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Real Men Level Spiders
#41
Posted 12 March 2013 - 08:23 AM
#42
Posted 12 March 2013 - 12:32 PM
Grumbling Coot, on 12 March 2013 - 07:53 AM, said:
Fixed that for you.
I love the 5V. 2MPLs are enough to do plenty of damage if you know how and those 12 JJs are just pure fun to use.
I've never quite found a satisfying 5D build though...I either have to sacrifice jumpjets, or go with a depressingly low amount of firepower. If you take out the JJs for an AC, you lose ton's of survivability against other lights. Using machine guns and max JJ's gives you some survivability, but you can't do much damage.
the 5K and 5D are good for different things. the D is a great scout mech any time there isnt a streak-ECM faceroller in the game, and with 3MPLS and that tiny hitbox you can really cause some pain in a brawl
the 5K is good for hanging around with your team, distracting and drawing fire from heavy/assault mechs who will struggle to hit you (but for some reason can't stop trying once they hear your MGs fire up), while your heavies get free shots on them. mine's painted bright orange so that you can't miss me. as an added bonus, 4MGs will crit exposed components pretty quickly now, so you can knock out weapons as well. 4/MG+ERLL is a fun troll build
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I run my 5V as a scout with an ERLL. It screams out to be a tagging machine, with those JJ that let you get so high up and out of the way, but you'd be reduced to running a single crit's worth of energy weaps if you did it. The 5D does pretty much everything the 5V does, but better. what good are those extra JJ if you have to choose between either tagging or doing damage once you get on top of that tall building? ;/
#43
Posted 12 March 2013 - 12:55 PM
#45
Posted 12 March 2013 - 12:57 PM
Jimmy Page, on 12 March 2013 - 03:39 AM, said:
The machine gun sound may be the greatest thing in this game.
#46
Posted 12 March 2013 - 01:09 PM
#47
Posted 12 March 2013 - 01:11 PM
#48
Posted 12 March 2013 - 01:15 PM
Doubt any of them are carrying TAG. Nice work, scout mech.
#49
Posted 12 March 2013 - 01:16 PM
Mystere, on 12 March 2013 - 12:56 PM, said:
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A true Raven pilot, rather than an ECM bandwagoner, knows how to use his shoulder joints to shoot aerial targets. Don't let the crowd tarnish your image of the old guard who ran with 2Xs before the 3L.
Edited by FrostCollar, 12 March 2013 - 01:17 PM.
#50
Posted 12 March 2013 - 01:19 PM
Jimmy Page, on 12 March 2013 - 02:39 AM, said:
So... "real men" are masochists?
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#52
Posted 12 March 2013 - 01:36 PM
Sierra19, on 12 March 2013 - 01:11 PM, said:
I can't wait to see someone be absolutely lethal in a Flea.
#53
Posted 12 March 2013 - 01:48 PM
Perhaps it is because all the Spider varients are tremendously underarmed and lightly armored that I find them fun. Winning takes alot of luck and a little skill in a mech with such a slew of disadvantages. Of course with it's tremendous speed, it's only real advantage is having other Spider pilots with you to harass larger mechs as a team between ducking behind cover.
That is pretty much the only way I die to Spiders when I'm piloting a medium or heavy, if I am swarmed.
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#54
Posted 12 March 2013 - 01:58 PM
Vasces Diablo, on 12 March 2013 - 01:36 PM, said:
The Flea, while only weighing in at a piddly 20 tons, has a minimum of four energy hardpoints. One variant has five energy hardpoints, and the third has five energy and two ballistic hardpoints.
It will be lethal in the right hands.
Oh, and:
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Edited by stjobe, 12 March 2013 - 01:59 PM.
#55
Posted 12 March 2013 - 02:07 PM
And to others grinding the Spider for experience, do as some have suggested and make sure you put a TAG on your mech and get Spotting experience. It adds up really quickly sometimes.
#57
Posted 13 March 2013 - 08:17 AM
#58
Posted 13 March 2013 - 08:23 AM
It was an unbalanced game they out weighed us by a lot. Probably why everyone above 35 tons on our team got trashed
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#60
Posted 13 March 2013 - 09:19 AM
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