The K2, What's Unique About It?
#21
Posted 11 March 2013 - 09:59 AM
You have insane torso twist, which a skilled pilot can make use of.
Other than that? Nothing truly unique. I used to be a huge fan of the K2...until I tried a Cataphract. They seem to do energy and ballistic builds better.
#22
Posted 11 March 2013 - 10:40 AM
#23
Posted 11 March 2013 - 05:14 PM
- 2xUAC5 and 2xLL (or swap out 2xLL for 4xML)
- 2x(ER)PPC, 2ML, 1xAC/2 (AC/2 share the same speed as PPCs)
Come to think of it, it's the only chassis that allows you to put 2 of any weapons available currently (plus supplemental weapons). It's hard to tell how good a weapon is when you trying out firing just one of them, UAC/5, for example.
I'm having fun trying out different combinations of weapons between the K2 and C1.
#24
Posted 11 March 2013 - 08:00 PM
#25
Posted 11 March 2013 - 08:59 PM
Gauss felt like I was always waiting for the right situation to use them best (A large open area that was not currently being dominated by LRMs).
AC/20 just didn't put enough damage on target fast enough to dissuade someone from a frontal attack against me.
The UAC/5 is by far my favorite, tried it with dual large lasers but switched to quad mediums, 300XL engine is a given. When someone bigger and scarier gets in your face the constant slaps from those cannons will often scare them back to cover, the impacts are constant, jarring, loud and very hard to see past if you are punching around their canopy. The UAC/5 is also good at range and close in, so you are never at a loss for combat options.
#26
Posted 11 March 2013 - 11:06 PM
#28
Posted 11 March 2013 - 11:46 PM
I only got to play a few games in it, but yeah.... it works quite well against all those noobs. It's my first heavy, so i am on entry level Elo. CATAPULT CPLT-K2 5 3 2 1.50 5 0 5.00 1,236 2,587 00:29:12
I didn't die once in those 5 games....
The thing is though, that my build uses the 225 Std, this one to be exact: http://mwo.smurfy-ne...d8a44154ddd931c
I like being able to use backup weapons, but that build REALLY limits my ammo.
So i am thinking about doing that: http://mwo.smurfy-ne...178e6460eeaaf80
So keeping the 2 med lasers, more ammo, but less speed.
Thoughts?
#29
Posted 11 March 2013 - 11:52 PM
My recommendation for the beefed up stock build still stands.
#30
Posted 13 March 2013 - 10:56 AM
#31
Posted 13 March 2013 - 11:18 AM
#32
Posted 13 March 2013 - 11:40 AM
Banky, on 13 March 2013 - 11:18 AM, said:
maybe those "average" builds use the medium lasers as they are intended to be used, as backup and weapon of opportunity, enemy shows you his armorless CT? but 'main' guns are on reload, or heat level is to high for your hardhitter energie weapon group ?
and coring someone who has allready red internals in the CT with an AC20 is overkill and maybe 18 damage wasted
oh and you can use arm mounted lasers to show others that they shouldn't feel to save with a height advantage or when they shoot you with their arm mounted guns from below ...
#33
Posted 14 March 2013 - 08:31 PM
#34
Posted 15 March 2013 - 02:40 AM
- 2x ERPCC 2x LB10-X-AC (heat management is sometimes a problem but packs a nice punch when cornered)
- 2x ERLL 2xLL (long range support, very good sustained dps using chainfire)
- 2x UAC5 4xML (haven't tried it enough yet, depends if you can stand the UAC jamming or not)
#35
Posted 15 March 2013 - 04:32 PM
http://mwo.smurfy-ne...32686ae86307afa
#36
Posted 15 March 2013 - 04:56 PM
chenkTheTank, on 14 March 2013 - 08:31 PM, said:
Headshots too, probably the most fun use of the Boomcat. Makes you feel less cheesy when youre headshotting people.
#37
Posted 15 March 2013 - 04:57 PM
Ewigan, on 11 March 2013 - 11:46 PM, said:
I only got to play a few games in it, but yeah.... it works quite well against all those noobs. It's my first heavy, so i am on entry level Elo. CATAPULT CPLT-K2 5 3 2 1.50 5 0 5.00 1,236 2,587 00:29:12
I didn't die once in those 5 games....
The thing is though, that my build uses the 225 Std, this one to be exact: http://mwo.smurfy-ne...d8a44154ddd931c
I like being able to use backup weapons, but that build REALLY limits my ammo.
So i am thinking about doing that: http://mwo.smurfy-ne...178e6460eeaaf80
So keeping the 2 med lasers, more ammo, but less speed.
Thoughts?
you done good. once you get 3 varrients unlocked and mastered, the 200 is much more managable as a slower engine slows up the mechs as well as its twist rate. with those 2 AC20, you need to twist to get targets, especially lights, which it destroys.
personally, i put the 2 Medium lasers in the torsos, and skimp off some more arm armor for 1 more ton of ammo, another heat sink, or what have you ... also spread outthe ac20 rounds into the R and L torso, if someone does legg you that's a 280 damage explosion. all my oppinion.
Edited by El Death Smurf, 15 March 2013 - 05:04 PM.
#38
Posted 15 March 2013 - 06:09 PM
#39
Posted 15 March 2013 - 08:35 PM
mariomanz28, on 15 March 2013 - 04:32 PM, said:
http://mwo.smurfy-ne...32686ae86307afa
I started playing with the Stalker-3F trial mech. I followed that up with two other Stalkers. When the Cat-K2 rotated into the trial mech group, I tried it, and liked it so much that I started grinding for one. It is a mech that I would not feel nervous about fielding in its stock form, although, I would pull the MG's and MG ammo to upgrade the ML's to MPL's.
It currently hobbles around with a 210XL, two ERPPC's and two LB-10X's. I may try the 300XL and twin AC/2's and two ERPPC build. I just have to grind for more engines (right now, I only have as many engines as mechs and I like each mech to be in a serviceable condition [ fielding a 67t STK-5S with only two ERPPC's and an SRM4 was only funny once, but it did have an engine]).
#40
Posted 15 March 2013 - 11:04 PM
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