Jump to content

Dont Increase Armour, Change Weapon Cooldown.


47 replies to this topic

#1 WarGruf

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 301 posts
  • LocationNorth Wales (DropShip)

Posted 09 March 2013 - 11:08 AM

After reading through some posts on why people want the armour increased I came across an Idea by SteelJaws... If the game is finishing too quickly because of focus fire etc why not increase the Heavy weapons cool down times...

Now to me this makes perfect sense and can help balance Mech builds and Mech weapon loadouts while bringing a sense of scale to the weapon groups.

I put my own spin on this Idea as well, If we break the weapon groups into:

Heavy.
PPCs + (ER)
Large Lazers (ER + Pulse)
Gauss
AC20

Heavy weapons take the whole 10 secconds to recharge.


Medium Heavy.
LRMs
SRMs (Streaks included)
LBX10
AC10

Medium Heavy weapons take 7.5 secconds to recharge.


Standard.
AC5
UAC5
AC2
Medium Lazer (Pulse)
Small Lazer (Pulse)

The Standard weapons take their usual times to rechage.

This I reckon could stop people boating the Heavy - Medium Heavy weapons as much... An SRM/LRM boat, PPC boat, LLazer boat, Guass boat etc.. Wouldn't be as scary if the took between 7.5 secs to 10 secs to reload. People would stop boating and the weapon loadouts would start to look a little bit more normal and balanced.

Obviously the thing that would need adjusting afterwards would be the heat factor for the weapons but I'm no programmer just an Ideas man...

What do you think?

#2 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 09 March 2013 - 11:09 AM

No one wants to play a slow shooter.

#3 WarGruf

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 301 posts
  • LocationNorth Wales (DropShip)

Posted 09 March 2013 - 11:11 AM

If you wanna go twitching find CoD or CS... I want TACTICAL like the advertisement said...

#4 Petrothian Tong

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 249 posts

Posted 09 March 2013 - 11:17 AM

that would penalize everybody but scouts...



try shooting something going 130km/hr with that ROF. XD

#5 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 09 March 2013 - 11:20 AM

View PostWarGruf, on 09 March 2013 - 11:11 AM, said:

If you wanna go twitching find CoD or CS... I want TACTICAL like the advertisement said...


There's no tactics in taking 10 seconds between shots. There's more tactics in CoD than this game right now, anyway. Positioning plays a bigger part, too.

#6 WarGruf

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 301 posts
  • LocationNorth Wales (DropShip)

Posted 09 March 2013 - 11:22 AM

I dont think It would so much, as instead of bringing a 4 PPC cat you'd bring a 2 PPC cat with Medium lazers which you'd shoot the less armoured Light with... If you see my point. Only the Heavier weapons have longer cooldown times and therefore shouldn't be boated as much and also the mediums would hopefully be now supporting the heavier Mech as is their role in the first place.

Logical :(

And Vassago, the reason there is no Tactics in the game is because of the way that weapons work. At the moment every build capable of running heavy weapons does and brawls. Without the correct cooldown times there is nothing stopping crazy builds that break the intended role of the mechs and this makes the game stale and boring. This game could be a tactical teamwork masterpiece.

Edited by WarGruf, 09 March 2013 - 11:30 AM.


#7 Zeroskills

    Member

  • PipPip
  • 31 posts

Posted 09 March 2013 - 11:23 AM

Having game play grind to halt doesn't make it tactical.

Edit: this would also be a pretty significant buff to pop-tarts.

Edited by Zeroskills, 09 March 2013 - 11:25 AM.


#8 Team Leader

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,222 posts
  • LocationUrbanmech and Machine Gun Advocate

Posted 09 March 2013 - 11:27 AM

View PostZeroskills, on 09 March 2013 - 11:23 AM, said:

Having game play grind to halt doesn't make it tactical.

Edit: this would also be a pretty significant buff to pop-tarts.

Yeah seriously. Your idea is bad and you should feel bad.

#9 Enig

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 594 posts
  • LocationCharlotte, NC

Posted 09 March 2013 - 11:28 AM

There is nothing wrong with armor values X_X

What is this trend some of you kids are on?

#10 Petrothian Tong

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 249 posts

Posted 09 March 2013 - 11:32 AM

just cause you say logical doesnt make it so... >>


telling people you will get shocked if you stick a body part into an electrical outlet is logical, but ... yah...




*also: would love to see where you get the 4 PPC cat though....to actually get it running that is. *



but fine, lets play your game:

my jenner goes 130 km/hr with full armour and a PPC
you in an atlas, your transverse cant beat mine.
even if you gimp yourself with say, all light weapons. you still have very tiny windows (both literally and figuratively speaking, also, in your game, the reload for those weapons are slow) to hit me while I am hitting your huge butt every 10 secounds while darting in and out of your firing arcs. you find a wall to back into, I jump above you and wait for you to come out... or shoot you while I am in the air above your torso arc *so only 2 arm weapons.

did I mention I have full armour?

it would be a very boring game.

edit:
and god forbit I switch to an ECM raven lol....

Edited by Petrothian Tong, 09 March 2013 - 11:43 AM.


#11 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,205 posts
  • LocationBrazil

Posted 09 March 2013 - 11:35 AM

View PostWarGruf, on 09 March 2013 - 11:08 AM, said:

After reading through some posts on why people want the armour increased I came across an Idea by SteelJaws... If the game is finishing too quickly because of focus fire etc why not increase the Heavy weapons cool down times...

Now to me this makes perfect sense and can help balance Mech builds and Mech weapon loadouts while bringing a sense of scale to the weapon groups.

I put my own spin on this Idea as well, If we break the weapon groups into:

Heavy.
PPCs + (ER)
Large Lazers (ER + Pulse)
Gauss
AC20

Heavy weapons take the whole 10 secconds to recharge.


Medium Heavy.
LRMs
SRMs (Streaks included)
LBX10
AC10

Medium Heavy weapons take 7.5 secconds to recharge.


Standard.
AC5
UAC5
AC2
Medium Lazer (Pulse)
Small Lazer (Pulse)

The Standard weapons take their usual times to rechage.

This I reckon could stop people boating the Heavy - Medium Heavy weapons as much... An SRM/LRM boat, PPC boat, LLazer boat, Guass boat etc.. Wouldn't be as scary if the took between 7.5 secs to 10 secs to reload. People would stop boating and the weapon loadouts would start to look a little bit more normal and balanced.

Obviously the thing that would need adjusting afterwards would be the heat factor for the weapons but I'm no programmer just an Ideas man...

What do you think?


If you are decreasing the rate of fire, you should decrease the same value for all weapons.

And why the heck making the larger guns shoot slower than the smaller ones? Large weapons are not OP and are already balanced by their weight and critical size. The problem is in the smaller weapons, which you can boat - making the mech much more efficient

I guess you are a Catapult A1 and Hunchback 4P player.... (cheesy!)

#12 Chunkylad

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 295 posts
  • LocationIn a place called reality.

Posted 09 March 2013 - 11:35 AM

Next thing you know people will be wanting ability points for attacks and moves.... And turn based combat...

#13 WarGruf

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 301 posts
  • LocationNorth Wales (DropShip)

Posted 09 March 2013 - 11:45 AM

Steady on, lets start from the top.. A Buff to Pop tarts? how? Surely they would be firing less and therefore easier to flank with your lancemates...

Feel bad... Urm... Nope, its a shame some people can be scared of an Idea or change.

Armour values probably are ok, Im more inclined to believe we could loose some to be fair but thats just me..
And thanks for the compliment, Im 28 :(

Ok so the Quad PPC cat might have just been picked outta the air as an example Woohoo! Could have said HexaPPC Stalker.. Yes I've had one it works...

Then on to the last... If I was in my Atlas I'd imagine that my favourite lancemates would be beside me pulverising your light mechs legs into the dust. Just saying...

#14 Petrothian Tong

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 249 posts

Posted 09 March 2013 - 11:46 AM

and at the same time, my lance mates in ravens/jenners are doing the same thing.....


see the problem?

(well, unless you like duels that last 30 minutes...)


if you want tactical


make PGI give us something meaningful to fight over on large maps.


at this point, MWO is yah.... they didnt even make conquest mode that appealing to most.


idea one for tactics: give us artillary installation that we can capture to bomb other team. ... or destroy to remove it.

you know, mechcommander stuff.

*I love that game.

Edited by Petrothian Tong, 09 March 2013 - 11:48 AM.


#15 WarGruf

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 301 posts
  • LocationNorth Wales (DropShip)

Posted 09 March 2013 - 11:48 AM

Then some more YEA! Im a mixed range fighter to be honest. I own an Phract, Treb and Cicada. Sold the rest over the last comple of months...

I've never played the TT and have only read the first 5 books.

Still think the Initial Idea is a good one..

To be fair Tong you are right on the map front... I don't really play Conquest anymore as its pants.

And to Odanan the Idea is some people think the games end too quick they want to quaddruple the armour!?
I think changing the Heavier weapons cooldown to be more realistic, would be the way to go as fighting with smaller weapons would take longer overall to destroy a mech and the feeling of bringing a Big weapon to bear would be more rewarding in the long run.

But all of that is only my opinion and what I'd like to see instead of increasing the armour size.

Edited by WarGruf, 09 March 2013 - 11:56 AM.


#16 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 09 March 2013 - 11:52 AM

slow shooter = boring

thats why increased armor makes more sense

theres ways of increasing armor while keeping weapons like the AC/20 scary. just give them armor penetration or something like that.

Edited by Khobai, 09 March 2013 - 11:52 AM.


#17 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 09 March 2013 - 11:55 AM

View PostVassago Rain, on 09 March 2013 - 11:09 AM, said:

No one wants to play a slow shooter.

I find that hard to believe.

When it comes to your usual FPS game, they are godawfully slow.
When it comes to Mechwarrior, this thread proves that at least one person likes a slow shooter.
When it comes to ex-fast shooters, most people seem to be fine with the Tribes:snail edition that is T:A.

#18 skullman86

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationTexas

Posted 09 March 2013 - 11:57 AM

I can understand wanting to increase weapon recycle times to slow down the pace a little, but putting them into categories and giving them a flat rate would be the wrong way to do it. If you are going to increase recycle times, it should be by a flat % so that there is still some level of diversity.

#19 Petrothian Tong

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 249 posts

Posted 09 March 2013 - 11:58 AM

slow shooter = world of tanks (when done well)



problem is... when is only 8 vs 8 on TINY maps is boring.
(by scale, MWO maps before aphine is like, only 4 grids of WOT maps?

wot is getting to 32 vs 32 soon...

Edited by Petrothian Tong, 09 March 2013 - 11:59 AM.


#20 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 09 March 2013 - 11:58 AM

View PostAdridos, on 09 March 2013 - 11:55 AM, said:

I find that hard to believe.

When it comes to your usual FPS game, they are godawfully slow.
When it comes to Mechwarrior, this thread proves that at least one person likes a slow shooter.
When it comes to ex-fast shooters, most people seem to be fine with the Tribes:snail edition that is T:A.


You die in about 30 seconds in this game. Brawling's dangerous.





20 user(s) are reading this topic

0 members, 20 guests, 0 anonymous users