Here's an idea about how we could make a matchmaking more well balanced without destroying the actual matchmaking, that idea come from the simple fact a game with 3 atlas and 4 awesome (plus 5 and 4 mechs to complete each team) as assault, which are, in term of tonnage, almost equal (300 vs 320) wouldn't be, in any case, balanced.
The idea is a point's system much alike the mechwarrior rpg board game or warhammer which means everything in mech in addition of the ELO and the mech's class have a certain amount of points.
In each team the total of points would be nearly the same.
As an example (arbitrary points here):
A medium laser costs 10pts
A large laser costs 20pts
A flamer costs 2pts
A PPC costs 30 pts
Ect...
like this we should see less battles with a team with full PPC/gauss/lrm and in the other side a team with full SRM6/AC20/Large pulse because like this big long-range weapons will cost more than most of weapons with less range
So, a stock Atlas D-DC would cost something like 600 points while a stock Awesome-8V would only cost 350 points, which is pretty logical if you consider their respective strengths, weaknesses and roles
So in a match with on a side a majority of heavy (6 heavy, 1 light and 1 med).
To balance it, we need, on the other side, some atlas, then some light/meds : 3 atlas, 2 lights and 3 meds. Of course, in this example, we consider the stuff of every mech.
With a balancing system based on point, that kind of match would be balanced.
Let's roll the dice.
We must fight against these match :
http://img831.images...9/exemplenq.png
Edited by Dracus Steamwork, 12 March 2013 - 02:04 AM.