i think the Conquest mode really doesn't fit with this map at all or this mode must be readjusted for these kind of huge maps
my point is
- its ultra big for Asault mechs but still no big deal for lights result those light mechs can run all bases in 5 min but other team if dont get a light mech then they will get to one by that time other team is almost done winig and its over for them from star.
sugestion
if you increase the size of map balance the rest of peremeters with it which makes more sense then ditching us in unbalanced matches
- increase the team size (heard its in progess) 20 vs 20 is a must for this one
- increase the Cap points limit 750 is a joke for this map increase to 1800 - 2000.
- for asault mode capture time should be increased like doulbe time then normal maps.
this map is so big we wont climb over one hill untill the base is completly lost forget about tactics people have to leave the base camping at base just to defend isnt a tactics
if these change are not made or any better solution i will remove the map from my game folder simply because its not worth playing like this.
Edited by haseeb, 18 March 2013 - 08:49 AM.