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Elo...writing On The Wall


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#121 Killerwithin

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Posted 17 March 2013 - 01:29 AM

I think the ELO is seriously broken beyond no belief. I fail to believe that my ELO is as bad as some of these absolutely horrible pilots I drop with who do absolutely stupid things like charge right at the enemy immediately or simply stand and not take cover while lrm volley after lrm volley blows them to pieces.

#122 Amiodarone

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Posted 17 March 2013 - 01:51 AM

Not sure what I'm noticing is really fact but its like everytime I hit into a winning streak my next match gets dropped with headless chickens/2-4 trial mechs per game. Its almost as if the MM system is forcing me into a loss.. o_O

#123 T Hawk

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Posted 17 March 2013 - 01:59 AM

What I noticed is, ELO works fine in the early morning hours and late in the evening or best at night.

If you login somewhere during peak hours, there is so many scrubs online you will always be matched with them as teammates, no way out.

That is why I started to refuse to play during peak hours.

I always try to give my best but losing because of tards everywhere gets so frustrating that I start to rage quit at some point and that is the moment I just have to stop playing if I want my keyboard to survive another day.

Edited by T Hawk, 17 March 2013 - 02:02 AM.


#124 Fooooo

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Posted 17 March 2013 - 02:47 AM

Its funny, its the same as WoT.

Everyone who loses or has a bad win loss in that game rants on about

" My teammates always suck! " "My teammates are all noobs all the time thats why I lose! its not me!"

Yet when a guy comes in with 67% win ratio over 5000 matches and proves to them otherwise they put their fingers in their ears, and go "LALALALLA your wrong!"

I'm not saying that elo is perfect by any means. However EVERYONE is in pretty much the same boat.

Over enough matches everything evens out. The team that just smashed your face in ? Yeah, all of them will have some noobs eventually (as long as their elo is close to yours they will have almost the same experience as you)

Yet how come some of those guys can have a better win rate than you when they get the exact same noob team members over time that you do ?

They are better players, thats why.......they can carry the noobs to victory more often than you can. If you can't do that, then you are not as good as you thought you were.

Edited by Fooooo, 17 March 2013 - 02:48 AM.


#125 T Hawk

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Posted 17 March 2013 - 03:29 AM

View PostFooooo, on 17 March 2013 - 02:47 AM, said:

They are better players, thats why.......they can carry the noobs to victory more often than you can. If you can't do that, then you are not as good as you thought you were.


Or they aren't better players at all and it's just that they are premade and using Teamspeak 3, which is an unfair advantage no matter how many excuses you wish to make.

#126 Bhan Zor

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Posted 17 March 2013 - 04:39 AM

View PostGlythe, on 13 March 2013 - 07:54 AM, said:

Now granted the Elo system should disappear and never come back. When it works it's not half bad but unfortunately it seems to make most matches end in a landslide when it fails to work. The working to failing ratio seems to be about 1:9 unless you are playing in prime time and then it's only about 1:3

Apparently zombies have taken over the earth and they are playing Mechwarrior Online. I know this because the match maker keeps putting them on my team. Dropping with 4 great players means you get matched against 8 good players and the rest of your team are said zombies.


That is my perception as well. Elo seemed to work just fine for the first 2 weeks. Matches seemed close and balanced and they got tougher over time. But as of late, all I seem to get are "roflstomp" matches. Sometimes you are on the winner side, sometimes on the stomped side - its a lottery really. But there isnt much in between. Close and intense matches are a rarity. I don't think the current situation is better than it was before Elo was turned on. Something went awful wrong with Elo and PGI should analyze their data carefully.

#127 T Hawk

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Posted 17 March 2013 - 04:59 AM

View PostBhan Zor, on 17 March 2013 - 04:39 AM, said:

That is my perception as well. Elo seemed to work just fine for the first 2 weeks. Matches seemed close and balanced and they got tougher over time. But as of late, all I seem to get are "roflstomp" matches. Sometimes you are on the winner side, sometimes on the stomped side - its a lottery really. But there isnt much in between. Close and intense matches are a rarity. I don't think the current situation is better than it was before Elo was turned on. Something went awful wrong with Elo and PGI should analyze their data carefully.

ELO simply doesn't work. Most of the matches we play are formed in the same ****** way as they were before ELO so it is not good players vs good players and "bad" players vs "bad" players, it is a random mix of good and bad players fighting each other. It results in frustrating losing streaks for one player and winning streaks for the other on one hand and 50/50 win/lose on the other hand.

#128 Noth

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Posted 17 March 2013 - 05:06 AM

View PostT Hawk, on 17 March 2013 - 04:59 AM, said:

ELO simply doesn't work. Most of the matches we play are formed in the same ****** way as they were before ELO so it is not good players vs good players and "bad" players vs "bad" players, it is a random mix of good and bad players fighting each other. It results in frustrating losing streaks for one player and winning streaks for the other on one hand and 50/50 win/lose on the other hand.


This is how Elo works in nearly all team games, yet the good players still rise to the top despite having horrible luck and getting placed with bad players.

#129 Yokaiko

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Posted 17 March 2013 - 05:12 AM

View PostT Hawk, on 17 March 2013 - 03:29 AM, said:


Or they aren't better players at all and it's just that they are premade and using Teamspeak 3, which is an unfair advantage no matter how many excuses you wish to make.



Not unfair at all. anyone can jump onto one of three TS servers are look for a group. Its not like its some exclusive club. It also has the added bonus of ...wait for it....a functional lobby.

Its definitely an advantage, but far from unfair.

#130 T Hawk

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Posted 17 March 2013 - 05:51 AM

View PostNoth, on 17 March 2013 - 05:06 AM, said:

This is how Elo works in nearly all team games, yet the good players still rise to the top despite having horrible luck and getting placed with bad players.

Example?

#131 T Hawk

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Posted 17 March 2013 - 06:00 AM

View PostYokaiko, on 17 March 2013 - 05:12 AM, said:

Its definitely an advantage, but far from unfair.


Advantages are always unfair.

#132 Murzao

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Posted 17 March 2013 - 06:44 AM

During the first tourney (marathon), when I was matched in my usual medium chassis I was matched vs the top people....one being RedDiablo the #1 Light chassis winner which I owned him in his 3-L and gave him a loss:)...but the matches were hard (fun) and were closer to 50/50 and had at least 1 if not 2 premades on a side usually. They still do.

When I played a Jenner which I hadn't played in ages and started in the newb bracket, I started the tourney 17-4 and was getting 700+ damage and like 3-5 kills in my Jenner-F because well in the low bracket nobody knew what they were doing.

Working as intended.

Games are only extremely lopsided when one team doesn't focus fire (or mainly uses LRMs/SSRMs/other non DD weapons or just can't aim)........or your team gets run over 5-1 repeatedly super fast due to poor positioning.

#133 Bhan Zor

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Posted 17 March 2013 - 07:33 AM

I dont think we should be talking about things that happened a month ago when PGI claims their system is learning. As I mentioned above, to me it seems the quality of Elo matches has degraded. It feels like something is broken at the moment.

Balanced match outcomes have become rare and you cant explain that away with tactical mistakes all the time. There is a reason people make these mistakes; lack of experience being the most important one. And when they are repeatedly matched up against people who apparently know more than just the basics, it ends in a "roflstomp" - isnt the purpose of Elo to avoid this crap? If it doesnt do that, its worthless.

#134 SgtKinCaiD

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Posted 17 March 2013 - 07:47 AM

Posted Image


What a great and balanced match ! Did I mention the tonnage between teams ?

#135 Phoenix Gray

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Posted 17 March 2013 - 07:52 AM

View PostDr Killinger, on 13 March 2013 - 08:18 AM, said:

QFT. Trying to reset your Elo score is pretty... um... I can't think of a nice word.


Candy-***? (Hey, candy is nice)...

#136 Yokaiko

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Posted 17 March 2013 - 07:52 AM

59 damage for 5 mechs.....ye gods.

#137 Kageru Ikazuchi

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Posted 17 March 2013 - 07:53 AM

I'm looking forward to the tweaks to Elo ... I think proper matchmaking should take your mech's tonnage/loadout, your record with that mech, and your record in general into account. I'm also hoping that the player base continues to grow (if there's a thousand people trying to drop at once, match making should be better than if there's only a hundred).

For the guys QQing about 4 elites+4 scrubs getting matched with 8 moderates, have you tried communicating your plan to them throughout the match? I always PUG, and if someone tells me what the plan is, I try to support it, even if I disagree with it, just because that player took the time to try and coordinate our efforts.

#138 Phoenix Gray

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Posted 17 March 2013 - 07:54 AM

View PostSgtKinCaiD, on 17 March 2013 - 07:47 AM, said:

Posted Image


What a great and balanced match ! Did I mention the tonnage between teams ?


I see three FOUR ECM mechs on the winners. No ECM on the losers. Any TAGs or PPCs? If not, then someone(s) wasn't prepared for the environment. That, or if the game has an algorhythm for balancing ECM, then it sure wasn't working.

I also note wildly disparate ping rates.

Edited by Phoenix Gray, 17 March 2013 - 07:59 AM.


#139 Yokaiko

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Posted 17 March 2013 - 07:58 AM

View PostPhoenix Gray, on 17 March 2013 - 07:54 AM, said:


I see three FOUR ECM mechs on the winners. No ECM on the losers. Any TAGs or PPCs? If not, then someone(s) wasn't prepared for the environment.



Nor a 250 ton weight advantage.

....of course I just got boomcat'd......27 damage. bleh

You can't account for there being 4 ro 0 ECM mechs on the other team pugging. otherwise you would only ever run ECM mechs.

...and hell with that.

Edited by Yokaiko, 17 March 2013 - 07:59 AM.


#140 SgtKinCaiD

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Posted 17 March 2013 - 08:03 AM

View PostPhoenix Gray, on 17 March 2013 - 07:54 AM, said:


I see three FOUR ECM mechs on the winners. No ECM on the losers. Any TAGs or PPCs? If not, then someone(s) wasn't prepared for the environment.

I was trying not to be picky on the ECM as it is another problem in itself, but now that you mention it, there were 5 ecm, you forgot a light, i think the COM-2D who did more damage than 5 of my teammates combined.
But the matchmaking is working as intended ...





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