SC1P1O, on 13 March 2013 - 08:38 AM, said:
I also think if your going to boat there should be some incremental penalty
i mean what soldier brings 4 sniper rifles to urban warfare?
The soldier with 4 ballistic hard points, pinpoint convergence and no cone of fire. cause we all know real sniper rifles don't have a cone of fire, All bullets should go where I'm aiming or its just a role of the dice = no skill. it would be unrealistic for a sniper rifle to miss what i'm aiming at. cause if we have a cone of fire in game/ just like real life, it just removes all skill and we should just be watching robots controlled by AI.
Boating itself is not bad. its a meaning full mech design choice that should be allowed.
its linked fire alpha strikes delivered by boats without a cone of fire / weapon divergence that people are complying about.
Without a game mechanic to compensate for perfect convergence, the game forces you to boat. heat is not the mechanic to counter boating. its a cone of fire that gets bigger or smaller depending on your actions. Things like pop tarting would be Nerfed but still viable. standing still, firing one weapon at time = pin point accuracy at extreme range like it is now.
link fire 4 ppcs should have a targeting penalty that is meaningless at short rage. a small cone of fire provides That solution





















