Elo Issue? (Super High Elo Players)
#21
Posted 14 March 2013 - 02:05 AM
If the OP is regularly getting grouped with trial mechs and new players, it's because either i) there just aren't enough players online to make a balanced pair of teams in which all players have similar Elo ratings or ii) his Elo rating isn't actually particularly high and it's where he belongs. The former might simply be because of the time of day he plays. There's also the added complication that some players are using tricks to avoid dropping on particular maps (e.g., you can just rename the map folder in the game's directory if you don't want to play Alpine with your splatcat or whatever).
For myself, I find Elo works quite well. I'm an experienced but average player so although I'm not very good I also don't usually (!) make beginner's mistakes. I often find myself in matches with lots of people with gold tags but a play-for-fun attitude. I like it.
#22
Posted 14 March 2013 - 02:05 AM
#23
Posted 14 March 2013 - 02:12 AM
RiceyFighter, on 13 March 2013 - 11:24 PM, said:
Did you use chat to involve the pugs in your tactics?
If not, you use them as cannon fodder and get what you deserve.
Edit: typo
Edited by Galenit, 14 March 2013 - 06:07 AM.
#25
Posted 14 March 2013 - 06:03 AM
If not, you use them as cannon fodder and get what you deserve."
^^This
SCHADENFREUDE
Your tears are so yummy and sweet.
But, more seriously, I hope that will be sorted in due time. They cannot afford to drop the towel on this one.
In my tier (Joystick purgatory -Hell ain't a bad place to be) I sometimes get closer matches than before. Not as often as I would like, but there is a difference.
Edited by Hammerhai, 14 March 2013 - 06:04 AM.
#26
Posted 14 March 2013 - 06:43 AM
#27
Posted 14 March 2013 - 06:51 AM
It's not ideal, but it's better than winning almost every game effortlessly, like it was before elo in 4 mans.
#28
Posted 14 March 2013 - 07:16 AM
#29
Posted 14 March 2013 - 07:18 AM
Do you have a separate ELO by mech? Or just one overall? If you practice your heavies like crazy and do well with them, do you end up playing with the same tier of opponents when you buy a new spider and try it out? Seems harsh.
#30
Posted 14 March 2013 - 07:20 AM
#31
Posted 14 March 2013 - 07:21 AM
#32
Posted 14 March 2013 - 07:23 AM
I, for one, wouldn't mind seeing my own ELO "percentile" as a stat. You don't have to share yours if you don't want to, but it's nice to see what (if any) progress you are making, though I know it's a kind of fudge stat.
I have to say though, the quality of my games has gone up quite a bit since ELO. I FEEL evenly matched, and my K/D has stalled at 1.05, which might indicate I'm playing at my level, at least in the mech I play most (Phract 2X).
Edited by Olivia Maybach, 14 March 2013 - 07:24 AM.
#33
Posted 14 March 2013 - 07:25 AM
#34
Posted 14 March 2013 - 07:30 AM
Basically if your 4 man is filled 4 people that work well together and are exceptional pilots they can overcome the disadvantage of outrageously low elo pugs that get put in the same team.
Some sort of confirmation or not on how elo is working it out form a dev would be nice.
Edited by ciller, 14 March 2013 - 07:32 AM.
#35
Posted 14 March 2013 - 07:31 AM
I've also noticed that, if the enemy team has an obvious 4 man (it often does. 4 of the same house and 4 lonewolves), they tend to have the same problem as us.
Edited by ItsAPotato, 14 March 2013 - 07:31 AM.
#36
Posted 14 March 2013 - 07:40 AM
Kell Draygo, on 14 March 2013 - 07:16 AM, said:
Kell Draygo, on 14 March 2013 - 07:20 AM, said:
That's probably why I end up paired in teams with humongous tonnage advantage over my own..
They told me the above it's balanced. I've been paired up with another 4-man the other side, in my side you can guess that two members of my 4 man (you can read our names) have a rather high ELO and the other two are "normal" players. There was probably another 4 man in my team, then ELO is punishing us because we were 4+4 vs a 4+pug with.. oh 240 tons more than us.
Oh, and the MM found this match nearly instantly. I'm used to wait several time to find a match and end up into highly unbalanced drops, but often the unbalance happens also when the MM finds the game nearly instantly.
ELO, no matter what devs say, DOES NOT account weight factors. If it does, then it's not working.
I'm fine if MM, when I'm into a 50 ton mech, pairs me up against a 60-70 ton mech, not an atlas.. not against 1 Atlas and two CTFs MORE in the other team.
This isn't about pugstomping. And if ELO is working right then someone has to explain to me why 9 games out of 10 end up 8-0 or 0-8 and 1 out of 10 is a nearly balanced match.
Edited by John MatriX82, 14 March 2013 - 08:05 AM.
#37
Posted 14 March 2013 - 08:01 AM
One question, are you using chat to try and coordinate with the pugs you drop with? Perhaps other teams are doing that and making better use of their teammates? No offense here just that statistically what happens to you should happen to everyone else in a similar situation thus balancing your game averages out to 50/50 win/loss. If that's not happening than your play style is the common denominator in the equation.
Premade groups are suffering from wonky balancing. Are all the people in your group comparably skilled? That can throw it off too, that's a known issue.
The last couple of days were just bad though. I don't know why. Even pugging I was dropping with people who were just.... not spectacular. Worst experience I've had since pugstomping heyday prior to Elo. Hopefully it was just a wacky one-off and today will be better. Perhaps they were adjusting something in Elo yesterday? I don't know.
#38
Posted 14 March 2013 - 08:02 AM
#39
Posted 14 March 2013 - 08:02 AM
Kell Draygo, on 14 March 2013 - 07:16 AM, said:
LoganMkv, on 14 March 2013 - 07:25 AM, said:
LOL, because playing in a four man group is cheating perhaps ???
Before ELO, I lost and won matches but at least my participation in the match was significant in the result of the match. Now even if i try my best, what can i expect to do when half of my team are new players ???
New players should not be used to compensante high ELO players, they should have their own low-ELO matchs like a normal balancing system should work !!!
Edited by SgtKinCaiD, 14 March 2013 - 08:04 AM.
#40
Posted 14 March 2013 - 08:05 AM
John MatriX82, on 14 March 2013 - 07:40 AM, said:
That's probably why I end up paired in teams with humongous tonnage advantage over my own..
They told me the above it's balanced. I've been paired up with another 4-man the other side, in my side you can guess that two members of my 4 man (you can read our names) have a rather high ELO and the other two are "normal" players. There was probably another 4 man in my team, then ELO is punishing us because we were 4+4 vs a 4+pug with.. oh 240 tons more than us.
Oh, and the MM found this match nearly instantly.
ELO, no matter what devs say, DOES NOT account weight factors. If it does, then it's not working.
I'm fine if MM, when I'm into a 50 ton mech, pairs me up against a 60-70 ton mech, not an atlas.. not against 1 Atlas and two CTFs MORE in the other team.
This isn't about pugstomping. And if ELO is working right then someone has to explain to me why 9 games out of 10 end up 8-0 or 0-8 and 1 out of 10 is a nearly balanced match.
You seem to not understand what we are saying. We said that you get a separate ELO Rating for each weight class. We did not say that the ELO system includes tonnage into its matchmaking process.
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