

Gauss Needs Slight Hp Boost
#1
Posted 13 March 2013 - 11:19 AM
#2
Posted 13 March 2013 - 11:22 AM
#3
Posted 13 March 2013 - 11:23 AM
#4
Posted 13 March 2013 - 11:24 AM
#5
Posted 13 March 2013 - 11:26 AM
#6
Posted 13 March 2013 - 11:37 AM
FrupertApricot, on 13 March 2013 - 11:19 AM, said:
That's one issue. IMHO gauss is a sniper weapon, not well-suited for brawling (some even suggest min range). Once you've closed in on them, you should have the advantage.
FrupertApricot, on 13 March 2013 - 11:19 AM, said:
That's another issue, I'd agree with CapperDeluxe.
#7
Posted 13 March 2013 - 11:41 AM
CapperDeluxe, on 13 March 2013 - 11:26 AM, said:
The ammo doesn't explode, but several people have commented to me (and I've noticed it myself) that recently when the gauss rifle itself is damaged, it does ALOT more damage then it did before... It seems like it started doing more crit damage after the last patch.
#8
Posted 13 March 2013 - 11:44 AM
Still had all my armor, and it was just yellow.
I was like: Wtf?
Then logged out for being completely useless without any weapon.
3Hp + exploding is overkill on top of being the heaviest weapon in the game. After the AC20 boost to 18Hps, I say boost the Gauss to 8 or 10 Hps and keep the exploding factor in.
Heck, I'd take even 6 Hps at this point, but having a disabled Gauss because there was a gust of wind is imo stupid.
Edited by Elandyll, 13 March 2013 - 11:45 AM.
#9
Posted 13 March 2013 - 11:50 AM
#10
Posted 13 March 2013 - 11:52 AM
#11
Posted 13 March 2013 - 11:53 AM
Elandyll, on 13 March 2013 - 11:44 AM, said:
Still had all my armor, and it was just yellow.
I was like: Wtf?
Then logged out for being completely useless without any weapon.
3Hp + exploding is overkill on top of being the heaviest weapon in the game. After the AC20 boost to 18Hps, I say boost the Gauss to 8 or 10 Hps and keep the exploding factor in.
Heck, I'd take even 6 Hps at this point, but having a disabled Gauss because there was a gust of wind is imo stupid.
You couldn't have had all your armor, as there are no through armor crits.
#12
Posted 13 March 2013 - 11:53 AM
Elandyll, on 13 March 2013 - 11:44 AM, said:
Heck, I'd take even 6 Hps at this point, but having a disabled Gauss because there was a gust of wind is imo stupid.
I really prefer a one time explosion of 20+ damage(Protected by CASE), over stuffing explosive ammo all over my mech(that has much more blast damage).
Gauss has more range/no heat/non-explosive ammo/less slots than AC/20, and pays in weight. Gauss is built for ranged fights, take the 18 HP AC/20 for brawls.
Edited by Stingz, 13 March 2013 - 11:57 AM.
#13
Posted 13 March 2013 - 11:54 AM
Im just sayign as someone who hunts them, gauss rifles are WAY too easy for me to blow off of an enemy.
#14
Posted 13 March 2013 - 12:18 PM
#15
Posted 13 March 2013 - 12:21 PM
#16
Posted 13 March 2013 - 12:22 PM
#17
Posted 13 March 2013 - 12:26 PM
#18
Posted 13 March 2013 - 12:27 PM
#19
Posted 13 March 2013 - 12:30 PM
#20
Posted 13 March 2013 - 12:31 PM
Bilbo, on 13 March 2013 - 11:53 AM, said:
Just telling you what I saw, even if it possibly was a glitch.
Armor on both ST was still there, yellow (possibly orange). Which is why I wtf in the first place and was done for the night.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users