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What Is Your Favorite Balanced Build?


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#1 Erik Hollister

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Posted 11 March 2013 - 09:23 PM

I've got a couple of them, which work for me.

Atlas D-DC with a stock 300 and, of course, Guardian ECM
1 - LRM20
2 - SRM6s
1 - Ultra AC5
2 - Med Lasers

And my baby...

Centurion C9-A with an XL275 and AMS
1-LRM15
2-SSRM2s
2-Med Lasers
1-Machine Gun (cuzz it sounds kewl)

Each allows me to keep the enemies head down with LRMs, and get in close and throw them a beating. Been able to increase my kill/death ratio significantly with these.

What's your favorite non-boat build?

#2 TheCaptainJZ

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Posted 11 March 2013 - 09:28 PM

Hbk 4sp
2 Llas
2 Mlas
2 SSRMs

I have gotten 500-600 damage in good matches.

#3 Lord Ikka

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Posted 11 March 2013 - 09:33 PM

K2- 2 ERPPCs, 1 AC 2, 2 Medium pulse lasers. Good at all ranges, still fulfills sniper slot.

#4 Vinogrady

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Posted 11 March 2013 - 09:34 PM

http://mwo.smurfy-ne...6745f50cdc8ee73
this is propably the most balanced built i have atm

#5 Moorecroft

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Posted 11 March 2013 - 09:36 PM

My Crunchback 4J
90KPH
2ALRM15
TAG
3 Medlas

I know on paper it looks like a pretty dedicated Lurmmech, but in practice the speed and medium lasers are extremely effective. Essential to my playstyle, at least. I am comfortable calling it balanced.

I play it like a real skirmisher and it's a lot of fun. Doublefun because Hunchbacks in general and the 4J in particular are relatively weak builds.

#6 Royalewithcheese

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Posted 11 March 2013 - 09:59 PM

IMO one of the standard DDC builds (2xUAC5/3xSRM6/2xMLas) is a great example of how a balanced build should work in a mechwarrior game. It has some range flexibility without sacrificing the ability to fight at its preferred range.

#7 One Medic Army

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Posted 11 March 2013 - 10:01 PM

Atlas D
2x Large Pulse Lasers
2x Artemis LRM 10s
2x AC/2s
TAG
Std 300 engine

I fire the weapon groups 2 at a time, based on range.
AC2s (>750)
AC2s+LRMs(300> >750)
LRMs+LPLs(180> >300)
AC2s+LPLs(180>)

#8 Ralgas

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Posted 11 March 2013 - 10:06 PM

Muromet all around workhorse

http://mwo.smurfy-ne...4766a70a5365228

twin gauss makes it sniper light now ppcs have been buffed but it'll still hold its own in most fire fights, has hella good range (1920 max!!) runs as cool as ice, and can core an atlas with 3 lucky alphas

#9 Chou Senwan

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Posted 11 March 2013 - 10:26 PM

I'm a traditionalist. Jenner-K, SRM 4 and 4 Medium Lasers, 300 XL engine, jump jets, and a variety of interesting modules.

#10 Sybreed

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Posted 11 March 2013 - 10:28 PM

Atlas D

Original weaponry except for more AC/20 ammo and heatinks

It's pretty damn effective actually

#11 Juju Shinobi

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Posted 11 March 2013 - 10:34 PM

Centurion CN9A with XL 255, UAC/LBX, 3 SRM6 and 2 ML. Works like a charm but only ever seen one other person use it but did not do so well with it.

#12 Inyc

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Posted 11 March 2013 - 10:44 PM

The two Mechs I've Mastered are both fairly balanced. One is a CN9-Al with XL255, 2 LL, 2 ML, 2 SRM6. My other one is an AWS-8R with STD 275, 2 LL, 2 LRM10 and 2 SRM4, Artemis and a tag.

I love the 2 LL arm on both these. Its great for legging light mechs that are trying to carrousel me. I find that I can't stand playing a mech that can't do anything at short range or long range. And I like having lots of weapons to fire.

#13 Dr Killinger

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Posted 11 March 2013 - 10:46 PM

Treb 7M with 2 LRM15, 1 SSRM2, 3ML, 250XL, and a full compliment of jump-jets. I play it as a mid-range harasser, regularly break 800 damage (LRMs...) and in general do quite well. It also isn't useless up close.

I also have a CTF-2X with 2xERLL, 1xUAC/5, 2xSRM4, 300XL. I've had good success at all most ranges with it. Keep at range, engage with ERLLs, start taking some careful shots with the UAC/5 when you can get some good shots off, and then open up with SRMs and go full auto with the UAC when the enemy is ready to brawl. All the weapons are effective up close, so you're never really dead in the water.

Edited by Dr Killinger, 11 March 2013 - 10:47 PM.


#14 Phlyk

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Posted 11 March 2013 - 10:51 PM

Cataphract 2X
Gauss Rifle (3 tons ammo)
2 SSRM2 (1 ton ammo)
2 Large Laser
280 STD engine
10+1 DHS
394/434 armour
FF + ES + DHS

It is pretty good at all ranges and boasts a very reasonable heat efficiency. It also retains reasonable speed and heat efficiency without resorting to an XL engine.

#15 Edustaja

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Posted 11 March 2013 - 10:58 PM

My C1 catapult is very well rounded. Either PPC's or ERPPC's for the longer ranges and srms and medium lasers for the short ranges.
CPLT-C1

#16 kilgor

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Posted 11 March 2013 - 11:21 PM

Atlas D-DC
STD 300 Engine
Guardian ECM
2 x Large Lasers
1 x LRM-15
2 x SRM-6
1 x AC/5
17 Double Heat Sinks

Jenner D
235 XL Engine
1 x LRM-5
1 x SRM-4
1 x Large Laser
2 x Medium Lasers
2 x Jump Jets
11 Double Heat Sinks

#17 MustrumRidcully

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Posted 11 March 2013 - 11:27 PM

View PostErik Hollister, on 11 March 2013 - 09:23 PM, said:

I've got a couple of them, which work for me.

Atlas D-DC with a stock 300 and, of course, Guardian ECM
1 - LRM20
2 - SRM6s
1 - Ultra AC5
2 - Med Lasers


This can't be a balanced build! The LRM20 and the 2 SRM6 weigh 16 tons, the Ultra AC/5 just 9 tons.
I don't even know how your mech stands!

#18 Blue Hymn

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Posted 11 March 2013 - 11:40 PM

Awesome 8Q, 300XL.

2 ERPPCs
2 PPCs

18DHS

- OR -

Awesome 8R, 300XL

2 Large Laser
2 LRM15's
1 Tag

15DHS

As you can see, I pilot the Awesome often. >_>

#19 Edustaja

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Posted 11 March 2013 - 11:41 PM

I'm beginning to think that for some people balanced means that you have to slap on one of everything including the kitchen sink.

#20 N0ni

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Posted 11 March 2013 - 11:49 PM

Flame:
XL360
DHS/Endo
1 ER PPC
3 Medium Lasers
1 LRM10 (+1 ton ammo)
10+6 DHS





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