Deathlike, on 19 March 2013 - 07:21 AM, said:
It doesn't. The point of the "3 second Jenner" is that the mech is literally heat neutral with 18 DHS (@ 2.0 on both external+engine) with all efficiencies acquired (not sure about the cooldown tweak though). So, when it can shoot something within its range, it would virtually fire indefinitely until death or DHS removal through crits.
So it's just a recycle time 3 seconds,and has nothing to do with how fast you can core an Atlas with it.
One of the secrets of "heat neutrality" is that it's not actually that useful to have in many cases.
What you care about is killing the enemy before he kills you. A Mech with 1 Medium LAser is perfectly heat neutral, but a 6 PPC Stalker will kill this mech even though it overheats on the second salvo and is shut down half the time.
The trick is dealing the damage needed to kill your enemy before he can deal enough damage to kill you. If your mech is too cool, a less heat efficient mech will out-DPS you and then cool off over your smoldering ruins. So you
must risk some heat gains,a nd you have to find the right equilibrium. That's not easy and maybe not always possible, but generally - it is a good idea to select a build that deals more DPS than most builds in your weight class. That means you can out-damage equally strong opponents and weaker ones. Of course, you have to ensure that the maximum potential in your weight class is actually better than that of lower weight classes. That's not guaranteed dependent on the available hard points in your class. I'd argue then Awesome may have a serious problem in that regard, which is even inflated because he actually can be matched against opponents that even have a higher weight class.
If your heat-modified damage output over time is put on a curve, you try to optimize for a higher integral about a certain time than your enemy.
TheRulesLawyer, on 19 March 2013 - 12:14 PM, said:
That's easy. Same reason unlimited ammo, no heat games were so popular in previous mechwarriors. Most people just want to pew pew without worrying about heat management. People who voted for that would probably rather see heat removed from the game.
You know, if people really wanted that, they might just say so and ask "Give us a No Heat Game Mode"! They don't. Could it be that it is for most
really about game balance and gameplay quality, and not just simplifying the game because they are too dumb to figure out heat? You may notice that most of the posters discussing the topic in depth really know a lot about this game and took great pains to analyze it - suggesting that maybe they are not too lazy or too dumb to figure out heat, but instead smart enough to figure out that some things are problematic?