When fighting at medium to long ranges, it is often difficult to determine exactly where you are aiming. Yes, your shots will go towards the reticule, but the reticule itself obscures the target.
At brawling ranges of 250m and under, this is a minimal concern, as whatever you may be shooting at is larger than the crosshairs. Once you move beyond this range, however, the size of the target becomes ever closer to the size of the reticule, until the yellow circle will obscure the entire upper half of a 'Mech at 800-1000m, even at maximum normal zoom level.
When firing at a 'Mech that is standing on a hilltop sniping at my team, I find that I often must move the crosshair off-target to determine if the 'Mech I am shooting at has moved or not. At that range, it is simply impossible to see a target that fits inside the yellow circle. At mid-range, the reticule can obscure enough of the 'Mech torso that it is difficult to tell where the shots will hit, particularly on smaller 'Mechs.
Rather than redesigning the appearance of the entire crosshair system, I believe that making the crosshairs semi-transparent could partially alleviate this problem.
One potential issue with a transparent reticule is that the degree of transparency that will allow a player to comfortably see the target and still follow the crosshairs will differ from person to person. Thus, rather than an arbitrary setting, I propose a reticule transparency slider in the game settings. That way, those that have no problem with the existing system can set theirs to 0% transparency (solid), while others can adjust to their individual preferences. I suppose some may even want a 100% transparent (invisible) crosshair for a challenge, so that setting should also be possible.
Thoughts?
1
Make Targeting Reticule Semi-Transparent
Started by Renthrak, Mar 14 2013 10:31 PM
10 replies to this topic
#1
Posted 14 March 2013 - 10:31 PM
#2
Posted 15 March 2013 - 04:49 AM
I think what's really needed is the new implementation of the advanced zoom module. While technically I agree that objects at distance are partially obscured by the retical, if you're going for a sniper roll you should be using the advanced zoom module, where this should no longer be an issue. So I'm voting no, because I don't think the basic retical needs altering, but I reserve my judgement yet for the new version of advanced zoom to see if the window will actually provide a useful, sharp focus for objects up to 1km away rather than the poorly implemented fuzzy zoom we get now.
#3
Posted 15 March 2013 - 07:21 AM
I voted yes, but I too agree that it should be a feature of the advanced zoom module. Perhaps with an ability to select reticules?
#4
Posted 15 March 2013 - 07:32 AM
I get this problem, its worst when you are using a projectile for range and also have the giant missle reticule. I voted abstain as I would rather have the opton to change the reticule than an option to adjust its transparacy. If it was a transparacy option, i would like the option for missles on CD or out of range to be transparent.
Really i'd love to have a tiny dot for direct fire weapons and a single outer ring that changes color for lock-ons.
Really i'd love to have a tiny dot for direct fire weapons and a single outer ring that changes color for lock-ons.
#5
Posted 15 March 2013 - 08:14 AM
Abstained, but did like Esplodin's idea. Let us choose to turn off the larger reticule when desired. I have even found myself attempting to look around the reticule under certain circumstances. Weird eh? I know. LOL
#6
Posted 15 March 2013 - 10:40 AM
An "alpha" bar would work better than fixed transparency. Even system.cfg command.
#7
Posted 15 March 2013 - 05:05 PM
I proposed transparency as an alternative to changing or disabling the existing reticule.
I don't know how much work it would be to change it, or if the devs would be willing to do so in the first place. That is why I suggested an alternative that keeps their design intact.
I don't know how much work it would be to change it, or if the devs would be willing to do so in the first place. That is why I suggested an alternative that keeps their design intact.
#8
Posted 16 March 2013 - 01:00 AM
The accuracy is already vastly beyond anything erver seen in Battletech even with targeting comps.
#9
Posted 16 March 2013 - 10:26 AM
MasterErrant, on 16 March 2013 - 01:00 AM, said:
The accuracy is already vastly beyond anything erver seen in Battletech even with targeting comps.
Which is why there is no point in keeping a sub-optimal reticule. If you want an artificial impediment to accuracy, that's not the way to do it.
#10
Posted 16 March 2013 - 01:59 PM
I'd love a transparent reticule. I do find an opaque one blocks where I want to aim sometimes. That and the zoom module as currently implemented is still really blurry.
#11
Posted 16 March 2013 - 02:25 PM
Just for sake, allow us to set alpha,color,crosshair model,... in HUD settings, when WoT has this so can the MWO
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