MaddMaxx, on 12 March 2013 - 07:12 AM, said:
Just because a few folks didn't/don't like something that was added, doesn't mean the Dev should get less time to collect their Data and then make decisions based on that, rather than the incessant QQ'ing of those few, who would seem to have a pre-disposed disposition for it.
I can agree with that, but the Dev team seems to miss the mark an awful lot right out of the gate. The ECM issue has been going on for months now, and from Day 1 many, many players were of the opinion that a 1.5 ton piece of equipment should not be able to do everything it was able to do. I think the OP is asking why they had no forethought in this situation.
Were the extension of the TAG laser range, the NARC tweaks and the PPC disruption already in the planning stages
before the ECM was introduced, or were they a response to the obvious power of the ECM? If they were already in the planning stages, why introduce the ECM before the planned changes were in place? To collect data on player frustration, I imagine?
I give the Dev team the benefit of the doubt, with the understanding that they have a vision in mind for the end product of this game. Having said that, I have seen them play whack-a-mole since early in the Closed Beta, and it is worrisome.