Dont Increase Armour, Change Weapon Cooldown.
#21
Posted 09 March 2013 - 11:59 AM
B umping weapons fire for large weapons would certainly make some fights last longer. It would also make long range weapons FAR less useful. Fast brawlers with fast recharge weapons would become the norm. Larger and longer ranged weapons would disappear over night.
Plus, PGI would never do this, It is far to radical a change for them.
#22
Posted 09 March 2013 - 12:01 PM
WarGruf, on 09 March 2013 - 11:45 AM, said:
If you slow a weapons rate of fire you would have to buff their damage to keep the relative DPS the same or they become useless compared to the lighter weapons. With your 10 second fire rate on the PPC you would need to give it about 30 damage to keep the DPS the same. Now a dual PPC poptart can jump out and hit you for 60 damage and then wait out the 10 second cooldown safely behind cover. If its a 2 PPC 1 gauss poptart it now has about a 90 point alpha (gauss would need to be buffed to about 30 damage for the same DPS.) I don't think that would do anything to extend matches.
Also, I want to know what the hell you people are doing that get you killed right away. I have very few matches that are really short that weren't a direct result of me doing something stupid. I think the match times I am getting now is perfectly fine.
Edited by Zeroskills, 09 March 2013 - 12:04 PM.
#23
Posted 09 March 2013 - 12:02 PM
Enig, on 09 March 2013 - 11:28 AM, said:
What is this trend some of you kids are on?
I have been wondering this while I see the number of topics that pop up along this line today.
Maybe we should ask the mods to sweep them all under one megatopic, like they did for the consumables...
#24
Posted 09 March 2013 - 12:04 PM
Zeroskills, on 09 March 2013 - 12:01 PM, said:
Also, I want to know what the hell you people are doing that get you killed right away. I have very few matches that are really short that weren't a direct result of me doing something stupid. I think the match times I am getting now is perfectly fine.
my guess is that they run out in the open to get focused fired by 4 of their guys....
when 4 sets of guns shooting you, is gonna hurt, and gonna explode =D
*stil wonder why there "I am so great I should be able to take bullets up the butt and still gleem off awsomeness" mentality is called... oh wait...
#25
Posted 09 March 2013 - 12:12 PM
#26
Posted 09 March 2013 - 12:14 PM
The only winning tactic is "who has more mechs in their deathball?"
#27
Posted 09 March 2013 - 12:21 PM
Petrothian Tong, on 09 March 2013 - 11:58 AM, said:
(by scale, MWO maps before aphine is like, only 4 grids of WOT maps?
Actually, we have bigger maps.
The problem is that unlike WW2 tanks, our mechs stride around 64 -150 km/h.
In comparison, the fastest tank on the game, the T-50-2 is only 72 km/h and it is relatively like a rocket when put in comparison with other tanks.
#28
Posted 09 March 2013 - 12:25 PM
#29
Posted 09 March 2013 - 12:27 PM
Adridos, on 09 March 2013 - 12:21 PM, said:
The problem is that unlike WW2 tanks, our mechs stride around 64 -150 km/h.
In comparison, the fastest tank on the game, the T-50-2 is only 72 km/h and it is relatively like a rocket when put in comparison with other tanks.
hence, problem XD
#30
Posted 09 March 2013 - 12:32 PM
Wait, no it's not.
Tons of bad ideas on the board today. Full moon or something?
#32
Posted 09 March 2013 - 01:18 PM
#33
Posted 09 March 2013 - 01:30 PM
WarGruf, on 09 March 2013 - 11:08 AM, said:
Now to me this makes perfect sense and can help balance Mech builds and Mech weapon loadouts while bringing a sense of scale to the weapon groups.
I put my own spin on this Idea as well, If we break the weapon groups into:
Heavy.
PPCs + (ER)
Large Lazers (ER + Pulse)
Gauss
AC20
Heavy weapons take the whole 10 secconds to recharge.
Medium Heavy.
LRMs
SRMs (Streaks included)
LBX10
AC10
Medium Heavy weapons take 7.5 secconds to recharge.
Standard.
AC5
UAC5
AC2
Medium Lazer (Pulse)
Small Lazer (Pulse)
The Standard weapons take their usual times to rechage.
This I reckon could stop people boating the Heavy - Medium Heavy weapons as much... An SRM/LRM boat, PPC boat, LLazer boat, Guass boat etc.. Wouldn't be as scary if the took between 7.5 secs to 10 secs to reload. People would stop boating and the weapon loadouts would start to look a little bit more normal and balanced.
Obviously the thing that would need adjusting afterwards would be the heat factor for the weapons but I'm no programmer just an Ideas man...
What do you think?
No. Catapults are already out.
#34
Posted 09 March 2013 - 01:38 PM
#35
Posted 09 March 2013 - 01:50 PM
...just sortta thinking out loud here.
#36
Posted 09 March 2013 - 02:43 PM
Fajther, on 09 March 2013 - 01:38 PM, said:
^ this. Everytime I die "instantly" it is from me wandering off, or in a fireline 2-4 enemy mechs focusing on me (or maybe a lucky headshot). Why would anyone expect to be able to live facing off multipule enemies for more than half a minute is beyond me*.
*Unless you're in something light and fast ofcourse.
Edited by William Radick, 09 March 2013 - 02:45 PM.
#37
Posted 09 March 2013 - 03:06 PM
#38
Posted 09 March 2013 - 03:07 PM
#39
Posted 09 March 2013 - 03:22 PM
#40
Posted 09 March 2013 - 04:02 PM
Edited by Ralgas, 09 March 2013 - 04:03 PM.
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