Catapult CPLT-C1 (“Cyclone”)
Tonnage: 65
Engine: XL
Rating: 300
Max Engine Rating: 315
Armor: 384
Type: Standard
Head: 18
Left Arm: 36
Left Torso: 44/16
Center Torso: 66/18
Right Torso: 44/16
Right Arm: 36
Left Leg: 45
Right Leg: 45
Weapons & Equipment:3x Large Laser, 2x SSRM2 (1t ammo)
Head: --
Left Arm: SSRM2, DHS
Left Torso: Large Laser, 2xDHS
Center Torso: 12xDHS (Engine), Large Laser
Right Torso: Large Laser, 2xDHS, Ammo (SSRM2)
Right Arm: SSRM2, DHS
Left Leg: 2xJJ
Right Leg: 2xJJ
Hardpoints:
Left Arm: 1 Missile
Left Torso: 1 Energy
Center Torso: 2 Energy
Right Torso: 1 Energy, 1 AMS
Right Arm: 1 Missile
Internal Structure: Standard
Heat Sinks: 18 Double
ECM Capable?: No
Max Jump Jets: 4 (4 Jump Jets)
15.5t Engine + Gyro + Cockpit
0.0t requisite HS (if engine under 250)
4.0t Jump Jets
8.0t Heat Sinks
6.5t Internal Structure
12.0t Armor (400)
18.0t Weapons
1.0t Ammo
0.0t Equipment
65 ton
When our engineers sat down to design a mech for “green” pilots, we knew it had to be versatile and flexible enough to get a new pilot into and out of any combat environment. For starters, Large Lasers, three of them; an inexperienced pilot just needs to know that a Large Laser will reach out and touch anything you can see, no need to worry about long range or minimum range. While the veteran pilot will appreciate to the ability to pick their range against an opponent thanks to the combination of Large Lasers and one of the most power engines in its class, and did I mention the jump jets?
One of the most frustrating and deadly situations for a new pilot is to attract the attention of an enemy light mech, who will definitely take advantage of an inexperience pilot, except when you have Sure-Lock Streak SRMs. I guarantee you that if he doesn’t flee that his light armor will give long before your 12 tons, and did I mention the Jump Jet? Great for orienting and elevating, two things sure to confound even the most persistent light mech pilot.
Edited by Agent 0 Fortune, 17 March 2013 - 04:04 PM.