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Lrms Need No Skill...


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#61 Steel Claws

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Posted 10 March 2013 - 04:21 PM

LRMs are normally not that effective and this is especially true how most people use them. If your setting at the very back of the map shooting LRMs beyond 700 meters your wasting your ammo. This is how most people are using them and all it does is make people take cover. You will very rarely get a solid hit at that range. I find that you have far more luck at 200 - 400 meters. This however means your at risk more and have to have a bit more balance to your mech and not be all LRMs. I killed a resaonably fresh Atlas the other day with one salvo of 55 LRMS at his back at 200 meters - without Artemis.

Other than that LRMs are mostly an annoyance

#62 Livewyr

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Posted 10 March 2013 - 04:25 PM

LRMs require even less skill than ECM!

oh wait...

#63 MischiefSC

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Posted 10 March 2013 - 04:27 PM

LRMs.

Less damage.

Faster speed.

Suddenly a viable weapon at any skill level and not just for boating.

Problem solved.

#64 Livewyr

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Posted 10 March 2013 - 04:31 PM

View PostMischiefSC, on 10 March 2013 - 04:27 PM, said:

LRMs.

Less damage.

Faster speed.

Suddenly a viable weapon at any skill level and not just for boating.

Problem solved.


I think I said that somewhere lol

#65 Noobzorz

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Posted 10 March 2013 - 04:32 PM

View PostRaso, on 10 March 2013 - 08:15 AM, said:

Step 1: Identify LRM boat.
Step 2: Advance under cover.
Step 3: Stand adjacent to LRM boat.
Step 4: ??????
Step 5: Profit!

Just be mindful of any lasers they may carry. Also many LRM boats now also carry ERPPCs to watch out for that.


This sounds great, but in practice it often becomes

Step 1: See LRM Boat.
Step 2 [Optional]: One of your teammates does not advance to cover.
Step 3: While down a mech if step 2, or just in general if no step 2, meet enemy brawlers.
Step 4: God I hope you have an LRM boat of your own, because if you ignore the brawlers to get to their boat, you're dead, and if you brawl, you're LRM'd and dead.

We need some proper mech selection to ensure that equipment imbalances don't occur with the same frequency that they have been.

#66 topgun505

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Posted 10 March 2013 - 07:12 PM

Yeah that quite frequently is the case. If you aren't a very fast mech you can't just turn tail and run for cover because you just end up cored from behind from those chasing you. You are left with few viable options. Lately, if I'm in a slow mech and get cornered in that situation I do the exact opposite, I see where the missiles are coming from then zombie hug that S. O. B. in front of me with the missiles in the way. You want to LRM me, you'll take out one of your own guys in the process. ;) It has worked on at least one occasion so far.

View PostNoobzorz, on 10 March 2013 - 04:32 PM, said:

This sounds great, but in practice it often becomes

Step 1: See LRM Boat.
Step 2 [Optional]: One of your teammates does not advance to cover.
Step 3: While down a mech if step 2, or just in general if no step 2, meet enemy brawlers.
Step 4: God I hope you have an LRM boat of your own, because if you ignore the brawlers to get to their boat, you're dead, and if you brawl, you're LRM'd and dead.

We need some proper mech selection to ensure that equipment imbalances don't occur with the same frequency that they have been.


#67 Asmosis

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Posted 10 March 2013 - 07:17 PM

@lrms need no skill.

Neither does avoiding lrms, so its pretty balanced.

#68 p00k

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Posted 10 March 2013 - 07:22 PM

View PostNoobzorz, on 10 March 2013 - 04:32 PM, said:

This sounds great, but in practice it often becomes

Step 1: See LRM Boat.
Step 2 [Optional]: One of your teammates does not advance to cover.
Step 3: While down a mech if step 2, or just in general if no step 2, meet enemy brawlers.
Step 4: God I hope you have an LRM boat of your own, because if you ignore the brawlers to get to their boat, you're dead, and if you brawl, you're LRM'd and dead.

We need some proper mech selection to ensure that equipment imbalances don't occur with the same frequency that they have been.

step 3.5: brawl under cover

#69 La Fonda

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Posted 10 March 2013 - 07:26 PM

LRMs are easy:
You said it was hard before ECM. Looks easy to me. Also, to me, it seems that they all stand still, yet they destroy everyone. Not that long ago, I dropped into a match where there was a 4man premade, and they were all stalker missile boats. We killed the other team, 8-0, in exactly 5 minutes of the match. Everyone had practically zero damage, except the missile boats.

EDIT: Also, I've seen alot more LRMs lately, it the whole other team stands in the back just LRMing my whole team, and it's no fun. Some of the people on my team that has been LRMed all say that the game is going downhill, just because of LRMs controlling the game.

I've actually sold my Atlas DDC because I was tired of it getting LRMed and it being to slow for dodging missiles. Especially Alpine Peaks, in an Atlas DDC with ECM, if you get shot by PPCs, you should just stop playing, cause you're guarenteed dead by missiles.

View PostSPencil, on 10 March 2013 - 08:29 AM, said:

[REDACTED]




Trust me bro, you got lucky. Any mechwarrior worth their salt will track down the incoming LRM fire and crush them into a pulp. I run LRMs a lot, trust me on this. If they just let the LRMs hit them, [Redacted]

LRMs are by no means hard to learn, but they are challenging to use effectively. Even before ECM, just standing still and launching rockets at people was a terrible idea. It leaves yourself open to easy headshots from snipers, and you're a priority target for scouts. You gotta stay on the move, stay close to your team, and learn to not fire on every indirect lock you acquire unless you know it's solid.

Every weapon system needs skill to be used effectively. What skills are required change given the different weapon systems: so lasers you need accuracy and an awareness of your heat, ballistics you need to extrapolate movement, LRMs you need positioning and strategy.

TL;DR: While not hard, they aren't easy either.

Edited by La Fonda, 10 March 2013 - 07:31 PM.


#70 Sheraf

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Posted 10 March 2013 - 07:33 PM

View PostNoobzorz, on 10 March 2013 - 04:32 PM, said:

This sounds great, but in practice it often becomes

Step 1: See LRM Boat.
Step 2 [Optional]: One of your teammates does not advance to cover.
Step 3: While down a mech if step 2, or just in general if no step 2, meet enemy brawlers.
Step 4: God I hope you have an LRM boat of your own, because if you ignore the brawlers to get to their boat, you're dead, and if you brawl, you're LRM'd and dead.

We need some proper mech selection to ensure that equipment imbalances don't occur with the same frequency that they have been.


Just don't turn everything into a brawl where two mech circling each other till one of them die, use the cover of the map as you advance with your teammate, and coordinate your firing. Brawling with enemies while they have support from behind is a sure death.





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