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A Review Of The Cheese.


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#61 Oy of MidWorld

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Posted 10 March 2013 - 01:06 PM

View PostKinLuu, on 10 March 2013 - 12:50 PM, said:


It is the best brawler in game currently. Nothing comes even close. It reigns supreme in its dominion.

Basically, a SRM A1 is a giant, chickenwalking "YOU MAD BRO? YOU MAD?" sign.

Unfortunately. Was gonna press the like button, but actually there's nothing to like about it...

#62 Livewyr

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Posted 10 March 2013 - 03:51 PM

View PostPat Kell, on 10 March 2013 - 12:06 PM, said:

If these "cheese" builds are so powerful and unstopable...why isn't everyone using them?


Adapt or die.


For the same reason there aren't 8 ECMs on each side... not everyone wants to run the same few mechs over and over...

Edited by Livewyr, 10 March 2013 - 03:52 PM.


#63 Jay Kerensky

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Posted 10 March 2013 - 06:14 PM

View PostWrenchfarm, on 10 March 2013 - 05:15 AM, said:

Lower engine maxium.
Smaller torso twist.
Re-bounded side hitboxes.

Perhaps changes to the SRMs. They are brutal now, best tonnage:destruction value in the game. When they register properly they will be unstoppable.

Boom, fixed.

Also, it isn't my job or my fault PGI put this broken piece of crap in the game. Me pointing out how utterly overpowered it is in even half-competent hands doesn't mean I suddenly shoulder the responsibility of fixing it.

NO but you'll whine about it till the end of time apparently

#64 JohnnyC

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Posted 10 March 2013 - 06:19 PM

I run a 4xPPC Stalker and I really like it. Not nearly as bad of heat issues as the 6xPPC Stalker and still packs a nice punch. I've looked over what it takes to build a 6xPPC Stalker and the fact is that it isn't a very good build due to the horrid heat issues.

#65 jakucha

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Posted 10 March 2013 - 06:46 PM

SRM stacking is unbalanced, plain and simple. Hopefully it gets fixed soon.

#66 Zordicron

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Posted 10 March 2013 - 07:20 PM

My opinion:
Splatcat is obnoxious as hell, and should get altered. The ONLY mechs that really stand a chance of escape once a Splatcat appears out of thin air from ECm are lights. Speedy med's cant really even escape unless there is some lucky cover around, or, a bigger target for splatting. And, all it takes is one alpha to flatten a med mech. Some larges even, especially if you engaged something else first and took a hit or two.

Hit it in the head? Ok lol. So easy when its doing 88k, or jumping higher then your torso can aim, or jumping over the top of you. The 3 torso sections give it duarability because a normal cat driver will use that damn near 360 twist all the time to spread dmg, and keep a target in view to splat.

Map size: ha, people say big maps will make them suck. LOL. I have a HB with 8 med lasers, and i get kills on alpine because: gasp : all you have to do is use cover and advance and wait for that one guy to peek a boo over a hill, or try to attack your fatlas pal, at which time you just mosy up and alpha them in the back.

Twist needs a nerf. Lack of arms was supposed to be a drawback, not an excuse to give it 360 degree target ability.
to the naysayers on that: Blackjack and Jaeger are coming out soon. they have "arms" but they do not have lower actuators, and traditionally have pretty much nill for arm motion. Following the example of the Cat, PGI better give those two mechs a similar twist range. Probably should revise the stalker too while they are at it, sure seems like a double standard.

I just find it laughable, a Cataphract has arms, which is supposed to be an advantage, but cant come remotely close, at all, to the twist/target range a pult can. I watched the last guy on my team tonight running a 2x gaussapult. Not really skilled at aim, but, he could basically turn around and run away and shoot double gauss at people chasing him. just by swinging twist back and forth he was able to spread out dmg so well his entire mech basically was gone before he blew. So I find the "its fragile" arguments to be totally BS-anyone with half a brain can make them last as long if not longer then a phract or even an awesome for that matter.

Splatcat has to go.

#67 Livewyr

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Posted 10 March 2013 - 07:42 PM

View PostEldagore, on 10 March 2013 - 07:20 PM, said:

My opinion:
Splatcat is obnoxious as hell, and should get altered. The ONLY mechs that really stand a chance of escape once a Splatcat appears out of thin air from ECm are lights. Speedy med's cant really even escape unless there is some lucky cover around, or, a bigger target for splatting. And, all it takes is one alpha to flatten a med mech. Some larges even, especially if you engaged something else first and took a hit or two.

Hit it in the head? Ok lol. So easy when its doing 88k, or jumping higher then your torso can aim, or jumping over the top of you. The 3 torso sections give it duarability because a normal cat driver will use that damn near 360 twist all the time to spread dmg, and keep a target in view to splat.

Map size: ha, people say big maps will make them suck. LOL. I have a HB with 8 med lasers, and i get kills on alpine because: gasp : all you have to do is use cover and advance and wait for that one guy to peek a boo over a hill, or try to attack your fatlas pal, at which time you just mosy up and alpha them in the back.

Twist needs a nerf. Lack of arms was supposed to be a drawback, not an excuse to give it 360 degree target ability.
to the naysayers on that: Blackjack and Jaeger are coming out soon. they have "arms" but they do not have lower actuators, and traditionally have pretty much nill for arm motion. Following the example of the Cat, PGI better give those two mechs a similar twist range. Probably should revise the stalker too while they are at it, sure seems like a double standard.

I just find it laughable, a Cataphract has arms, which is supposed to be an advantage, but cant come remotely close, at all, to the twist/target range a pult can. I watched the last guy on my team tonight running a 2x gaussapult. Not really skilled at aim, but, he could basically turn around and run away and shoot double gauss at people chasing him. just by swinging twist back and forth he was able to spread out dmg so well his entire mech basically was gone before he blew. So I find the "its fragile" arguments to be totally BS-anyone with half a brain can make them last as long if not longer then a phract or even an awesome for that matter.

Splatcat has to go.


Wanna reduce the splatcat? Fix ECM for two reasons just pertaining to this: Let the splat cat carry something other than SRMs...AND don't give them a missile immune umbrella to let them just run about freely. The splatcat will always be powerful (I ran them before they were cool) but right now it's absurd because ECM has turn the game into a brawl fest outside of an occasional sniper match.

#68 SirLANsalot

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Posted 10 March 2013 - 07:51 PM

The downfall of the A1 splat cat will be when all the maps get resized to that of Alpine Peaks. Even then it will be only useful in city maps. Think of how awesome river city would be if it was the sized of alpine, with a few "open" areas (parks) like how all the uben maps were in MW4.

The raven will always be an issue until the final tweak to ECM gets put in (cannot use, nor gain a lock, with locking weapons while you have an ECM module on your mech). Bigger maps will help in negating this neauce some (able to spot it sooner) but it will still be a thorn in everyone's side until those streaks are yanked from it.

PPC stalker will be the mainstay of the large maps, as they will go with ER PPC's, but what I stated in my original post will still hold true, as heat will still mean it gets only 1 shot.

#69 Thuzel

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Posted 10 March 2013 - 08:25 PM

View PostTerror Teddy, on 10 March 2013 - 04:11 AM, said:


-It is still limited to 78km/h
-Shoot off an ear and 50% firepower is GONE
-Shoot two of them and it's USELESS
-Must get in range
-Shoot legs for crippling it's speed and possible ammo explosion

Thats a few points. Depending on map this mech is either very good or very bad and it also depends on the enemy teams awareness of what is where.

If an A1 is visible it should be a priority target for the team before it get's close or at least crippled.

Yes, it's powerful up close and nimble with turn radius but ignoring it's weaknesses is not something one should do - it's a close combat apex predator with several weaknesses.



The only thing that makes sense in the collection of words above essentially boils down to "focus fire". In other words, kill it before it kills you... That's not a weakness of the srm cat, that's the entire premise of MWO. Honestly, trying to say the srm cat has any real significant weakness is a laughable exercise. Literally. I'm not joking, people laugh when they read that stuff...

The truth is that the srm cat is one of, if not THE, most dangerous mech in the game even when the pilot only has marginal skills. As vassago said above when they do turn on HSR for missiles, it will be even more powerful, and that's saying something.

Honestly every time I hear someone say "just shoot the ears", in my head I categorize that person with all the other <redacted unkind descriptor> I've met in my life. It's pointless. It's inane. It's wrong, and it's just completely disconnected from reality.

Edited by Thuzel, 10 March 2013 - 08:31 PM.


#70 Noobzorz

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Posted 10 March 2013 - 08:29 PM

Missiles are too strong. Like, all of them. Far too powerful. The streaks, the SRM 6s, the LRMs. They're light, they don't take up a lot of criticals for the whoopass they pack, they do a ton of damage, they're easier than ever to use with people figuring out tag, and the artemis takes them right over the top.

That's my .02 right now.

#71 Zordicron

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Posted 10 March 2013 - 08:35 PM

View PostSirLANsalot, on 10 March 2013 - 07:51 PM, said:

The downfall of the A1 splat cat will be when all the maps get resized to that of Alpine Peaks. Even then it will be only useful in city maps. Think of how awesome river city would be if it was the sized of alpine, with a few "open" areas (parks) like how all the uben maps were in MW4.

The raven will always be an issue until the final tweak to ECM gets put in (cannot use, nor gain a lock, with locking weapons while you have an ECM module on your mech). Bigger maps will help in negating this neauce some (able to spot it sooner) but it will still be a thorn in everyone's side until those streaks are yanked from it.

PPC stalker will be the mainstay of the large maps, as they will go with ER PPC's, but what I stated in my original post will still hold true, as heat will still mean it gets only 1 shot.

lol, brawl mechs do just fine in alpine. All they gotta do is not stick their head out, and be patient. See my above post about my 8 med laser HB. If there is a hill or a building on the whole map, the brawlaggedon will just hide behind that until it is time to splat.

View PostLivewyr, on 10 March 2013 - 07:42 PM, said:


Wanna reduce the splatcat? Fix ECM for two reasons just pertaining to this: Let the splat cat carry something other than SRMs...AND don't give them a missile immune umbrella to let them just run about freely. The splatcat will always be powerful (I ran them before they were cool) but right now it's absurd because ECM has turn the game into a brawl fest outside of an occasional sniper match.

I have my own ideas on how to fix ECM. I agree it will help with the srprsbutts3x splatcats popping out of a hole in the wall to alpha a stalker. Looks like the dev team has ECM on the whiteboard right now too, so we might not have to wait that long for ECM round 2

#72 Royalewithcheese

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Posted 10 March 2013 - 08:38 PM

View PostThuzel, on 10 March 2013 - 08:25 PM, said:

Honestly every time I hear someone say "just shoot the ears", in my head I categorize that person with all the other <redacted unkind descriptor> I've met in my life. It's pointless. It's inane. It's wrong, and it's just completely disconnected from reality.


Posted Image

Srsly, giant hitbox, 40 armor, close range. Either your robot can do it, should be sticking near other robots that can do it, or can outrun a splatcat.

#73 Noobzorz

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Posted 10 March 2013 - 08:45 PM

View PostRoyalewithcheese, on 10 March 2013 - 08:38 PM, said:


Posted Image

Srsly, giant hitbox, 40 armor, close range. Either your robot can do it, should be sticking near other robots that can do it, or can outrun a splatcat.


You can core an atlas in two volleys regularly. It's not that simple, and it's not that balanced.

#74 Royalewithcheese

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Posted 10 March 2013 - 08:51 PM

View PostNoobzorz, on 10 March 2013 - 08:45 PM, said:

You can core an atlas in two volleys regularly. It's not that simple, and it's not that balanced.


Sure, if all the A1's missiles hit the CT, which doesn't happen outside of forum theorycrafting ;) In actual matches, my experience in a DDC against A1s is that they are a threat if you let them get behind you ofc, but that in a head-to-head battle they're less dangerous than a Stalker or another Atlas. Would probably put a head-to-head fight with an A1 on par with a KC20 or 3xUAC5 Marmoset in that it hits really hard but is kinda fragile.

#75 SirLANsalot

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Posted 10 March 2013 - 09:16 PM

View PostRoyalewithcheese, on 10 March 2013 - 08:51 PM, said:


Sure, if all the A1's missiles hit the CT, which doesn't happen outside of forum theorycrafting :) In actual matches, my experience in a DDC against A1s is that they are a threat if you let them get behind you ofc, but that in a head-to-head battle they're less dangerous than a Stalker or another Atlas. Would probably put a head-to-head fight with an A1 on par with a KC20 or 3xUAC5 Marmoset in that it hits really hard but is kinda fragile.


you just summed up heavy mechs in one phrase.

Heavy'***** hard, but are fragile and can die quite easily. Mediums are in the same ballpark but can't carry large amounts of weapons, hence is why the HBK-4G sacrifices so much to carry that massive AC/20. Or the HBK-4P sacrifices its cooling to carry that many ML's. Heavy's are just the perfect balance between "OMG THATS A LOT OF GUNS" and "OMG THATS SOOOOO MUCH ARMOR", they do all that AND carry decent speed.

#76 Tincan Nightmare

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Posted 10 March 2013 - 09:22 PM

Man I think all the 'shoot the ears' crowd should start posting some youtube video links showing how easy it is. I've never seen a game where a splatcat didn't do well, and unless its driven by a blind man they never seem to have a problem getting in range. Freaking Atlai can get into range with med. lasers, SRM's, and AC/20's on all the maps, but a 80+ kph heavy can't? And unless a large map is going to be a large parking lot brawlers will always have cover to close. SRM's are supposed to be a weapon that scatters damage across the mech, not a cone shaped shotgun of doom. In TT they were balanced by random number of missiles impacting, and of those that impacted hit random locations across the whole surface of the mech. Now at 3 tons they are a better 'shotgun' then the LBX at a fraction of the weight.

#77 0X2A

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Posted 10 March 2013 - 09:48 PM

This game has issues... Balancing issues.

Splat cat: It is the easymode mech... If you say you have to be even remotely skilled to play you're not playing it right.
This tactic works on every map save alpine:
=>Press "/" to open bay doors
=>Full Throttle or bust 86Km/h!
=>Get close to enemy and aim for CT
=> Profit???

If you can't get a kill in a match with an A1, it's time to uninstall the game.

-Raven 3L will be far more balanced with the ECM nerf.

-If you complain about PPC bloats (Balanced imo, although coolant tanks may change this), you best be complaining about LRMs. (Unsurpassed long range DPS crazy cockpit shake)

-Jumpsnipers I am not sure of their balance yet... In pug play they die quickly (leg themselves a lot), and they should die even quicker in 8 man matches if your team focus fires/ (Aim for RT, there's a gauss and sometimes even an XL engine)

#78 MustrumRidcully

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Posted 11 March 2013 - 12:43 AM

View PostRoyalewithcheese, on 10 March 2013 - 08:38 PM, said:


Posted Image

Srsly, giant hitbox, 40 armor, close range. Either your robot can do it, should be sticking near other robots that can do it, or can outrun a splatcat.

Left ear or right ear?
*90 damage salvo*
Your left or my left?
*90 damage salvo*
Oh, you meant the other left?
*45 damage salvo*

Edited by MustrumRidcully, 11 March 2013 - 12:46 AM.


#79 Captain Stiffy

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Posted 11 March 2013 - 01:34 AM

View PostVassago Rain, on 10 March 2013 - 03:32 AM, said:

There's a reason this color scheme makes people sweat.


I don't at all like the 6 SRM6 loadout. I vastly prefer 2 LRM20/4 SRM4 since you can punish anyone long or close range.

If you cant hit with SRMS you need to practice internet

#80 Sol Fin

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Posted 11 March 2013 - 01:47 AM

View PostLightfoot, on 10 March 2013 - 04:18 AM, said:

The Raven ECM is a nice mech, but hardly what you would call "Cheese". I don't pilot one, but they don't instantly win when I take one on in a battle.
Lol, just lol. Buy, fit one, try one. Then say anything about it.





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