Crappy Matchmaiking system....
Regards
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If You Could Change One Thing
Started by SC1P1O, Mar 14 2013 06:02 AM
26 replies to this topic
#21
Posted 14 March 2013 - 06:51 AM
#23
Posted 14 March 2013 - 07:04 AM
If i could change one thing... it would be flamer range to 900m for one day just to see people's reactions. (That was a joke.)
In seriousness, i would add the ability to sell armor points leftover in the mechlab for C-Bills... since i have 10,000+ in standard without being utilized.
In seriousness, i would add the ability to sell armor points leftover in the mechlab for C-Bills... since i have 10,000+ in standard without being utilized.
#24
Posted 14 March 2013 - 07:06 AM
Streaks. ******* Streaks. Wire Guided (goes where you point your reticule)
#25
Posted 14 March 2013 - 07:12 AM
bloodnor, on 14 March 2013 - 06:47 AM, said:
they have said they will do this if you get a dmg of 40 hitpoints or more within a time frame in the future from an ac20 or g-rifle for lights only i think. you will fall over or have your torso forcibly moved if you are larger
Nice, I like it.
But, doing 40 damage on a light more or less means it's toast anyway, they need to drop the damage down to something like 30-35.
Also remove Gauss rifles from that effect, they are too easy to hit with. Only AC/20 should do that, but it should do it frequently, providing the conditions are met. Those would be, damage location+speed of target+weight of target = chance of knockdown.
Only assaults should be completely immune, heavies only hits from the rear would count, mediums sides+rear and lights everywhere. Speed should be max or "running" for it to work, stationary or slow moving mechs could take a hit and move on.
Once knockdowns are back, this system shouldn't be too hard to implement using the critical hit mechanic we already have.
#26
Posted 14 March 2013 - 07:14 AM
being able to see were all your team is whether they are running ECM or not via there blue triangle.
because at times when i am in alpine peaks using thermal for long range attacks with G-rifle not everyone on your team is identifiable. you would had thought all mechs on your team would have some sort of IIF transponder so you can see your own team no matter what
because at times when i am in alpine peaks using thermal for long range attacks with G-rifle not everyone on your team is identifiable. you would had thought all mechs on your team would have some sort of IIF transponder so you can see your own team no matter what
Edited by bloodnor, 14 March 2013 - 07:17 AM.
#27
Posted 14 March 2013 - 08:55 AM
I'd add a basic yellow option for cbill paint.
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