The Jagermech Is Here
#241
Posted 14 March 2013 - 02:43 AM
But on a side note, i do want to experiment with a few jagermech concepts i have in my head.. It seems like a great support mech that can deal consistent dps to a target so long as you can aim!
And I REALLY hope I can do some funky stuff with AC10s or LBX 10s to!
Just need to see how i can fix that armour issue the mech seems to come stock with.. >.>
#242
Posted 14 March 2013 - 03:51 AM
The Cheese, on 12 March 2013 - 06:11 PM, said:
Is this what you're thinking of? Someone posted it on the forums way back when the mech was announced.
Once we get state rewind for ballistics and missiles, I'll be all over this like a rash.
When I purchase one, I hope there are at least a few Puerto Rican girls just dyyyyyyin' to meet me.
Also, I wonder if the Mech Jagger can shut down or overheat. Afterall, once you start it up, start it up, start it up, I heard it never stops.
Oh man, my own post ashames me so. I thought I heard an angel cry.
#243
Posted 14 March 2013 - 04:15 AM
Jules Gonzales, on 13 March 2013 - 11:05 PM, said:
Except pretty much everyone is cool with the revised not-pay2win version of consumables, such that VERY few people are quitting over it.
#244
Posted 14 March 2013 - 05:54 AM
#248
Posted 14 March 2013 - 06:11 AM
What is things we will be saying next tuesday?
#249
Posted 14 March 2013 - 06:13 AM
ThomasMarik, on 14 March 2013 - 06:11 AM, said:
What is things we will be saying next tuesday?
Dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka dakka
Edited by CapperDeluxe, 14 March 2013 - 06:14 AM.
#251
Posted 14 March 2013 - 07:11 AM
Gandalfrockman, on 13 March 2013 - 09:02 PM, said:
I am very much hoping we get this as a developer made variant, a sort of sister mech to the Catapult-A1.
BEHOLD! WE GIVE YOU THE JAGERMECH-A2 !
It will be Glorious.
Actually, 6x AC/2's (36 tons...) on a 65 ton mech will be hilariously awful, but by jove, I'll still do it for the dakka.
I do it all for the dakka.
Vapor Trail, on 14 March 2013 - 06:18 AM, said:
"Urbie."
"Run."
One of these things is not like the other. One of these things does not belong.
Hey, an Urbie could run.
It runs slower than an Atlas walks, but it could run.
"Run, Urbie, Run!"
Oto Kanon, on 14 March 2013 - 06:09 AM, said:
Ram with Jagermech then eject Urbie for aerial AC/10 shot into DFA.
No.
Atlas makes Hail Urbie pass, Urbie fires AC/10 into cockpit during DFA.
Edited by Kraven Kor, 14 March 2013 - 07:10 AM.
#252
Posted 14 March 2013 - 07:16 AM
I think I might have finally caught a glimpse of a mech that would make me at least side trip from the dragons for awhile.
#253
Posted 14 March 2013 - 07:26 AM
Sug, on 13 March 2013 - 11:25 PM, said:
In that pic it kinda looks like an Urbanmech that got into one of those powersuits from the Aliens movies.
Can someone with skills please paint R2D2 into the Jagermech...? R2's badazz combat suit - online
Cab, on 14 March 2013 - 02:31 AM, said:
omfg - I wrote the R2D2 reply before seeing this. My secretary is now wondering what the hell I'm doing in my office, to produce such grunts of laughter. Well done, sir!
#254
Posted 14 March 2013 - 07:27 AM
Mavairo, on 14 March 2013 - 07:16 AM, said:
I think I might have finally caught a glimpse of a mech that would make me at least side trip from the dragons for awhile.
Stock? 4/6 (64kph top speed.)
So 70~90kph in MWO after max engine and Speedtweak.
#255
Posted 14 March 2013 - 07:38 AM
Steinar Bergstol, on 13 March 2013 - 11:21 PM, said:
I don't see that happening, ever. Why? For the simple reason that changing the weight and critslots of the various components would mean PGI would have to redesign every stock mech they put into the game, and many stocks would probably no longer be possible depending on which way the change went. Changing heat, damage, range and so forth has a far lesser impact on the established mechs in the lore than changing crits and weights.
And yes, I know there are people whose response to the above will be "who cares about stock mechs? They suck and only stupid people use them", but no matter how you feel about stock designs and customization there has to be _some_ point where you say "if we cross this line then why are we paying for an established IP instead of creating a setting of our own?" Changes which make canon mechs impossible to recreate in MWO is, in my opinion, one of those line.
A simple way i like to view it is that as elite merc/house pilots we're basically "Heroes" so we have our mechs that are basically our own personallized "Hero" mech.
Jager looks sweet. Five days until dakka.
#257
Posted 14 March 2013 - 09:14 AM
Dakkamech or Dakkkaprahct?
#258
Posted 14 March 2013 - 09:39 AM
#259
Posted 14 March 2013 - 12:05 PM
14 user(s) are reading this topic
0 members, 14 guests, 0 anonymous users