Khobai, on 10 March 2013 - 11:16 AM, said:
even if you doubled armor you could still easily punch through armor at long range... not really sure what youre talking about.
Not sure if we're playing the same game?
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Atlases get cored to red internals in 1-2 lrm+artemis volleys as of the latest patch. So instead of 1-2 volleys it would just take 2-4 volleys. And certainly an lrm boat can get off 4 volleys before an atlas closes the distance.
For one, they JUST changed the artemis flight pattern, so using it as an example is somewhat useless since it's likely to see further changes. Much better to talk about the recently updated energy weapons (LLs, PPCs, etc). Right now, you can force enemies to take cover with LLs and PPC fire because it actually damages a significant percentage of their armor per shot. If you cut that damage output in half, there's no reason not to just mount the fastest engine possible, boat cooler-running short range weapons and simply close the distance and fight at sub-270m ranges.
For two, talking about moronic, unsupported assault mech pilots getting destroyed in the open by LRMs is rather irrelevant. That player is going to be obliterated and do very little damage regardless of weapon balance or armor tweaks. It'll just take more ammo and time to do it.