EmperorMyrf, on 11 March 2013 - 06:46 PM, said:
You know how every mech moving 100kph+ only has LRMs nipping at their heels? I think this change will help change that and make LRMs more of a threat to lights.
I'm fully aware of lights' LRM resistance and I'm in favor of it. Increased vulnerability to LRMs will reduce lights' scouting ability far more than their combat ability, resulting in lights acting less as scouts and more as combat mechs, the opposite of what I think you're aiming for.
Besides, lights are just as vulnerable as assaults once solidly targeted. Yes, fewer LRMs hit them, but they also can't take as many.
Khobai, on 10 March 2013 - 08:42 PM, said:
The Stalker has way more crit slots though ... And the lower arm actuators don't really help any of the Atlases other than the RS anyway since they only have 1 weapon in each arm.
"Way more crit slots" is a gross exaggeration. Also, the arm actuators do indeed help in the D, D-DC, and K, as you can put some mean weapons in those two energy hardpoints. They also make Atlases potentially capable of handling lights, whereas Stalkers are inherently easy prey. I've soloed many an unsupported Stalker in my Jenner, but a decent Atlas pilot can usually drive me off before I can do more than scratch their paint.
Khobai, on 10 March 2013 - 08:42 PM, said:
Additionally SRM6s give the best damage to heat ratio of any weapon other than LRMs which have severe drawbacks (i.e. ECM). Missile hardpoints are way better than Ballistic hardpoints currently.
SRMs may deliver a lot of damage, but it's spread out. I can core an Atlas almost as quickly with my 4xLL CPLT-K2 as I can in my Splatcat.
Khobai, on 10 March 2013 - 08:42 PM, said:
Stalkers also have a much smaller profile, move faster, and do way more alpha strike damage.
Though Atlases are larger overall, most of their profile is their arms, whereas Stalkers have ginormous side torsos that make them very easy to Zombie. Also, Stalkers are only slightly faster in theory (65.0kph vs. 64.2kph) and much slower in practice, due to Stalker pilots' proclivity to load their mech to the gills with guns.
And speaking of armory-toting, yes, Stalkers usually have higher alphas, but never for long. Stalkers are support mechs, which is something I enjoy proving on a regular basis by blowing away shut-down Stalkers foolish enough to brawl with me when I'm in my Atlases.
Khobai, on 10 March 2013 - 08:42 PM, said:
Really the only advantage the Atlas has is ECM on the D-DC. Which is a strong advantage but how long is it gonna be before ECM gets nerfed hard? We all know its coming...
Know it's coming? No.
Hope and pray it's coming? Yes.
Khobai, on 10 March 2013 - 08:42 PM, said:
Except you often see Ravens or Commandos topping the damage charts. The reality is lights can do just as much or more damage than assaults. Assaults are worse at tanking and not even guaranteed to do more damage than Lights. Although that's mostly due to Streaks being so overpowered.
No, it's ECM and not Streaks that are to blame, and I very rarely see Commandos at the top. And if you see Streaks pushing people to the top of the charts, you are being matched up with some
seriously crappy players. Me, for example.
RVN-3L's are a whole different problem, and worthy of every last thread complaining about them.
Khobai, on 11 March 2013 - 05:00 AM, said:
When my commando tops the damage charts its almost always because I wolfpacked with other light mechs and we just tore apart the enemy team because they couldnt kill us faster than we could kill them.
Wolf-packs weren't OP until ECM made lights Streak-proof. Even now, with state rewind for lasers and reasonably skilled opposition, it is quite difficult to take down heavier mechs unless they're all alone or distracted. Removing the Streak-shield will force wolf-packs to go back to harassing and picking off stragglers.