Jump to content

Until Splash Damage Is Removed From Missiles, Set Srms, Ssrms, And Lrms Damage To 0.1.


23 replies to this topic

#21 UberFubarius

    Member

  • PipPipPipPipPip
  • 131 posts

Posted 15 March 2013 - 07:50 AM

I think the splash damage should be fixed by restricting the max damage each missile can do in total, which would make some sense. That means for large mechs, all those damage is going to be focused in a smaller section (since each section is huge, the splash is unlikely to go out of said senction), while on smaller mech, those damage will be more spread out.

#22 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 15 March 2013 - 08:23 AM

Splash damage should be fixed by removing splash damage.

Seriously, I'm not seeing any reason why it's necessary to have splash damage at all. I'm not seeing what it's adding to the game.

#23 Sheraf

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,088 posts

Posted 15 March 2013 - 08:27 AM

View PostGen Kumon, on 15 March 2013 - 06:44 AM, said:


Wrong, wrong, wrong. The splash issue effects all three types of missile (Paul claims it's only SRMs and SSRMs, but testing seems to show otherwise), and are causing each *individual* SRM missile to do, for example, something like 10 damage against most light mech. A single set of 6 SRMs is not, in fact, supposed to be able to strip all three torsos of armor from even a Commando. But they do. A Splatcat should be doing 90 damage per volley, period...it usually ends up doing 160 *minimum*.

Research the bug before chiming in, please.


read careful before attack please. What i said is don't tank the LRM :ph34r:

#24 Gen Kumon

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 319 posts

Posted 15 March 2013 - 12:54 PM

View PostSheraf, on 15 March 2013 - 08:27 AM, said:


read careful before attack please. What i said is don't tank the LRM ;)


...except the issue is most notable with SRMs, and it's a hell of a lot harder to avoid SRMs fired from point blank than it is LRMs from long range. Unless you have some magical technique to escape from Splatcats or SRM Centurions? Or Raven 3Ls with SSRMs?

Edited by Gen Kumon, 15 March 2013 - 12:54 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users