun one...
you're suggesting that the devs totally eliminate player skill and make this, at it's core, an automated table top battletech first person that goes as fast as a dead turtle?
removing precision from the weapons would be terrible for the health of the game. a game NEEDS to have the elite players that are a tier above everyone else. taking away their ability to play better eliminates them, and last time i checked competitve games did not subscribe to a marxist philosophy.
Zyllos, on 09 March 2013 - 07:55 AM, said:
But since they have doubled armor, single weapons are completely worthless. So now everyone wields multiples in locations in which they will converge onto a single point.
they do?
i drop with other highly skilled pilots almost every night, and this is the first time i'm hearing this argument.
actually, i think you just made that up.
oh wait. you did just make that up.
it's cool, if you want to say outrageous things with no logic behind them on the internet, you have every right to.
to be real with you, man... i don't even see how you could remotely come to that conclusion.
it's pure fiction.
weapon convergence is a complete non issue... do NOT try to blame weapon convergence (which is nearly instantaneous) for your utter inability to hit moving targets.
it is NOT the game's fault that you are bad at it, own up to it and try to get better instead of saying convergence is to blame.