Stick with it, that first 25 can be painful, but play the trial mechs carefully, and use each weapon exactly how its supposed to be used and you can do okay and dont spend a dime till you get all 25 done unless you know EXACTLY what you want and use it all on ONE MECH.
But i tell you once you finish that 25 and you get one mech fairly loaded out it gets better, and even thats NOTHING compared to when you hit 3 mechs and open up your 2nd level skills.
Oh another tip DO NOT SELL ANYTHING EVER, even machineguns the sell value isnt worth it and you never know when you can use them on another mech down the road.
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To All The New Players
Started by Ph30nix, Mar 14 2013 03:49 AM
9 replies to this topic
#1
Posted 14 March 2013 - 03:49 AM
#2
Posted 14 March 2013 - 04:54 AM
Well, I have to disagree a little, I have 16 mechs and I've sold enough Medium Lasers and some LRM launchers, some SRM's, and a few other things like extra engines that I am pretty sure I won't need 3 of. There are times to sell but don't do it until you've built 3-4 mechs and know the other mechs in the game from researching their stats/hardpoints and what equipment your planned mechs will come with anyway.
That said absolutely this game is a blast once you get into it.
That said absolutely this game is a blast once you get into it.
#3
Posted 14 March 2013 - 05:01 AM
Yeah. I've sold about 100 Heatsinks. Still stock 20 just in case.
My biggest advice, is to get voice comms, find a community to group with and ask questions. Its the fastest way to dominate the battlefield.
My biggest advice, is to get voice comms, find a community to group with and ask questions. Its the fastest way to dominate the battlefield.
#4
Posted 14 March 2013 - 05:19 AM
Barrett Osis, on 14 March 2013 - 05:01 AM, said:
Yeah. I've sold about 100 Heatsinks. Still stock 20 just in case.
My biggest advice, is to get voice comms, find a community to group with and ask questions. Its the fastest way to dominate the battlefield.
My biggest advice, is to get voice comms, find a community to group with and ask questions. Its the fastest way to dominate the battlefield.
I did that too, but it occurs to me I would have made more c-bills playing a match in the time it took me to sell all the buggers.
#5
Posted 14 March 2013 - 08:00 AM
Well, currently selling items isn't necessary except if you are really in need of that small amount of c-bills right away. Many people I know sold jump-jets, for example, because they know they will never need so many of them. So, you may want to think carefully before selling items... in the other hand, if you don't need a mech anymore (a variant you dislike of a mech you already mastered) feel free to sell it... an available mechbay is a good mechbay, specially if you don't have MCs.
Although I believe that the most important thing for a newbie to have is patience: until you gain more experience and - specially - a group to belong in, things may not go as well as hoped. But all will become much more interesting soon. So don't give up even if you died or lost a few times. Even vets die miserably *cough*
Although I believe that the most important thing for a newbie to have is patience: until you gain more experience and - specially - a group to belong in, things may not go as well as hoped. But all will become much more interesting soon. So don't give up even if you died or lost a few times. Even vets die miserably *cough*
Edited by Zphyr, 14 March 2013 - 08:04 AM.
#6
Posted 14 March 2013 - 08:21 PM
Ph30nix, on 14 March 2013 - 03:49 AM, said:
Stick with it, that first 25 can be painful
I've been playing less than a week. I don't know what you mean by "first 25" though. I have not even dug into the skills / XP. Right now the skills I am working on are getting more familiar with the maps and trying to be patient so I don't put myself into asking-for-death situations so often.
Sometimes I learn a lot from spectator mode. I watched 3 assault mechs on my team trade fire with 2 enemy assaults for what seemed like forever today. Now I understand why I can't kill those things with my medium. They can take so much punishment I will never beat one unless I learn to quit being in a hurry and try to stay out of their line-of-fire and wear them down, or lead them to teammates, or just retreat!
Anyway, the modules, XP system, whatever, I'll get to that, but it's damned confusing. For now I am just trying to improve my gameplay!
#7
Posted 15 March 2013 - 02:42 AM
jeffsw6, on 14 March 2013 - 08:21 PM, said:
I've been playing less than a week. I don't know what you mean by "first 25" though. I have not even dug into the skills / XP. Right now the skills I am working on are getting more familiar with the maps and trying to be patient so I don't put myself into asking-for-death situations so often.
Sometimes I learn a lot from spectator mode. I watched 3 assault mechs on my team trade fire with 2 enemy assaults for what seemed like forever today. Now I understand why I can't kill those things with my medium. They can take so much punishment I will never beat one unless I learn to quit being in a hurry and try to stay out of their line-of-fire and wear them down, or lead them to teammates, or just retreat!
Anyway, the modules, XP system, whatever, I'll get to that, but it's damned confusing. For now I am just trying to improve my gameplay!
Sometimes I learn a lot from spectator mode. I watched 3 assault mechs on my team trade fire with 2 enemy assaults for what seemed like forever today. Now I understand why I can't kill those things with my medium. They can take so much punishment I will never beat one unless I learn to quit being in a hurry and try to stay out of their line-of-fire and wear them down, or lead them to teammates, or just retreat!
Anyway, the modules, XP system, whatever, I'll get to that, but it's damned confusing. For now I am just trying to improve my gameplay!
Woohoo! a new person who sees the value of spectating! There is hope!
Oh and the "first 25" refer to your first 25 trial mech games where you get a MASSIVE amount of extra credits, allowing you to buy pretty much any mech in the game. I personally recommend holding a couple million back for pocket money. Really cool stuff like modules and lightweight internals cost millions.
As an example, my fully moduled and modified Founder's Jenner has well over 20 million cbills invested in it.
But you can have 3-4 well kitted and customized mechs for that same amount of money if you stay away from XL endo-steel multi moduled monsters.
Best/cheapest way to get the most out of MWO in my opinion? Buy a small amount of MC, and don't use it for ANYTHING except mech bays.
GL HF.
#8
Posted 16 March 2013 - 01:38 PM
I bought my first mech, TBT-3C, with CB and changed the armaments a little. I liked it a lot better than the trial mechs.
After a week, I decided I liked the game enough to spend some money on it, so I bought some MC and got "Premium Time" and a Dragon-Flame, and spent my CB on upgrades. I'm pretty pleased with it, but man, everything is a trade-off!
I have learned that spending XP in the Pilot Lab is very important. I was amazed at how much better I liked my mechs once I got improved turning, etc. I wish I could see what the rewards are in the more advanced part of the tree, though, so I can decide if I really want to get two more Dragon mechs and get XP in them so I can unlock the later pilot skills; or if I should try a different mech class before focusing on one.
After a week, I decided I liked the game enough to spend some money on it, so I bought some MC and got "Premium Time" and a Dragon-Flame, and spent my CB on upgrades. I'm pretty pleased with it, but man, everything is a trade-off!
I have learned that spending XP in the Pilot Lab is very important. I was amazed at how much better I liked my mechs once I got improved turning, etc. I wish I could see what the rewards are in the more advanced part of the tree, though, so I can decide if I really want to get two more Dragon mechs and get XP in them so I can unlock the later pilot skills; or if I should try a different mech class before focusing on one.
#9
Posted 16 March 2013 - 02:46 PM
Just remember not to spend your GXP on mech skills - save it for the modules, those are EXPENSIVE
Later stuff is if I remember right (my personal PC is dead so I do not have ready access to the info, might check the wiki)
5% faster fire ratio (shorter cool-downs on your weapons)
33% faster start-up/shutdown
10%? more top speed
cannot remember at all what the 4th was - never made much difference to my mechs
and mastering all 4 of those gives you a 2X modifier to the basic skills (those 10% bonuses become 20% and so on)
elite gives you 1 more module slot
Later stuff is if I remember right (my personal PC is dead so I do not have ready access to the info, might check the wiki)
5% faster fire ratio (shorter cool-downs on your weapons)
33% faster start-up/shutdown
10%? more top speed
cannot remember at all what the 4th was - never made much difference to my mechs
and mastering all 4 of those gives you a 2X modifier to the basic skills (those 10% bonuses become 20% and so on)
elite gives you 1 more module slot
#10
Posted 16 March 2013 - 04:33 PM
Once you complete Elite on a mech the Basic pilot upgrades double. So dealing with working through two other dragons so you can Elite the Hero Dragon you own may well be worth it.
You do not have the Elite the other Dragons to Master the a mech either. Just get both to all Basics then you can go to town on the one you like. (I sold my other Dragons after I "basic"ed them and just kept my Flame).
Clearing Master gives you an extra module slot - but unless you are reallt spending GXP and tons of C Bills on the modules there is little other point.
You do not have the Elite the other Dragons to Master the a mech either. Just get both to all Basics then you can go to town on the one you like. (I sold my other Dragons after I "basic"ed them and just kept my Flame).
Clearing Master gives you an extra module slot - but unless you are reallt spending GXP and tons of C Bills on the modules there is little other point.
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