Tice Daurus, on 15 March 2013 - 08:44 AM, said:
Ok this is my thoughts going into this and I would love to have Paul come here and explain it to see if I'm correct on this theory.
Ok it's 3050 right? IS has DHS. The Clans have DHS. My thoughts on this, and again this is theory and conjecture on this, is that PGI wants it to be set at 1.4...FOR NOW. When the Clans come out and make their immergence into the MW:O game, they will have TRUE 2.0 DHS sink technology. Once the Clans have been here for a while, and the IS can reverse engineer DHS, the IS can also get TRUE 2.0 DHS tech via field kits, which also will cost even more c-bills to obtain. After a couple of years when both Clans and IS have the same level of tech, the level of DHS disparity will disappear, along with the level of 3 crit slots to 2 crit slots via the Clans, and everyone will be at the same level of technology in around 3052-3053, 2-3 years from now game time.
I think PGI wants a disparity between Clans and IS forces at first and then the level of tech will slowly be effected by the black market economy and then it will normal and level out once the tech is the same in a couple of years.
Paul, am I correct on this or not?
I like this, except for the critical slots thing. Even if the IS can reverse-engineer Clan stuff to make them, they are nowhere near as advanced. Clan DHS should always be smaller than IS DHS, just like Clan ERPPC is smaller and lighter than IS ERPPC (and ERLL, and LRM launchers, and Streak launchers, and so on).
The idea is that DHS should be double the heat dissipation of SHS. SHS shouldn't be balanced against DHS in this game, because they certainly weren't in the TT game. They are a straight-up upgrade, no doubt about it. Right now, even without high-heat Clan weaponry, we are crippled with much higher heat generation. We should at least have real DHS to offset that. I wouldn't mind if DHS didn't increase the overheat threshold, because in "reality" they really shouldn't -- they should just increase the rate at which 'Mech cools down, not mess with the point at which the 'Mech overheats.