I recently added the artemis targeting system to my mech and now it wont target enemy and my weapons load out during the game doesn't recognize my missiles. This actually happens on a fe of my mechs where the lasers or guns are not recognized. thoughts?
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Cant Get Weapons To Target Or Fire
Started by Finbarian McCool, Mar 13 2013 03:18 PM
4 replies to this topic
#1
Posted 13 March 2013 - 03:18 PM
#2
Posted 13 March 2013 - 03:43 PM
Double-check the ammo loadout, make sure you have the correct ammo. I upgraded to artemis, first time using it the last few days. Anyway I was about to launch and found my mech short on tonnage......was the lack of ammo. Also you may need to reset your weapon groups. And don't forget the R key. Hope this helps.
#3
Posted 14 March 2013 - 08:58 AM
Putting on Artemis pulls out all the normal LRM/SRM ammo and doesn't replace it with the Artemis version. You have to go in and replace the ammo with the Artemis ammo. Otherwise when you launch you have no ammo. No ammo means your weapons won't lock on just like when you run out of ammo during the game.
#4
Posted 14 March 2013 - 09:00 AM
You would think that if you had the requirements, it would replace BOTH the weapons AND the ammo (within their respective locations), but it only replaces the launchers. Go figure on this odd behavior.
The artemis costs addresses it at a 1 non-artemis to artemis ratio, yet this doesn't make any sense on how this was implemented.
The artemis costs addresses it at a 1 non-artemis to artemis ratio, yet this doesn't make any sense on how this was implemented.
Edited by Deathlike, 14 March 2013 - 09:02 AM.
#5
Posted 14 March 2013 - 09:07 AM
Mercules, on 14 March 2013 - 08:58 AM, said:
Putting on Artemis pulls out all the normal LRM/SRM ammo and doesn't replace it with the Artemis version. You have to go in and replace the ammo with the Artemis ammo. Otherwise when you launch you have no ammo. No ammo means your weapons won't lock on just like when you run out of ammo during the game.
I'm going to guess this is a bug that needs to be fixed, because immediately after you switch to Artemis it keeps the tonnage of your ammo, its not until after you press save that it removes your old non-artemis ammo and only if you notice that your mech is now undertonned would you then go back in to add the ammo in.
I imagine this one is just a result of their recent integration of the upgrades to the rest of the loadout screen, with any luck they'll already have it fixed for tuesday!
Edited by CapperDeluxe, 14 March 2013 - 09:12 AM.
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