KuruptU4Fun, on 12 March 2013 - 07:59 AM, said:
That would mean that a very few mechs would ever see playtime on certain maps, and the cheese build designs for those maps ever more prominent.
Once PGI gets a hold on MM, I think they should consider this. Make people ready up at least 2 mechs per mode to equal out weight balancing (preferably 4) and let the MM decide what mech you ride in. Then it gives you a higher percentage of GXP to use as you see fit. If you want t o stick with one mech only then you simply have to wait longer for MM to find you a slot.
so build your mechs properly, lrms are lethal from 180m-1000m, gauss are lethal from 0-650+ and do decent dmg up to 1km, er ppcs are lethal from 0-810 and dmg up to 1500m, mlas are great from 0-270 and workable up to 450ish, llas from 0-450m lethal and dmg up to 700ish.
theres no reason you can have an lrm on your atlas and an srm, theres even a range sweetspot of 180-270m where both missile will hit to good effect, although keep it closer to the 200m mark for the srms to all hit.
instead of trying to build mechs that can ravage only at point blank or 1 km theres no reason not too have 8 mechs on your team that are capable of engaging at any range and harrassing their targets.
its a team work game after all, and we IS will need to exploit team work heavily when the clans arrive.
in fact its our only advantage, that we will *********, shoot off legs, and go for head shots. they have greater range, more firepower, and all around faster mechs. but we fight dirty (lets just hope the devs remember to keep it this way by making clan mechs unable to fire weapons when they will hit legs or heads on purpose or a mech another clanner has tagged by shooting it first)