Roland, on 11 March 2013 - 12:08 PM, said:
Vass may be kind of a jerkface, but generally what he says is correct in terms of weapon utility.
When he tells you that your build with LBX or Machine guns is trash, he's simply stating a fact. He's not saying to to hurt your feelings (although he may enjoy the fact that it will hurt your feelings).
If you are packing LBX or machine guns, then your build IS trash. Pretending like it's a good build doesn't make it so.. it just makes you less effective at killing other mechs.
The answer to these problems is to get those weapons changed into non-terrible weapons.. not to stick our heads in the sand and pretend like they are fine.
Generally, when you see someone packing a weapon like LBX or Machine guns, the pilot falls into one of a few categories:
1) They have no idea how the game works, and don't know any better.
2) They are testing some specific aspect of those weapons.
3) They are using terrible weapons, intentionally, purely for the lulz.
MOST of the time, it's option #1... The folks using those weapons are simply unaware of the game mechanics, to the extent that they don't realize they are using terrible weapons.
that's something I actually agree with. I often /facepalm when I see a Centurion or hunchback with 2 machine guns on them. What you said actually makes a lot of sense and that's the direction I wish the game would take.
What I don't agree with Vass is that some weapons "should" be useless by definition since they were useless in TT. Why have them in the first place then?
In short, I do believe there are some builds that are very bad, but I'm also against min-maxing. I want everything weapon to have their use, I want min-maxing gone by the simple fact that all weapons are viable.
Vassago Rain, on 11 March 2013 - 01:09 PM, said:
I don't know, but I want them to stop with the crit-seeking, and just give the bad guns good damage.
agreed, the crit-seeking wasn't the solution