Deamhan, on 13 March 2013 - 08:19 PM, said:
Hmmm. I was looking over my weapon stat for the streak and......
502 shots fired with 333 hits.
Each time the weapon is fired (launching two missiles) it counts as a shot.
As long as one of those two missiles hit, it is considered a "hit".
So while this is not perfectly accurate, it would be a close proximation.
At 66.33%, 502 shots is 1004 missiles with just a 66.33% hit rate meaning that roughly 666 (rounded up from 665.9532) hit for a total damage of 1,041 dmg. which is 1.56 dmg per missile. Now if about half of these "hits" is because only one of the missiles hit and not both, then you can increase the dmg per missile by 50%.
.78 + 1.56 = 2.34
This brings it much closer to the 2.5 per missile.
Nope, it counts every missile. Unless you're suggesting that I've fire my LRM60 Stalker nearly 30,000 separate times since they began recording.
Quote
But lets go extreme and assume that every hit was only from one missile. So instead of 666 missiles, it is 333 missiles for 1,041 dmg. That is 3.126 dmg per missile but with only one missile out of two per shot, that is only 3.126 dmg per shot. Not only is it still only .6 off from the 2.5 dmg per missile but in this particular case, it is less damage per shot than max. With the max being 2.5 dmg * 2 missiles for a total of 5 dmg per shot.
Are you seriously suggesting that a 25% increase in damage is no big deal? It's a big deal to me.
Furthermore, if you'd read
my first post in this thread, you'd see I had specifically tested it on larger mechs, which have larger hit boxes, thus less damage splashing onto different locations. That damage was basically exactly 2.5/missile, allowing a slight tolerance do to the mech health being rounded off to whole percentages. This shows that the problem is affecting smaller mechs, with smaller hit boxes, mech more than larger mechs. So it really throws the entire thing out of balance and gives Streaks an even greater advantage against lights than they are supposed to have,
Deathlike, on 13 March 2013 - 09:07 PM, said:
This might explain why I get so many deaths by LRM to the head in a catapult...
Nah, that's ,cause yer, head's so fat.
No, really, Cats have large heads and they are located pretty much center mass when viewed from the front. As such, they're going to take a lot of incidental head hits even when people aren't trying. Anything hitting in a big cluster in your frontal center mass will likely hit your head. Though, I've mastered all 4 cats and I don't think I've ever died from missiles to the head. Plenty of other things to the head, but never a missile.