A 7970GE is already an overclocked version of the 7970, so there isn't a whole lot of head room left to play in.
Other than price, it is sitting in a traditional performance position. The king GPUs has always been beaten by the 2 top of the line, but smaller, GPUs from the previous generation. A 30% gain over the 680 is actually well ahead of what you usually see from a new chipset over the previous one.
But you are right, the price makes it an odd duck. If it was sitting around the $600 point (just above the 680) then it would make far more sense. Or even better if it had pushed the entire 600 series down in price and it took the top slot it would rank far better. Other than what I mentioned above, the only other reason I can think off for it being a $1K chip is that they are trying to recoup some of the $7K-$9K that a full up GK110 costs.
I just got though testing 3 way SLI with Titans. Their performance scales very well. However I found them far more useful independently running 3x 30 inch monitors at 2560 x 1600 each.
Should the twin Titan appear then I will have no second thoughts about getting rid of my 2x 690 setup in favor of 2x twin Titans for my workstation .
Chiyeko Kuramochi, on 11 March 2013 - 01:25 PM, said:
The only uses I see for a titan are some one who desperately wants fast and single GPU only.....
Chiyeko, It isn't talked about much but both SLi and Crossfire do have a major Achilles heel. They use a portion of one of the GPUs to act as a command circuit to control the other. The circuit basically takes the image and assigns one GPU to work 1/2 of that image. Be it top-bottom/left-right/interlaced.. or other combination of the screen. Also, lot of game engines just aren't well coded to act well with twin GPUs, so your not utilizing either one to their fullest. The other side of it is that the command circuit often stumbles, which then causes the SLI to revert to Single GPu and then wait X amount of cycles to re-sync the link interface. This can happen at the milli-second level so it isn't always noticeable to the user. Remember that a frame rate is averaging X amount of frames per each second, to a computer 1 second is like an eternity, and a lot can happen in a 1 second time period.
But, some of the hardware engineers I've talked with have thrown out numbers in the range of 50% of the time that both Crossfire and SLI aren't actually engaged during processing.
Edited by Bad Karma 308, 11 March 2013 - 02:14 PM.