FerretGR, on 14 March 2013 - 12:35 PM, said:
But that's enough to draw at least one conclusion from. That you can roll snake-eyes on the matchmaker. I think what most players were hoping for was more segregation, so that if you're playing in the high range you won't randomly get guys that run around on 3x zoom the entire match and don't know how the R button works.
Now, for Mr Zeh...
My win rate in heavies since they started tracking per-mech stats is 65%. My win rate during seeding and the Hero tournament was 70%.
Elo has performed pretty much exactly as expected. The first couple days after per-mech stats were being recorded I was holding a 75% win rate on my heavies. (Still have that on my K2). It has gradually gone down as matches have become more and more challenging.
Where I think most people are surprised is that the 'more challenging' progression seems to be: "I need to get 3 kills and 500 damage for a win" to "I need to get 4 kills and 650 damage for a win" up to "Damn. Only did 800 damage and 5 kills... not quite enough."
Now I'm a traditional Clanner, so I feel there's no point in blaming your team. If you really wanted that win you'd have killed more enemies. Do a better job of protecting your PUGs, Mr. Top-5%.
Though it is much less frustrating at times to have team-mates you can count on... or who won't all die in the middle of the lake 30 seconds into the match. But you know... if you keep losing you'll find yourself back in matches you can win again.
The only thing that really, really hurts is sometimes having to watch. You know, when there's a Stalker, an Atlas and a Dragon all standing in place, slowly turning around in circles trying to kill that last remaining one-armed Trebuchet... The Stalker has overheated and shut down his last 3 consecutive shots, and the Dragon has shot the Atlas twice. 30 seconds in the Atlas slowly pitches over onto it's back. A horrifically anti-climatic death at the hands of a limping TBT. Finally one of your olive drab lance-mates lands a hit, mercifully ending the match and the echos of Yackity Sax playing in your head.