Boating is not a problem in itself. With current weapon convergence, yes, boating is an issue. But boats are only easier and, most of the time, better to play than mixing weaponry due to how weapon convergence works. Plus, some mechs are meant to be boats.
So, no on the boats.
Personally, the mech lab limitations are not enough when situations like Machine Gun ports being replaced with Gauss Rifles. This is what I suggested to modify the mech lab with the idea of Omnimechs in the future:
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I think they just need to add classifications of hardpoint sizes and types.
All hardpoints contain a Size and Type modifier.
There are three, Small, Medium, and Large, Size modifiers. Size modifiers allow for 1 weapon of the same size or one catagory size smaller to fit in that location.
There are four, Energy, Ballistic, Missile, and Omni, Type modifiers. Type modifiers allow for 1 weapon of a given type to fit in a location. The Omni Type modifier allows all to be equipped in a location.
Thus, a Battlemech will never contain Omni Type modifiers to their mount locations while Omnimechs will never have specific Type modifiers. Size modifiers will be enforced for both specific and Omni Type modifiers.
This gives differences between Battlemechs (having specific Type modifiers) and Omnimechs (having Omni Type modifiers) but still have limitations on location of hardpoints, Size Type modifiers, and number of allowed hardpoints. This should give enough freedom and limitations on various chassis of mechs, for both Battlemechs and Omnimechs, to allow for the three variation rule needed for a mech to be releasable for it's timeline.
As stated, weapon convergence, I think, is MWO's largest issue. It is going to be causing so many inbalances in how the balance between many weapons and a small number of weapons compared with small, fast targets with low armor and slow, large targets with high armor.
Yes, weapon convergence is an issue.
Edited by Zyllos, 15 March 2013 - 05:49 AM.