Why has it been over a year and still to this day I can't load a mech up with 4 MGs and go to town on anything within 200m of me?
Why are mechs with more than 1 ballistic slot handicapped from MGs being so worthless?
Why is there only a single 3x ballistic slot mech that is competitive?
Why god why can't you just increase the projectile speed of MGs, and triple their DPS?
Why is PGI so opposed to letting people use MGs? They were intended to be used on battlemechs to kill other battlemechs. We aren't asking for anything more than that. 2 DPS per MG is all we want.
Consider:
Q. WHAT, MGS AREN'T MEANT TO KILL MECHS WTF!
A. MGs were in BT before infantry were. As has been stated many times armor in the BT universe chips away rather than trying to deflect shots. There's no way to deflect a 160mm AC20 round so rather the armor was designed to tear away at the point of impact to save the rest of the mech. High grade high caliber MGs can also tear away at mech armor.
Q. But giving them 2 DPS would make them so OP!
A. The average HIT RATE for a MG is fairly low, 50% on average. ADDITIONALLY, due to their crit space requirements (2 medium lasers is 2 crit spaces, 2 MGs is 3+ crit spaces depending on how much ammo you want) and their tendency to blow up (ammo exploded) they actually have big liabilities. ADDITIONALLY the 100% uptime on aim requirement (you can never look away) drastically reduces your survivability while at the same time giving tons of counterplay in that any movement of their torso forces your damage off taret.
Q. I still think 2 DPS would be OP!
A. In fact, they should probably be at 3 DPS to be balanced. Machine guns are: A. Slow projectile traveling, B. Ammo reliant, C. Require 100% uptime, D. Crit space intensive for a low quality weapon, and lastly E. Have very few mechs that can utilize more than 2 MGs and most of them on the torso which makes it hard to use. Oh also F. The ammo can kaboom.
Q. But that's so unrealistic for a machine gun to hurt a mech!
A. As I have explained above, read that. Additionally, machine guns in BT (mech mounted ones) are not firing tiny little bullets. They're firing these:
As a machine gun. These are MASSIVE mech mounted DOOM cannons. The machine guns found on mechs are ANTI MECH weaponry that just *happens* to be useful against infantry. It is not the other way around. They are NOT anti-infantry weapons that can also hurt mechs.
Q. I still am not convinced because I am hard headed!
A. A car weights about 2 tons. The MG in game weights 0.5 tons. This MG is 1/4 the weight of a freaking car. I don't understand whats not to get here. This is not a 50 pound rifle, this is a 1000 pound anti mech machine gun.
Q. Why not just make it do bonus damage to internals so it kills faster!
A. Because people want to use the machine gun as a weapon, a real weapon. And it's supposed to be. There are 3 variants out there that are DESIGNED to boat MGs and use them as their main weapons. MGs are supposed to be the light ballistics weapon you take on those ballistics slots. You know the Dragon with 3 ballistics in its arm? What sense to those make? They don't unless MGs do good damage.
Q. THIS WOULD BREAK DA GAME!
A. So let us try it. See if that's true. If it's really true then fine, nerf it again and we'll drop it.
Q. But whyyyyyyy? Why buff THIS weapon?
A. On the TT the AC/2 and MG were both lower tier weapons, but at least they did 2 damage each. In MWO the MG does LESS than 1/8 of what the AC2 does. Yeah. "But why?" Is the correct question to why MWO nerfed the MG so bad. And I'm not a TT player, I HATE the TT fundamentalists, but you still have to question why if they used the TT as a jumping off board for balance was a weapon that was ALREADY lower tier nerfed for MWO?
Edited by hashinshin, 16 March 2013 - 11:33 AM.