

Viability Of Single-Autocannon-Builds (Ac10,5,2)
#1
Posted 20 March 2013 - 03:58 PM
All ballistic weapons under AC20/Gauss-Class are too heavy for the damage they do (compared to lasers and missiles). If you calculate WeaponDamage/WeaponWeight Autocannons are just plain horrible. If your Mech could only carry one single AC maximum you could not depend on a single AC10, AC5 or AC2 to do any major damage in combat situations. And on top of that they are so heavy that you cant mount any decent backup weapons.
My suggestion: maybe tweak the "little" autocannons (AC10, AC5, AC2):
- faster reload times
- a little weight reduction
- more ammo per ton
Its sad to see that you are great in dealing damage with the big guns but fail to do so in single AC10,5,2 builds because they are not viable in single-gun-configurations.
Whats your opinion?
#2
Posted 20 March 2013 - 04:01 PM
#3
Posted 20 March 2013 - 04:02 PM
#4
Posted 20 March 2013 - 04:02 PM
#5
Posted 20 March 2013 - 04:03 PM
#6
Posted 20 March 2013 - 04:04 PM
Merky Merc, on 20 March 2013 - 04:01 PM, said:
Maybe add an heat modifier which raises heat overproportional if more than one weapon of the same type (or any type of the same class) is present in the same hardpoint.
Edited by Grondoval, 20 March 2013 - 04:07 PM.
#7
Posted 20 March 2013 - 04:07 PM
#8
Posted 20 March 2013 - 04:10 PM
nanoreaper, on 20 March 2013 - 04:07 PM, said:
I agree but the problem is: you are very careful picking and poking with your single AC, and then there is this missile-toting heavy doing more damage in a single volley than you just did in 10mins of harassing fire.
#9
Posted 20 March 2013 - 04:19 PM
#10
Posted 20 March 2013 - 04:27 PM
Vassago Rain, on 20 March 2013 - 04:19 PM, said:
What he said. And at 1 year at a time, I think we get better AC just before I retire.
#11
Posted 20 March 2013 - 04:31 PM
So in that sense, MWO is emulating BT correctly. However what we lack is BV balancing.
#12
Posted 20 March 2013 - 04:38 PM
Considering you'll also need your weight in ammo as well that can espode. So a 12 ton AC/10 turns out to be 15+ tons.
The trade off was suppose to be heat...and a single point of damage. It's not worth it in most cases. Additional range isn't all that handy either. For the same tonnage you can put on 2 PPC/ERPPCs as said AC/10, more space and then heat sinks to boot. Yes there is more heat, but no single point of failure.
The part is 2 fold. Meta game (better to alpha/boat) and the rules themselves governing the weight heat, ammo tonnage, and fire rate.
They need to up the amount of ammo per ton to lessen the crippling weight trade off.
#13
Posted 20 March 2013 - 04:39 PM
#15
Posted 20 March 2013 - 04:44 PM
Kobold, on 20 March 2013 - 04:31 PM, said:
So in that sense, MWO is emulating BT correctly. However what we lack is BV balancing.
BV works (mostly) in BT because there is one known constant- pilot skill. So you can extrapolate how useful is a weapon that does x damage at y range. But when pilot skill varies wildly, not just between pilots but how good each pilot is at different weapons, then BV isn't much help.
#16
Posted 20 March 2013 - 04:51 PM
Can we just remake BT with at least weapons that are equivalent of modern day tech if not future tech.
#17
Posted 20 March 2013 - 04:55 PM
Merky Merc, on 20 March 2013 - 04:51 PM, said:
Can we just remake BT with at least weapons that are equivalent of modern day tech if not future tech.
Sure. Then we can just LRM each other from miles away. No need for ACs or PPCs at all!
#18
Posted 20 March 2013 - 04:55 PM
General Taskeen, on 20 March 2013 - 04:39 PM, said:
This game has so much balance work to do.
The game it's based on accepted that certain weapons are a bad idea, and relegated them to historical legacy support. Outside of REAL MEN'S BATTLETECH, no one takes old ACs, and no one ever should.
The ultras and LBXs were made to replace a flawed weapon class, and they do so quite well.
#19
Posted 20 March 2013 - 05:02 PM
#20
Posted 20 March 2013 - 05:04 PM
Vassago Rain, on 20 March 2013 - 04:55 PM, said:
The game it's based on accepted that certain weapons are a bad idea, and relegated them to historical legacy support. Outside of REAL MEN'S BATTLETECH, no one takes old ACs, and no one ever should.
The ultras and LBXs were made to replace a flawed weapon class, and they do so quite well.
I didn't realize the LBX was any good. Was there a change I didn't know about?
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