Jump to content

C.a.s.e.


16 replies to this topic

#1 sgt scout

    Member

  • PipPipPipPipPip
  • 117 posts
  • LocationLondon

Posted 10 March 2013 - 05:44 PM

So, i thought C.A.S.E. stoped ammo and guass from causing internal damage when crited...... it does not work, bettey tells me something about srm ammo and i go from being tottaly fresh to losing my left torso in one hit. How ?
Same thing happens with guass.

Can any one confirm exactly how C.A.S.E. works ?

Not how you think it works, but how it works, ive tried it in quite a few of my mechs in my 2000+ games and it seems to fail me quite often. I thought if i got crited by enemy fire that case would expol my ammo and save the boddy part. It does not seem to be the "case" (pun intended) in my experience.

#2 Baltasar

    Member

  • PipPipPipPipPipPip
  • 261 posts
  • Google+: Link
  • LocationArkansas

Posted 10 March 2013 - 05:46 PM

I think it's meant to keep the explosion localized and not allow it to spread to your other internals. The location where it is will still take damage but only that location (I could be wrong though).

#3 Chrithulu

    Rookie

  • 7 posts

Posted 10 March 2013 - 05:46 PM

C.A.S.E. keeps damage caused by ammo explosions from spreading to other components.

Normally without C.A.S.E damage spreads to other parts of the mech after the part that housed the ammo was destroyed. That's what happens if a LRM packed Assault dies from a destroyed leg, the two tons of ammo exploded and the damage spread through side torso to center torso and core them. This is stopped by C.A.S.E..

Edited by Chrithu, 10 March 2013 - 05:49 PM.


#4 Side Step

    Member

  • PipPipPipPipPip
  • 151 posts

Posted 10 March 2013 - 05:47 PM

I believe it only stops damage from leaking into adjacent sections of the mech.

Edit: too late

Edited by Side Step, 10 March 2013 - 05:47 PM.


#5 TungstenWall

    Member

  • PipPipPipPipPipPip
  • 426 posts

Posted 10 March 2013 - 05:47 PM

C.A.S.E. will prevent ammo explosions (gauss too) from spreading outside of its location.

When your ammo in the Right torso explodes, if the RT is destroyed, the rest of the damage will then transfer to the Center Torso. C.A.S.E will nullify the damage that would have gone to the CT.

C.A.S.E. will not prevent ammo explosions, and ammo explosions can still cause other explosions within the Cased section of a mech.


EDIT: also too late ;)

Edited by TungstenWall, 10 March 2013 - 05:48 PM.


#6 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 10 March 2013 - 05:50 PM

CASE was worth something to the Inner Sphere when we had to pay for repairs.

It might be useful to Clanners with ammo in their arms ...

#7 Pater Mors

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 815 posts

Posted 10 March 2013 - 05:52 PM

It works very well, otherwise I'd be constantly getting destroyed to my SRM ammo exploding on my Raven when it gets hit.

#8 Kodiak Jorgensson

    Member

  • PipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 935 posts
  • LocationUnited Kingdom

Posted 10 March 2013 - 05:57 PM

http://www.sarna.net/wiki/CASE

#9 TungstenWall

    Member

  • PipPipPipPipPipPip
  • 426 posts

Posted 10 March 2013 - 05:58 PM

View PostPater Mors, on 10 March 2013 - 05:52 PM, said:

It works very well, otherwise I'd be constantly getting destroyed to my SRM ammo exploding on my Raven when it gets hit.

Ummm..
1- Your using a STD engine?
2- Why not in you legs?

EDIT: not to sound like a jerk >.>

Edited by TungstenWall, 10 March 2013 - 06:00 PM.


#10 Pater Mors

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 815 posts

Posted 10 March 2013 - 06:01 PM

View PostTungstenWall, on 10 March 2013 - 05:58 PM, said:

Ummm..
1- Your using a STD engine?
2- Why not in you legs?


I wasted my Cadet bonus on a Raven without really knowing what I was doing. Sold it last night to tell you the truth to put the c-bills to better use on a Mech that suits my play style, but the CASE did save my butt a couple of times when I was using it.

#11 Noobzorz

    Member

  • PipPipPipPipPipPipPip
  • 929 posts
  • LocationToronto, ON

Posted 10 March 2013 - 06:12 PM

Propogating ammo explosions is ******** anyhow.

"What's that, my medlas rolled a 2 crit hit on your AC/2 ammo? Okay. Chain reactors one hit kills you. Cheers!"

#12 sgt scout

    Member

  • PipPipPipPipPip
  • 117 posts
  • LocationLondon

Posted 10 March 2013 - 06:19 PM

Thank you all for the feedback, much appretiated

#13 Noobzorz

    Member

  • PipPipPipPipPipPipPip
  • 929 posts
  • LocationToronto, ON

Posted 10 March 2013 - 06:38 PM

If you ever have questions like that again in the future, if the forums aren't helping or you need a quick fix this is kept up to date and has great info:

http://mwowiki.org/wiki/Main_Page

#14 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 10 March 2013 - 06:39 PM

View PostGoose, on 10 March 2013 - 05:50 PM, said:

CASE was worth something to the Inner Sphere when we had to pay for repairs.

It might be useful to Clanners with ammo in their arms ...


CASE is standard equipment on clan mechs, no need to mount it.

"Inner Sphere CASE weighs half-a-ton per piece, while Clan CASE does not require any additional tonnage. Both the Inner Sphere and Clan CASE cost 50,000 C-Bills. CASE mounted on an Inner Sphere 'Mech can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle."

#15 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 10 March 2013 - 06:42 PM

I dont use it anymore, all the better to increase my isk per hour

er I mean Cbills per hour

for jumping from founders mech to founders mech.

Or is that suicide farming? Cause I dont ACTUALLY TRY to die, I go out to win and just dont care when I die

View PostNoobzorz, on 10 March 2013 - 06:12 PM, said:

Propogating ammo explosions is ******** anyhow.

"What's that, my medlas rolled a 2 crit hit on your AC/2 ammo? Okay. Chain reactors one hit kills you. Cheers!"


wait for shaped charge SRM warheads. One damage external, one damage internal even on fully armored body parts.
Or Hatchets which do crits when they hit

#16 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 10 March 2013 - 07:56 PM

Not to beat a dead horse, but here's the same answer everyone else has given already:

CASE prevents damage from transferring. It does not prevent damage. If you have ammo in your leg that blows, it will damage the leg. If the leg is destroyed and there is damage remaining, it will transfer to the side torso. If the transferred damage is sufficient to destroy the side torso with extra remaining, then CASE prevents that extra damage from moving to the center torso. If you don't have CASE, you can potentially lose your core by getting your leg ammo blown up.

CASE would reduce the repair costs of an XL if you had one that got blown by an ammo explosion taking out a side torso, but since repair and rearm were removed that is no longer a consideration. Don't bother with CASE if you have an XL. It can be invaluable if you have a standard engine, though.

#17 Helbourne

    Member

  • PipPipPipPipPipPip
  • 292 posts

Posted 10 March 2013 - 09:16 PM

Had not thought of it till reading this thread, so thanks to all the previous posters.

PGI nerfed CASE when they removed repair and rearm. Never thought it was OP. I guess it was. Maybe now its more balanced since it only helps when you use standard engines.

/sarcasm :)

Edited by Helbourne, 10 March 2013 - 09:17 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users