To summarize if using Canon BT/MW:
The
Machine Gun should do 2Damage (Just like the AC/2) with 90m Range & 0.5 or 1 ton ammo lots of 100 or 200.
The
Flamer (Maybe fireballs or burst of flame instead of flame thrower style) should do 2Damage with 90m Range & have burn effect on trees/buildings making lasting heat/smoke cover time.
For MWO game “balance” either give the above the same ROF as an AC/2 or have it do 1Damage and shoot 2XROF of AC/2 or any math variable thereof with ROF/Damage that equates to AC/2 overall DPS.
All this information was taken from
http://www.sarna.net/wiki/Main_Page which is one of the best resources for Battletech information.
FYI TT range is 30m per 1.
http://www.sarna.net/wiki/Machine_Gun
Machine Gun is the quintessential anti-
infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers. Vehicular-scale machine guns mounted on
BattleMechs can lay low entire
platoons in just a few passes thanks to their high rate of fire, though they are more commonly found on
Combat Vehicles and
ProtoMechs.
[3] These weapons are much heavier than those typically carried by infantry, but can be used by them when placed on a static mount, where they are called
Support Machine Guns.
[4] Battle Armor can also carry machine guns, typically
upgraded versions of infantry-support weapons, which can rival their larger vehicular-scale cousins.
[5]
Ammo Handling BattleMechs and vehicles (massing more than 5 tons) allot Machine Gun ammunition in half-ton (100 "round") as well as full ton (200 "round") lots. Powered Armor (of all types, including BattleArmor) and vehicles massing less than 5 tons are alloted ammo in 5 kg lots that are consumed in a single "round" or turn of fire.
Machine Gun
Production information
Type Ballistic (Anti-Infantry)
Tech Base Clan /
Inner Sphere(IS)
Year Availability Pre-spaceflight
Technical specifications
Heat 0
Damage 2
Min Range 0
Short Range 1
Medium Range 2
Long Range 3
Tons
Clan = .25
IS = .5
Critical Slots 1
Ammo Per Ton 200
http://www.sarna.net/wiki/Flamer
Flamer taps into a
BattleMech's reactor to produce heat in the form of a plasma release.
[3] An extremely short-ranged weapon, the Flamer is devastating against
infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat levels. The Flamer is also often used to set ambient objects such as trees aflame, making it useful for burning forests or cities in order to slow the enemy down or cover friendly movements. A clear example of such is the
Firestarter BattleMech.
Flamer
Production information
Type Energy (Heat-Inducing, Anti-Infantry)
Tech Base
Clan /
Inner Sphere
Year Availability
2025
Technical specifications
Heat 3
Damage 2
Min Range n/a
Short Range 1
Medium Range 2
Long Range 3
Tons
Clan = 0.5
Inner Sphere = 1
Critical Slots 1
Ammo Per Ton n/a
http://www.sarna.net/wiki/AC-2
Autocannon 2 is a direct-fire ballistic weapon, firing HEAP (
High-
Explosive
Armor-
Piercing) rounds at targets either singly or in bursts.
Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with Autocannon/2s having an extremely long range at the cost of having a very small damage output.
Autocannon/2
Production information
Type Ballistic (Direct Fire)
Tech Base
Inner Sphere
Year Availability
2300 (
TH)
Technical specifications
Heat 1
Damage 2
Min Range 4
Short Range 1-8
Medium Range 9-16
Long Range 17-24
Tons 6
Critical Slots 1
Ammo Per Ton 45
Edited by Alvor, 17 March 2013 - 01:08 PM.