Before the patch, the camera was limited to the extent of the torso twist of a no-efficiency mech, and the crosshair (and actual torso) twisted further if you had the efficiency. Now this seems to no longer be the case, but I'm not sure if it's because they fixed the camera bounding so it is limited by the extended torso twist, or because they accidentally broke it so that Torso Twist no longer works.
If the latter, that sucks, and if the former, why was this not in the patch notes?


Patch Fixed Torso Twist, Or Broke It More?
Started by Sable Dove, Mar 10 2013 12:49 PM
3 replies to this topic
#1
Posted 10 March 2013 - 12:49 PM
#2
Posted 10 March 2013 - 01:02 PM
Twist X works as it should now. They should've mantioned it in the patch notes.
#3
Posted 10 March 2013 - 01:54 PM
They fixed the errors, as mentioned in the notes. So, technically you got a "buff".
#4
Posted 10 March 2013 - 01:58 PM
Deathlike, on 10 March 2013 - 01:54 PM, said:
They fixed the errors, as mentioned in the notes. So, technically you got a "buff".
There is no mention of anything like this in the latest patch notes. And the torso did actually twist the right amount before; only the camera didn't.
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