

Flaw In Weapons Stats
Started by Sprouticus, Mar 11 2013 08:10 AM
9 replies to this topic
#1
Posted 11 March 2013 - 08:10 AM
I was reviewing the weapons stats page, and while it is very informative, I think there is one major flaw that would be fairly easy to address
DoT weapons hit% does not accurately reflect the pilot's accuracy.
Currently, the accuracy% = hits /fired
Pretty striaght forward. And for single shot equipment (PPC's AC's, etc) that works fine. But DoT weapons register a hit (from what I can infer) even if you only hit for 1 'tick' in a multi tick shot.
NOTE: Im not sure if SRM and LRM's count each missile in the 'fired. If so then they are accurate as well. I am slo not sure if lbx count as 10 per shot 'fired' or 1.
So if a medium laser has 5 ticks of damage over the course of the beam, and you hit with only one, you are as 'accurate' as if you hit with all 5.
Luckily it is easy to determine your true accuracy with the damage stat
true accuracy% = damage /(damage of the weapon * fired
Example
My Large laser accuracy % is showing 88.16% (581 hits /659 shots) in the stat page. Impressive, correct?
Well not really.
the 'true' hit% is actually much lower, 58.38%. (3053 damage done/(9 damage per shot * 659 shots)
Summary:
Change the formula for calulating accuracy % to account for the DoT weapons. You have all the info available and it will reflect the usefulness and accuracy of weapons far better for the users looking at their stats.
DoT weapons hit% does not accurately reflect the pilot's accuracy.
Currently, the accuracy% = hits /fired
Pretty striaght forward. And for single shot equipment (PPC's AC's, etc) that works fine. But DoT weapons register a hit (from what I can infer) even if you only hit for 1 'tick' in a multi tick shot.
NOTE: Im not sure if SRM and LRM's count each missile in the 'fired. If so then they are accurate as well. I am slo not sure if lbx count as 10 per shot 'fired' or 1.
So if a medium laser has 5 ticks of damage over the course of the beam, and you hit with only one, you are as 'accurate' as if you hit with all 5.
Luckily it is easy to determine your true accuracy with the damage stat
true accuracy% = damage /(damage of the weapon * fired
Example
My Large laser accuracy % is showing 88.16% (581 hits /659 shots) in the stat page. Impressive, correct?
Well not really.
the 'true' hit% is actually much lower, 58.38%. (3053 damage done/(9 damage per shot * 659 shots)
Summary:
Change the formula for calulating accuracy % to account for the DoT weapons. You have all the info available and it will reflect the usefulness and accuracy of weapons far better for the users looking at their stats.
#2
Posted 11 March 2013 - 08:35 AM
The problem with doing this for DOT weapons may be that it ignores that long range shots will deal less than full damage, even if you're 100 % accurate.
It might b egood to have simply both stats. Accuracy and "Damage Efficiency" - e.g. from the number of shots fired, this is what you could have done, and this is what you actually did.
It might b egood to have simply both stats. Accuracy and "Damage Efficiency" - e.g. from the number of shots fired, this is what you could have done, and this is what you actually did.
#3
Posted 11 March 2013 - 02:44 PM
LRMs and SRMs count each individual missile as a separate firing, hence why you see atrocious accuracy and absurd shots fired.
For example, I typically take roughly 28ish SRM6 volleys on my brawler builds. Taking the shots fired and comparing to matches played it works out closer to 160ish or thereabouts, which is flat-out impossible. However, divide by 6 (the number of missiles fired per weapon system) and suddenly it works out just fine (my actual result is a bit closer to 26 volleys, since several of my mechs don't have SRM6s).
For example, I typically take roughly 28ish SRM6 volleys on my brawler builds. Taking the shots fired and comparing to matches played it works out closer to 160ish or thereabouts, which is flat-out impossible. However, divide by 6 (the number of missiles fired per weapon system) and suddenly it works out just fine (my actual result is a bit closer to 26 volleys, since several of my mechs don't have SRM6s).
#4
Posted 11 March 2013 - 02:54 PM
Sprouticus, on 11 March 2013 - 08:10 AM, said:
Change the formula for calulating accuracy % to account for the DoT weapons. You have all the info available and it will reflect the usefulness and accuracy of weapons far better for the users looking at their stats.
By this logic, if I buy a Small Laser (first one I would ever be using) and shoot it exactly once, hitting a target for about half the beam duration I would have a 50% accuracy rating?
Dunno if that's what you are after, but that is not how I measure my shooting accuracy.
#5
Posted 11 March 2013 - 06:44 PM
Sprouticus, on 11 March 2013 - 08:10 AM, said:
<snip>
Luckily it is easy to determine your true accuracy with the damage stat
true accuracy% = damage /(damage of the weapon * fired
Example
My Large laser accuracy % is showing 88.16% (581 hits /659 shots) in the stat page. Impressive, correct?
Well not really.
the 'true' hit% is actually much lower, 58.38%. (3053 damage done/(9 damage per shot * 659 shots)
Summary:
Change the formula for calulating accuracy % to account for the DoT weapons. You have all the info available and it will reflect the usefulness and accuracy of weapons far better for the users looking at their stats.
Luckily it is easy to determine your true accuracy with the damage stat
true accuracy% = damage /(damage of the weapon * fired
Example
My Large laser accuracy % is showing 88.16% (581 hits /659 shots) in the stat page. Impressive, correct?
Well not really.
the 'true' hit% is actually much lower, 58.38%. (3053 damage done/(9 damage per shot * 659 shots)
Summary:
Change the formula for calulating accuracy % to account for the DoT weapons. You have all the info available and it will reflect the usefulness and accuracy of weapons far better for the users looking at their stats.
Actually it's not that easy. Because as mentioned range will lower the damage per shot, also critical hits increase the damage per shot. So you can't use the metric of the weapon default damage value to determine your accuracy.
#6
Posted 12 March 2013 - 04:49 AM
Rakashan, on 11 March 2013 - 02:54 PM, said:
By this logic, if I buy a Small Laser (first one I would ever be using) and shoot it exactly once, hitting a target for about half the beam duration I would have a 50% accuracy rating?
Dunno if that's what you are after, but that is not how I measure my shooting accuracy.
Dunno if that's what you are after, but that is not how I measure my shooting accuracy.
Why? For beam weapons, the accuracy is for every tick of damage. Hitting half the time with 2 shots is almost the same as hitting fully with 1 shot. Actually it is worse because you generate 2x as much heat and have to face your enemy the entirety of the two shots.
#7
Posted 12 March 2013 - 04:55 AM
EgoSlayer, on 11 March 2013 - 06:44 PM, said:
Actually it's not that easy. Because as mentioned range will lower the damage per shot, also critical hits increase the damage per shot. So you can't use the metric of the weapon default damage value to determine your accuracy.
Crits do NOT increase damage per shot. However, the damage drop off past max range is a good point. Having both of the stats as Mustrum suggested might be the best bet.
Regardless, even with damage drop off, measuring % of max damage done as accuracy is probably better than the current number.
Actually, the % of max damage ## might also be good for single shot weapons to measure how often and to what degree you are hitting beyond long range.
#8
Posted 12 March 2013 - 08:56 AM
I used a machine gun one match and fired 24 shots and hit 48 times, so I have a 200% accuracy rating.
#9
Posted 12 March 2013 - 09:02 AM
Sprouticus, on 12 March 2013 - 04:55 AM, said:
Crits do NOT increase damage per shot. However, the damage drop off past max range is a good point. Having both of the stats as Mustrum suggested might be the best bet.
Yes they do. Ammo and subsequent damage applies. If I blow off your left torso with a 10 damage PPC. I do a LOT more than 10 damage because I just blew off an entire arm as well. Hence why everyone wonders why their PPCs average over 10 damage.
#10
Posted 12 March 2013 - 09:05 AM
Rakashan, on 11 March 2013 - 02:54 PM, said:
By this logic, if I buy a Small Laser (first one I would ever be using) and shoot it exactly once, hitting a target for about half the beam duration I would have a 50% accuracy rating?
Dunno if that's what you are after, but that is not how I measure my shooting accuracy.
Dunno if that's what you are after, but that is not how I measure my shooting accuracy.
This is the point, people look at the same stat differently.


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