Zeh, on 12 March 2013 - 11:00 AM, said:
Doesn't matter. I'm saying you might know the temperature. You might know the time of day. Hell, you might even know the exact grid coordinate of your target and your landing zone. However, you would NOT know to-the-kilometer where the enemy is going to be when you land. Without that bit of information, there's no way to perfectly setup a fight. The enemy just moved 4km north of your landing position across a giant vast open plain because they figured you would bring only CQ weapons since your target was their city. Now you're stuck fighting multiple km across a giant plain with nothing but short-range weapons.
That's the environment that random maps are trying to simulate IMO. You cannot dictate the encounter parameters.
Not to mention the planetary defenders, have already moved within hours of the Attackers Deploying a safe distance away in more favourable terrain.
Both sides would never compromise favourable terrain, though occassionaly they may bump into each other because conditions are so bad, or the intel was just flat out wrong. Or my gawd Their Scouts DIED before relaying information.
By the way, in the case of insurgent warfare and seige occasions, the Defenders NEVER get to pick the location. Yes, they MIGHT have info on the scale and mech types of said invading lance, but this is the Information Dark Age, Scout Mechs and Aircraft are the most reliable information gathers.
Long story short, most combat situations are lopsided. Because the information is lopsided.
For this reason, I like Hybrid maps.
Not to mention the Defenders with mechs already on the ground are going to Say. "Oh Wait ol chap, I got the perfect mech for this, I'll be back in an 2 hours once the dropship comes into the vicinity, Cheers!"
Edited by Timuroslav, 12 March 2013 - 11:13 AM.